Nuclear Dawn is a Hybrid game that mixes RTS with FPS. Seems quite original, its an idea that is used quite a lot but its not really used. Nuclear Dawn is one of the best and most fun Online FPS games i have ever played. There isn't much to say, really.
Overall Score:
10/10 ~Damn its fun, incredible gameplay, well used Source Engine graphics. (not as much as Titanfall but are you going to compare 2011 Indie Hybrid to Multi-Developed Microsoft Game that grossed a lot and released in 2014? Of course not)
I recently got this game, a CS beta vet, through 1.6. This game is CS with RTS. It blows my mind this community is so small. All the updates to this game have made it one of most enjoyable experiences for me in FPS so far. Its a no brainer to grab it for 2.50 on a steam community sale, but if you are looking for something solid to play with a dedicated small group of loyal vets, jump in. They are willing to show you the ropes and keep this community growing and the game enjoyable.
I also like the idea that these developers are supported.. Check it out!
As I said before, it may not be perfect, but it's a step in the right direction for the genre. It'll be interesting to see what improvements come to the game as the minor bugs are ironed out. And even more interesting will be where we go next, now that Nuclear Dawn has shown us what a game is capable of doing.
It's certainly one of the better RTS/FPS hybrids, and with any luck, it will become a little more welcoming to players interested in something other than the typical shooter fare - and for people willing to invest themselves, it's already worth a look.
Despite its good ideas, Nuclear Dawn's rough edges, particularly on the FPS side, mean curious players will check it out, but they might not stay for long. [Nov 2011, p.104]
Nuclear Dawn is a game that can reach great things if it was put together more coherently. Bugs, balance issues, and an uninspired use of the apocalyptic settings make for a game that feels competent at best and incomplete at its worst.
More like an 8.6 (gave it a 10 to attempt to offset some of the "10 minutes played" crowd reviews). At first play, it's not hard to understand why so many negative reviews were posted about this game. Sluggish movement, mediocre graphics, balance issues, low TTK, etc etc. If you can get past all that and into the actual gameplay, then I'm sure you'll fall head over heels for this game. Why? Teamplay, several classes (4+ when you factor in the subclasses) to choose from, RTS aspects... just to name a few. Class is kind of self-explanatory and the counter-class concept works pretty well (ex: Exo assault stealth exo, etc). Teamplay is kind of required in this game, if there's no communication going on between members or more importantly, between the infantry and the commander, then likelihood is that your team is going to lose. But it's this communication that makes this game so great. Picture this: You and your teammates are on the front lines advancing forward when all of a sudden you hear the crash of enemy machine gun fire. Two of your men are now lying dead in the alleyway and the bullets are still pouring in. Can't move forward so you phone the commander for support, hoping to hell that he sends something in time because the machine gunners are edging in closer, a ricochet just barely missing your head. Less than a minute letter a turret package drops from the skies and deploys, cutting down the one of the machine gunners and sending the rest of their team into cover as you charge forward and rain hellish fire on their retreat. I don't know about you guys, but I live for this kind of gameplay. It's true that your success is dependent on the commander's abilities but the reverse is true too, creating a fun symbiotic relationship that makes it all the more exciting when you get a good matchup.
TLDR: This game is freakin' brilliant. Get it. ND developers, find a way to scale game to the size of Planetside 2 and take the gaming world to a whole new level :D
Quick review: A decent game with a neat premise. RTS element, is minor but important to gameplay. FPS is a standard experience, does not bring anything new to the table but supplies all the standards people have become used too. Graphics are above average and environment has received alot of detail. Gameplay mechanics are solid with very few bugs. This game is a good buy for its price.
Detailed Review: This game tries to combine what many RTSers want, a RTS/FPS. The game does not do this, however, it does not claim too. This is a FPS with some RTS elements to it. Such as the majority of people are not going to play as the commander, who builds defensive structures, spawn points, and a simple tech tree. It has a top down view which you can angle and change, and a simple but intuitive design to make it easy to work. As for the FPS, there are several classes which fulfill different battlefield roles and the games style requires teamwork and class variety if your team is to succeed. Some interesting choices of class are the scout who can become invisible, your classic assault class or the hulking armor tank with big guns. Each class has a role and plays slightly differently, enough so where specializations will take place but not enough to create the need for only one. There are a selection of weapons from each class, and unlocks which players receive by leveling up their profile and what the commander unlocks through the tech tree. The gameplay is solid, and fairly straightforward; capture this point and recive resources. Commander spends resources to build buildings and upgrades which the team can use to try and get an advantage. Overall this game is worth playing, and if you like the nitch worth buying. Overview: Pros: Good grahpics, Good sound, Refreshing gameplay; hybrid of RTS and FPS, Leveling system, some customization, detailed maps (both 3D and 2D). Good UI system; built in voice chat and communication structure and varied classes.
Cons: Not as polished as some other shooters such as BF3 or COD but they are not in the same genre so comparisons may not be fair. No campaign. Replay value is medium. Personal Opinion: I was slightly disapointed with the game, I was hoping for a larger role of the RTS side but found it not to my tastes. This game did not appeal to me much after I played it for several hours. The reasons is because I am a veteran RTS player and strong FPS and this game did not sate either of my lusts. This is not to say the game is bad, in fact its one of the better games I've played for some time. It just did not do what I had hoped it would when I first heard that this Hybrid was coming out.
Hope this is helpful for anyone looking to pick up the game.
A fantastic mix of FPS/RTS genre that provides players with a lot of different classes and builds to tinker with. Nuclear Dawn isn't groundbreaking, but a solid shooter especially if you want to work as a team to succeed in winning.
Having been an avid online gamer since the early days of Quake, Unreal Tournament & Starsiege Tribes, I was quite looking forwards to having a go at Nuclear Dawn. Things didn't start well when it took me around 10-12 attempts to actually connect to even a previously empty game to see what things were about.
Having played for a few hours I have to say that I'm seriously struggling to be impressed by Nuclear Dawn. The graphics, while functional, appear to be circa 2007 and are nothing special at all. The sound is admittedly reasonably good, though I eventually found the music to be annoying. The controls are acceptable and follow the standard setup for games based on the source engine.
My main issue with Nuclear Dawn is the game play mechanic. The game play is a mixture of RTS and FPS. This is a fairly rare hybrid and there's a good reason why that is the case - the success of your team is extremely heavily dependant on the skill of the "commander" player. A poor commander results in frustrating annihilation for your team.
I could accept the decidedly mediocre graphics if the game play was hugely engaging. Unfortunately it isn't. I was expecting something akin to the original tribes, however there's just too much missing to make Nuclear Dawn a compelling experience. You're unable to adjust your loadout until you die. You can't re-arm. In a couple of games I ran out of ammunition for my primary weapon, forcing me to carry out a pointless suicide charge at the enemy base.
There exists a fair number of available upgrades, however their availability is dependant on research that comes from buildings created by the Commander (RTS) player. Again, a poor commander results in pointless and frustrating death after death due to being faced by foes equipped with vastly superior weapons & equipment. If I wanted to play a mindless twitch FPS then I'd load up Unreal Tournament 3 with it's glorious Unreal powered graphics and sound. If I want to play something somewhat more sophisticated then ARMA 2 fits the bill quite nicely. There's a reason why the original Tribes was so popular for years after it was released, despite it's game engine becoming utterly obsolete - the game play offered such a variety of tactics and strategies that it was hugely engaging. Unfortunately Nuclear Dawn offers no such variety and quickly devolves to a repetitive and frankly uninspiring point-capture game.
I have to say that for the most part the level design is also uninspiring. Yes, there are a fair few levels and each offers a very different environment, but again that which is available is sadly limited by what is by now an old game engine. I was expecting more of a brand new game. Much more.
I hope that Nuclear Dawn is a success for the developers because it's quite an achievement for an indie outfit. Unfortunately in a very crowded genre there just isn't enough on offer at the moment to make it worthy of a serious investment of play time. I may give this another look in 6 months, but for now it just didn't capture my interest well enough given the simplistic game play and mediocre graphics.
This game was a pointless waste of time and money for me. So basic I couldnt quite work out why anyone would want to play it. Would be the sort of thing I would expect to see on one of those mega cheap single game console toys they sell in supermarkets for young children and people with no money / or the novelty value. Novel? only if you havent owned a new game since the doom.
SummaryPlay as a soldier in a war-torn post-apocalyptic landscape, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons and loadouts to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skil...