- Summary: Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. They're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that they'd want to play themselves. It is designed around a strong barter-based online itemPath of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. They're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that they'd want to play themselves. It is designed around a strong barter-based online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win". [Grinding Gear Games]… Expand
Nov 18, 2013Hack’n Slay as its best. First you’ll think “this is just another diablo-copy”, but when you begin to get into the game deeper, you’ll be surprised. It has the most powerful and individual character-system you’ll ever see in an action-rpg so far. Moreover, all game-content is 100% free to play, no hidden “pay2win” in the shop.
Oct 25, 2013I can't say what their future holds as I'm not much of an economist (nor am I really a magpie). But I can say I've had many, many hours of fun in a game that still has much more to show me and which all of us, right now, can play for nothing at all. We're being spoiled.
Oct 5, 2013POE is the deepest aRPG slasher ever made. It uses some tested ideas while introducing highly innovative systems and end-game mechanics. ToPOE is the deepest aRPG slasher ever made. It uses some tested ideas while introducing highly innovative systems and end-game mechanics. To put it straight
Path of Exile is AAA+ game FREE of charge. No pay to win. Grind to win!
The game is quite polished already future announcements make you connected to Wreaclast even more. Devs give their best, the rapport is great and from what i've seen in the past year the were 25+ patches, constant tweaking with the mechanics, skill tree* and skills.
Dedication is the way Grinding Gear works. They way they introduce changes clearly shows how they care.
*The sheer size of the skill tree is a guarantee jaw drop if seen for the first time… Collapse
Jan 7, 2014Has everything Diablo 3 wishes it had. And its free. What are you waiting for? Save your money on other uncertain purchases and download thisHas everything Diablo 3 wishes it had. And its free. What are you waiting for? Save your money on other uncertain purchases and download this immediately. It will keep you entertained for ages.… Expand
Nov 10, 2013(+)
-free to play
-no pay to win (you can buy stash tabs but no big deal) -pay for cosmetics -challenging game in harder difficulties -so(+)
-free to play
-no pay to win (you can buy stash tabs but no big deal)
-pay for cosmetics
-challenging game in harder difficulties
-so much customization options
-coop with friends
-trading is hard
-little laggy sometime(Its bad if die because of lag in hardcore)
I give a 10 because its free.… Expand
Dec 30, 2013Path of Exile versus Diablo III
Path of Exile has more in common with Diablo III than differences; i.e. game play, view, combat, weapons,Path of Exile versus Diablo III
Path of Exile has more in common with Diablo III than differences; i.e. game play, view, combat, weapons, leveling, etc... But as much as they are alike, they are also different. Diablo III is a more polished game in the realm of graphics, game play, storyline and ability to trade items and buy items…but you also pay a price. I liked Diablo and would give it an overall B+. The same can be said about Path of Exile, which I would give a B+; but for different reasons.
I like or Love; It is free…no risk. Graphics and story-line for this game are very good, not great, but for a free to play I am pleased enough. Weapon and amour system is similar to everything else, but different enough you find yourself tweaking and tweaking. Cool and abundant character selection with mind blowing ways of leveling up and fighting and spell tweaks. Making your own amour & weapons is fun, easy and interesting, but not so easy that you will get awesome amour or weapons without effort. As I am sure most of you know, the skill tree is huge…but if you take a little time to really study it; I believe you will enjoy the system they developed and ways you can level up. Like the currency system of barter, but it can become frustrating; read below. Great and easy co-op if you want to play with a friend.
I don’t like or hated. Small character inventory which has you running back and forth to town WAY TOO often to unload treasure. I hate having to pick up gobs and gobs of useless stuff, but in order to have plenty of identification and portal scrolls and build up an inventory of needed stones and orbs for later use; you are forced too. The bad part is all they would have to do is add a feature that allowed you to instantly scrap a normal or low level magic item for the required scroll scraps OR to go ahead and hall it back to town if you think it might bring in a better price. This way when your inventory fills up with items worth bartering, you could make the trip back to town; but if you want top dollar for everything, you can still hall everything if you want.
Towards to end of Act II I began to tire just a little, but about that time the difficulty and abilities of amour and weapons changed a little and “support” stones began to make an appearance. This freshened up things a bit and shows they put thought into the long term evolution of your characters…kudos.
Recommendations for a better game:
Have 10 to 20 percent of the story line quests be some type of problem solving, riddles or Tomb Raider type puzzle; versus just finding the key or killing the next boss.
Fix the inventory system and figure a way you can cut trips to town selling crap by 75%!
If possible, an auction house similar to eBay’s “Buy it Now” would be awesome, but keep it simple. Each person (free account) can post 5 items for sale and can state what stones, gems etc. they will take for said item.
Final thought. In some ways I feel like this game is a rip off of Diablo III, in some ways better and in some ways worse. But after playing it for 48 hrs, Path of Exile is just different enough and fun enough that I do feel like I am playing a unique game that is just similar to Diablo III and not a copy of it.… Expand
Oct 30, 2013This game is amazing. Really. I've been playing since closed beta and it just keeps getting better and better. The devs are very passionateThis game is amazing. Really. I've been playing since closed beta and it just keeps getting better and better. The devs are very passionate about the game, respects the community and they want to make a hardcore game to the hardcore ARPG fans. If you like a challenging, rewarding, grind-oriented ARPG this is your best bet. And it's free!
Don't give up just because your first character didn't work, or you keep dying and stuff like that. After a while playing, you'll get the hang of the things and will be able to enjoy the game a lot more. Remember: this isn't a game for everybody! This game is challenging, VERY challenging, but more important, it's rewarding if you don't give up. Just keep playing!
They have a racing system that gives you item prizes as well as some bragging rights. They even implemented a guild system and we will get PVP tournaments soon, not to mention the 4 month leagues that works like a ladder reset. There will be always tons of stuff to do.
I'm not giving a 10 because of the unfortunate connection problems the game suffers, mostly because GGG is a small company from NZ and they get their income with the microtransactions (only cosmetic stuff, this is not a Pay-to-win game), but I'm sure this will be corrected in the future.… Expand
Jun 22, 2016Imagine yourself exiled to a grimdark fantasy Australia where nothing stays dead and you start with a rusty sword or a driftwood club or theImagine yourself exiled to a grimdark fantasy Australia where nothing stays dead and you start with a rusty sword or a driftwood club or the like. Welcome to Wraeclast, land of darkness, crappy loot and addictive, ARPG gameplay. To some, Path of Exile is merely regarded as the anti-Diablo 3. While it is true that it takes a very different route in the evolutionary path of the ARPG, to call it a better game, or a worse one, or even the "real Diablo 3" all fail to accurately describe it, though that being said the similarities to Diablo 2 are noticable, down to minute details like the scrolling NPC dialogue boxes and the translucent map overlay. In terms of combat difficulty Path of Exile is actually roughly analogous to Diablo 3. Where it greatly defers in its character progression. Where in Diablo 3 you unlock skills and passives in a linear fashion and can swap them around freely, Path of Exile has a unique, wide-open and very daunting system based around active skill gems and web of passive skills. I was actually scared away from the game at first simply because I didn't think I had the smarts for it. Path of Exile defies several common mechanics of Diablolikes. There is no limited item durability, but most uniquely there is no money: items are instead traded for crafting ingredients, with scraps of identify scrolls representing the lowest denomination of value. Each of the game's seven character classes have no actual abilities- these are instead tied to the skill gems, which in the style of Final Fantasy's materia crystals are slotted into color-matched slots on your gear, all of which has at least one of these slots. None of these gems are dependent on class but they are dependent on one of only three core stats: strength, dexterity or intelligence, each color coded and tied to an elemental damage type, fire, ice or lightning. Equipment drops you find will usually be of the lowest quality (anther contrast with Diablo 3, which in its current state makes a point of giving you good, class-flavored equipment drops), but any piece of equipment can be modified to a usable state using crafting items- that being said, you will eventually be required to do this as the ratio of good quality, level-appropriate drops starts out ♥♥♥♥♥♥ and only gets worse as you progress, and it will frustrate you. Potions are not stacked the disposable ton but are equipment unto themselves, slotted into your belt with random stats of their own, and charged by defeating enemies- making Path of Exile the only ARPG I know of to have legendary-quality potion bottles! By far the most interesting feature is the skill tree, which is really more of a skill spider web, with all passive abilities earned in the game tied to nodes on the web. Each of the seven classes begins at a certain point on this web near nodes flavored to them, but each can eventually be built in virtually any way you want, to use any weapons, gear and skill gems in the game. Your character does not gain attribute points automatically on a level up, merely a single skill point, which can be spent on a +10 boost to an attribute or something flashier, like attack speed, life drain. The web is laid out as sort of a highway with exits leading to cul-de-sacs, which often contain powerful capstone passives that add things like 20% faster mana regen, but require an investment of skill points to unlock the nodes leading to them. You will need to strike a balance between raising your stats and obtaining critical passive skills. This is where the hidden challenge of the game comes in, though: while virtually any build works just fine for Normal difficulty, on higher ones the game outright punishes you for any poor build choices, though thankfully respecs are plentiful enough that you have at least some room to experiment. I have played through each of the classes at least once, on Normal difficulty, as the game follows the Diablo 2 style progression where beating the game on one difficulty allows you to progress to then next in a linear fashion. I found myself enjoying each in their own way, but found myself most comfortable using a Duelist (the strength/dexterity hybrid class) built for fast, hard attacks with two-handed swords. For a free game, the depth of customization, quality of music, sound and voice work, the developer's commitment to non-pay-to-win cash shop items and the overall quality of the game in general is remarkable. The game has received a number of large content updates since launch, all free, including end-game random dungeon generation, a number of NPC crafters with reputation missions, and most notably an entire fourth story act bringing the game to a spectacular, blood-soaked conclusion. If you love ARPGs but perhaps crave more stat-crunching, min-maxing, and build challenge then Diablo 3 can provide, Path of Exile may be just what you're looking for. For me, it offered exactly what I loved most about Diablo 3- non-stop, click-mashing action in a dark fantasy universe with plenty of zombies, skeletons, monsters, misshapen horrors and some truly despicable villains I could really, really hate. Take a journey into nightmare, and walk the Path of Exile with me. You won't regret it.… Expand
Mar 10, 2016Frankly I'm bored of these free to play games. Path of Boredom. Might as well play the classic Diablo 2 if I want to live in the past. Not toFrankly I'm bored of these free to play games. Path of Boredom. Might as well play the classic Diablo 2 if I want to live in the past. Not to mention takes all the fun out when you have to buy the "cool" stuff. Can't believe it got game of the year over at Gamespot. Too many immature annoying people nowadays in multiplayer. Go and buy Pillars of Eternity instead and support a fun single player experience.… Expand