Nikopol is a concise, smoothly flowing sci-fi adventure that offers plenty of challenge for the old school crowd and a more pleasantly streamlined and updated approach to the genre for anyone who’s been longing for something a little different.
Nikopol has a great storyline, full of twists and turns and very faithful to the style and the art of Enki Bilal. Unfortunately as the biggest part of all the graphic adventures there's no replay value, and this problem is particularly important because the game is a little bit short.
I normally don't play games like this (point and click), but once I got the hang of it I really enjoyed it. I was a fan of the film "Immortal" and I recognized the floating pyramid and the Egyptian gods in the screenshots from the film. This game was very well put together, and it took quite a bit of brain power to finally finish. Once I did I looked up more about it and found the Graphic novel online called "the Trilogy of Nikopol." It made me appreciate this game even more because it is closer to the lore than the movie, even though the movie is still one of my all time sci fi favorites. I would recommend this to anyone who is up for a challenge, and especially anyone who is a fan of the film "Immortal"
Эту игру я прошёл примерно за час — очень короткая. Как игра Сокаля — она инородна, даже Sinking Island не так выделяется как эта и ещё являеться игрофикацией. Как отдельная игра — неоднозначная. Сюжет стандартный боевик (оригинал не читал, экранизацию не смотрел). Локации сплошные серо-голубые коридоры (грубо говоря). Визуал стандартный (такой который делал бы не Сокаль, но он сделал, поэтому и инородна. Фишек автора отсутствуют напрочь, то бишь).
Но… Но шарм имеется. Адекватная логика присутствует.
Самая слабая работа Сокаля.
Итог: 7/10
Nikopol is a remarkable graphical adventure with enough details to recommend it to those that are fans of the genre. It might be too complicated, but the the ingenious puzzles and the brilliant and rare mix of relaxed and hysterical atmospheres make it worth a chance.
As long as you go with the flow, soak up the excellent atmosphere and don’t let yourself get too frustrated by some of the puzzles, there’s a pretty enjoyable adventure to be had.
High quality presentation isn't enough to save Nikopol: Secrets of the Immortals from its own shortcomings though and ultimately it isn't going to turn many heads.
I got this game on Steam's summer sale for a really cheap price. I was afraid still after reading the reviews here, but this game is a lot better than I expected it to be. If the puzzles were less difficult than this.. then it would be easily comparable to amature point and click adventure flash games. I think people expect games to be horribly easy these days. The main character wasn't the best, the story wasn't the best, etc etc.. but the main thing was that it still brought me into their world and I was satisfied.
Based in the graphic novels "The Nikopol Trilogy", from Enki Bilal, Nikopol: Secrets of the Immortals is a Point & Click that does not live up to the task.
Back in 2004 I get in touch with this books since the trilogy was adapted to movie, "Immortel, ad vitam". Like the books, the movie was weird but I liked a lot. It is story of a dystopian futuristic universe with elements from the old Egyptian mythology.
Anyway, backing to the game. The game could be so much more...I cannot understand why something with such a good background of stories could became a tedious game with boring story, disinterested characters. But on top of that the Point & Click are also dull, clumsy and does not help at all a game that is already bad.
It's a shame, but I cannot recommend it. I really would like to like this game but it was a disappointment to me.
The overall graphical presentation, general environment, and artwork are very well done and interesting to look at. The plot and storyline are intriguing and engaging, set in a dystopian science fiction far future. Even the voice acting is okay. Sadly, those are the only positive aspects of Nikopol. In this point and click adventure game, you should expect terrible pixel hunting, as well as puzzles that are quite unintuitive and will certainly require hints or walkthroughs to make any progress. Worst of all, is that if you do not pick up certain items in various rooms in order, or perform certain actions in a specific order, you will need to reload a saved game and do many portions of the game over. The focus on tiny details and prearranged orderly functions make for an irrational, boring, and forcefully repetitive experience that was not even present during the late 80s and early 90s of the genre's era. In order for you to understand which action takes precedence over others requires a walkthrough. It is a must. There is no other way to approach this game whatsoever. For the developers to think that this game design decision was appropriate is an absolute disaster, and should serve as an example for others to never follow. In addition, there are several events that are timed, and require the player to perform some actions quickly, and if they do not possess certain items that were left behind in other rooms, there is simply nothing that could be done except for reloading and starting over. The save system is another serious stumbling block. You are not allowed to quick save. Instead, "saving" only saves your last checkpoint. This means that because of how flawed the overall design is, if you miss an item in a previous room, and find yourself farther in an area without it, there is nothing you could do except restart from the last checkpoint. You cannot walk back and correct the problem. You must restart and do it all over again. Needless to say, the only way you will know that you are stuck besides not being able to execute any useful actions for a prolonged period of time, is a walkthrough. There are no other options. The game fails horribly at providing hints, or doing anything remotely resembling intuitive reasoning. It is a truly broken point and click adventure game that has no place in the genre, or in the professional field of game design. Nikopol is an enormous waste of beautiful artwork and a riveting storyline. It is a technical and developmental malpractice of the worst kind.
The story was too deep to fathom or the developer even didn't care to explain what was going on. Pictures were fine but this wouldn't help the game to be a worth recommending one.
SummaryA father returns. A son searches. Gods rule. From the art and stories of famed graphic novelist and filmmaker Enki Bilal, and the studio created by adventure game legend Benoit Sokal comes Nikopol: Secrets of the Immortals. As Nikopol you find yourself in a suspenseful adventure to find your father and thwart a dangerous conspiracy. Enta...