What struck me most was the potential. Omerta is a good game but if it succeeds, it has the potential to be a great game. Add opposing AI gangs and allow for turf wars to occur, shrink the building sizes on the strategic maps and give players control over many more buildings, and you have a strategy title that has no equal and is infinitely playable.
A charming retro experience that captures the swing and swagger of the 1920s and the nostalgia of turn-based titles from the ’90s, but without incorporating anything that truly evolves the genre or that is even executed to the standards of similar games out presently.
Just created an acount because I can´t belive why people rated this less than 7, you can like this kind of games or not, but giving this game a 0 ...
People saying the game is easy ... well in the second mission I got killed becasue I decided to atack a factory in the first minute.
Maybe I like it that much because I got the gold edition and now the game is more "finished" ?
Get it on a Steam sale
My adventure in this game started with the TV-Series on HBO- Boardwalk Empire. Then I bought this Game.Played forty minutes and And I liked it.Perhaps the game looks good, despite the bugs.I recommend to those who like turn-based strategy and economic. I badly write in English and I speak no better, but I think you catch my drift. Google Translate in Help.
Despite its elaborate nature, Omerta does not offer a great deal of variety, while giving the impression of a 10-hour-long tutorial, constantly guiding the player. Such a repetitive game will not take long to get tiresome. [March 2013]
If you're really into mafia movies and other cosa nostra flavored dealings, you might get some pure novelty enjoyment out of it on a Steam sale, provided you can put up with the repetitive nature of the game.
Bland, boring, and turgid to the last - look to Tropico 4 for a fine example of micromanagement, or instead XCOM Enemy Unknown for turn-based kicks: Omerta: City of Gangsters deserves to be thrown in a trunk and taken "someplace up state."
You can see the basis of a good game here but Omerta gets almost everything wrong, from the shallow gameplay to the bland, characterless gangster atmosphere.
To be fair, writing this review on 27 June 2013, many months after the game's original release and after having very recently purchased the super-patched version with all the DLCs, I cannot agree or disagree with the reviews of the originally-released version, which seemed flawed and incomplete. Consequently, my score of 10 corresponds to the version I have recently bought (and the only one I have played), which was enhanced by the major end-of-May patch.
I only played the first mission of the Campaign, which is a first of many tutorial missions. After that, I experimented with various sandbox-mode setups.
I'm not an action-game tactical fighter. Consequently, I do not mind if the A.I. adversaries are too easy to defeat in the turn-based combat encounters. Those do not happen often, and I find them fun, even though they do not constitute difficult challenges.
I'm not a financial wizard, either. Consequently, I do not mind if the game's economic simulation of a criminal enterprise lacks "realism" and deep challenge. There is just enough pseudo-realism and economic interactions to represent a decent simulation challenge.
What I am is a RPG player. I enjoy to design PCs (human-controlled Player Characters) and to play-act them according to their positive and negative limitations. In the sandbox mode, the game shines if it is played with such a RPG-style mindset.
If you play it with a strategic and/or tactical "wargame" mindset, you will feel underwhelmed.
Playing in a huge window, on my 1920x1200-resolution desktop, with 8x AA, after having tinkered with my video "Catalyst Control" settings, the game looks great crisp and clean.
I'm having a lot of fun. I will certainly pay full-price if more DLCs or expansions are offered.
Just a little above generic.
-Story gameplay is decent. Multiplayer and Sandbox is not.
-Repetitive gameplay structure, luckily there are different objectives that fit lore for each story mission.
It is repetitious that for each mission the most basic objective of Earning Money has to be rebuilt from scratch. There are around 30 such story missions, therefore, 30 times doing roughly the same thing. Should include a system where an Empire can be created and a portion of revenue can be drawn from other districts.
-All perks gained by Leveling Up only pertains to combat.
-Very little strategy in combat. Combat is boring.
-No loot system in combat section. Ex1: During bank heist, there is no option to grab any of the mountain of gold bricks.
Ex2: During an enemy's business Raid there is no option to crack the safe.
-During these combat sections, characters should wear a mask.
-There is no Stealth capacity in the combat sections! This game forces you to murder scores of cops, but the heat meter only raises +1 by one point.
-Loading times. There is a Load for every Save and AutoSave.
+Can skip all the logo screens at startup.
+Music adds a cultural atmosphere.
+Each Character has a unique voice actor adding a semblance of personality to static portraits.
Overall, there could have been a lot more strategy implemented in both the overworld and combat sections. The result seems too "Gamified". There should have been an empire management component added to the mission select screen. Playing games such as GTA, one can't help but get tired of being "sheep" that moves on behalf of somebody else's whim. Games such as this are refreshing and I look forward to any new releases in this mob boss genre of games.
A really interesting game that's sort of a mixture between Tropico and XCOM, with the setting of Mafia 2 or L.A. Noire. There's city and economy management, as well as turn-based combat. You can raid bars, bribe the police, gain the trust of other independent businesses and buy them out, be a black man and nail gangsters over the head with a baseball bat, and all sorts of cool stuff. You can be both liked and feared by the city, both are necessary for the best possible experience. Like rating means the city will respect you more, and be willing to coordinate with you. Fear rating means the city will fear you, and will sell you things for cheaper pricers and will give in to your threats.
A very unique game that's not without its flaws, but manages to take two good types of games and make it into something else that's also good.
Jogo muito ruim. Evite-o, principalmente se você conhece "XCOM" e sua jogabilidade infalível. Creio que os produtores precisam melhorar bastante este jogo. Não valeu o preço que estão cobrando.
SummaryOMERTA - CITY OF GANGSTERS is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920's Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territor...