What the game does it does with style and flair. There are a lot of fine touches and little details which make the experience so much more fulfilling, unless you have a weak stomach.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new **** backdraw of the game:The long,very long.excruciating long loading time almost 10 **** only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are **** enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
Painkiller: Overdose’s strengths are as simple as its gameplay - you get to use cool guns to kill cool monsters. However, due to a myriad of shortcomings, the mindless killing of hell spawned demons won’t hold your attention for long.
Overdose gives the original 2004 game a new paint job along with new settings, but it's essentially the same game, which made extensive use of physics technology. Except, games since then matched and surpassed it, making it monotonous.
Very entertaining, compared with the other Painkillers. This one actually had a story line that I could follow and I loved the new choices in weapons. However, if you're looking for a story, this one is not for you. This game, like the other Painkillers, is an in-your-face shooter with tons of enemies. For the most part, the bosses were quite simple to finish once you discovered the key weak points.
2/15/2012: Generally I would tell people to stay away from Painkiller's expansions and just play the original, but I actually rather liked Overdose. I found Belial to be an amusing character, though he had a rather tiny array of one-liners- which is more then Daniel had. Which is to say, Daniel didn't have any. I like talky FPS characters. Overdose's levels are interesting if sometimes frustrating, and don't feel utterly lazy or uninspired like the later games. It also has some some of my favorite weapons in the series, like the acid-mortar flintlock. Overdose also had a completely unique final boss, which is more then later expansions could boast. If you liked Painkiller enough that you'd be willing to buy a very similar game, then you could do worse then Overdose. MUCH worse.
This might be the last playable entry in the Painkiller series, but it has some major issues. First one is the music. Great metal tracks were changed into some czech disco music. This is awful. Good news is that you can change the music by yourself. Just go to the game folder and replace the music with other files named exactly the same. So that problem can be fixed. The other is difficulty. Difficulty is very unstable (like my ex girlfriend). Playing higher than insomnia is not recommended. It becomes painful and annoying. Original Painkiller had great difficulties, this one doesn't have that. What's good then? Levels are really interesting. Also new weapons are mostly cool as hell. Overall this game is good. Has some issues but music can be fixed. Play on the lower difficulty and send some demons back to hell. Pickens approves!
I thought I would be FPSing. Found myself grinding instead. And spent more time in loading screens than in shooting.
The game is so boring that after half an hour of trying to figure it out, I had enough. Thus I used a god mode cheat in order to have a chance to look at its art without the aggro. It didn't stop several insta-deaths from occurring (with accompanying long loading screens) just by stepping on a non-obvious wrong spot here and there, such as water or blood or whatever it is that kills tough heroes by damaging their toes. With all the time in the world to study the monsters, here is what transpired : I still have no clue what kind of projectiles most of them are throwing at me, while the rest rushes en masse to corner me. Kill one enemy, and a handful of new ones pops out of nowhere right behind you to strike by surprise. Others are visible from the get go, but are impervious to anything until they decide to activate.
To keep it short, the enemies don't make sense, their spawning doesn't make sense, their combinations don't make sense, and things like gold and souls disappear before you have a chance to collect them, for an additional free bummer. Forget tactics : It's all about running not very fast in close quarters amid throngs of randomly mixed creatures sharing the same brain. As I said, grinding, not having fun.
SummaryPacked with tons of fast-paced, adrenaline-fueled single player and multiplayer levels of mayhem, Painkiller: Overdose brings with it 6 innovative new demonic weapons, mind-bending physics, lightning-player maps, over 40 demented and sickly-twisted monsters from Hell and gigantic end bosses. A Prequel to the eventual Sequel bridges the s...