Out There Somewhere isn't a normal game, though: it's a platformer with a devious twist and a truly shocking difficulty curve. It's a platformer with a very late level, for example, that contains absolutely no platforms at all - just empty space and a doorway right near the ceiling. With this weird, atmospheric brainteasing oddity, the Brazilian micro-team Studio MiniBoss has put itself firmly on the indie game map. This is challenging stuff, but it's wonderfully creative with it, and I'm not sure I can recommend it enough.
Excellent platformer delivering in both quality and technicality. A strong puzzle experience, with a loose but strong-enough narrative to balance the seemingly endless screens of insanity to sift through.
A 16-bit puzzle platformer that may be short but it packs quite a punch. It takes queues from many puzzle/platformers, such as: Portal, Half-Life, Braid, and VVVVVV, just to name a few. You play as a spaceship captain who, aided by helpful aliens must repair your ship to return out there somewhere. While the premise and the controls of the game are straight forward, this game is more challenging than meets the eye. If you enjoy bit graphics and are also a fan of platformers you should be playing it right now.
Out There Somewhere is a great puzzle platformer that kept me entertained for hours . The teleport gun adds a unique element to the gameplay especially once you learn how to use your momentum effectively. It has a great soundtrack and is well worth the $4.99 I recommend it to anyone who enjoys platformers or puzzle games.
Amazing game with nice graphics, music and atmosphere. There is just one thing that is annoying - checkpoints. Mostly close to the and and to the boss fight.
I've never seen this mechanic before, it's very fun and gives some interesting puzzle platforming. And it is very well explored in the level design. I love the visuals too. Quality pixel art, very cute.
The game sits mostly on the easy side. I figured out the mechanics quickly and at worst I died 3 to 4 times on the hardest rooms and sailed through the game in about an hour. The bullet hell sections, however, are pretty hard! at least to me, I hate bullethell games. It is a very small part of the game, but it makes me wonder about mixing such completely different genres. Here it didn't take anything from the game but I remember feeling quite disappointed with Brutal Legends, for example, because I went in expecting to play an action fighting game in an open world and found myself playing an RTS. I don't like RTS so I couldn't enjoy the game, no matter how good it is. But I digress. This is not an issue with Out There Somewhere, the spaceship sessions are short and few.
It's extremely short though. But without considering price, length is not a very useful piece of information. What I mean by that is I think the game is worth what they are asking for. It's a short, adorable, original and fun little game and it's cheaper than a sandwich. I'm a very satisfied customer.
Out There Somewhere is a 2D platformer game which would have fit right in back on the NES. While the graphics are probably a bit better than what would have been around back then in some places, on the whole this is a pixel graphics game whose gameplay harkens back to a much simpler time.
You play Yuri, a space cop in hot pursuit of Grigori, some sort of bad guy. You start out trying to shoot down his ship, fail, and then have to travel across the planet to confront him and collect a light orb to repower your ship and beat him down in the end-game.
The game is very simple. It claims to be inspired by Cave Story, Super Metroid, and Portal, but honestly it is its own thing, and not very much like any of those games. It is very linear, there isn’t much of a plot, and it is very centered around its central game mechanic – a teleportation gun.
When Yuri fires his gun, he gets teleported to wherever it hits, with whatever momentum he presently has being preserved. He cannot teleport if he is already right next to the surface he would be teleporting to.
He can also jump.
These two mechanics make up pretty much all of the gameplay in the game. You do eventually get a gun you can kill monsters and destroy certain blocks with partway through the game, which opens up a few more puzzles, but most of the game is centered around platforming with the teleportation gun – including one room towards the end of the game with no platforms in it at all, which the player scales by shooting shots across the room, landing, then jumping just as the shot hits the far wall.
The game cost 50 cents on sale, and is extremely short – this is the sort of thing you can beat in a single sit down. I was pretty heavily achievement and secret hunting and beat the game in 89 minutes my first time through. All that’s left at that point is trying to figure out how to acquire the last few secrets, many of which are pretty devious (such as requiring you to go through about a third of the game without saving once so you can die and respawn at the very start with the block-destroying gun, in order to acquire one of the secrets).
Was it worth 50 cents and an hour and a half of my time? I can’t say I wasn’t entertained by it, but it wasn’t high-quality entertainment – the game is decent enough as what it is, but it is not exactly aiming for the stars. If you like 2D platformers with simple, straightforward mechanics, this is probably a decent choice for you; if you like nice graphics, complex gameplay, a sophisticated story, or anything else like that, you’ll probably be disappointed by this game.
SummaryMade by Pedro Medeiros and Amora B., and with soundtrack composed by Iuri Rodrigues, the game is a retro puzzle-platformer that counts on a teleportation mechanic to solve its challenges. The player takes control of Yuri, the hero of Mother Planet, who's searching for his arch-enemy Grigori in a distant planet. Currently the game works o...