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Pole Position 2012 Image
Metascore
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3.0

Generally unfavorable reviews- based on 9 Ratings

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  • Summary: Pole Position 2012 offers you more features than ever in a Formula 1 racing team management simulation. The whole technology tree was revised from the ground up and you have to pick your own research from over 100 new technology projects. The team management system is easier to use than ever before. And even when it comes to your own satisfaction, you can make your dreams come true and get a sports car, a villa or even a private jet plane. Expand
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  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. Dec 2, 2012
    3
    I really wanted to like this game, I've been a fan of Formula One for many years, and I enjoy football management games, despite not even liking football. Yet the best game thus far for a budding F1 manager is Grand Prix World, which was originally released on Babbage's analytical engine some time in the 1950s.

    It was, therefore, with a huge sense of excitement that I opened the game, having waited up all night for it to download from Steam. (Other digital downloads are available, and to be frank if you really MUST try the game, I'd suggest one of the less "acceptable" ones.) Straight away, I was confronted with one of the most awkward, slow user interfaces I've ever used. It pays to be a coffee drinker if you play this game, you have enough time to make another brew while waiting for the computer to register mouse clicks. The gameplay itself is no great shakes, either. Repetitive micromanagement is fine, if it's detailed micromanagement, but you have very little control over what's going on in your team. You'll arrive at the first race, and lose.

    By that point, unfortunately, any desire to carry on has withered away. Formula One fans don't necessarily need the big licenses (Hence the "comical" names, the likes of which haven't been seen since Lotus Esprit Turbo Challenge), but seriously, we deserve better than this tripe.
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  2. Jun 29, 2012
    2
    Good lord, what a terrible game. It's s shame, too, because the developers are clearly big F1 fans -- why else would they make an F1 management simulation? But it's as if they've never seen a computer game before. Or at least, they haven't seen one in 10-15 years. It's a tedious mouse click-fest. Every single game action is buried inside a menu. It's more like using Excel than playing a game. The screen is 50% static background image, 25% menus and border, and 25% race car. For the world's most exciting sport, Pole Position 2012 is sure dull to look at.

    And dull to play. With no tutorial and no obvious logic at all, the game simply indicates that it's January 1. Okay, what now? Where to start? No clues. Start clicking the menus and see what happens. Yes, it's a management game, not a driving sim, but c'mon guys. It's supposed t be fun, remember? SimCity and Civilization and a dozen other management games show that it can be done. As an example, I finally figured out how to buy all the components needed to build two F1 cars, and how to hire two drivers. But how do you put the drivers in the cars? No idea, and the game won't progress (naturally enough) until the drivers are sitting in the cars. Remarkably, there is no menu option for this. I still don't know how to do it. The manual is no help at all, and demonstrates the worst kind of documentation, merely listing all the menus in order with a simple paragraph stating the obvious. How about some game theory? A tutorial? A clue, perhaps, of how to play the game? The text has obviously been translated (badly) from German, with little attempt to Anglicize it. The whole thing feels like a college student's weekend project, not a commercial product. Kalypso needs to hire a real business person, and fast. It's still January 2 in my game and I'm already bored with it. Let me know who wins.
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  3. Nov 12, 2012
    0
    Fernando Bonanzo. There. I just said the funniest joke in the game. 6 hours with this incredible waste of time and the only positive thing I brought out of it is a dreadfully unfunny pseudonym for Fernando Alonso. The game doesn't have any license to do anything whatsoever with the sport of Formula 1, so no names, drives, teams, cars, car pieces, engines, circuits, physics, or laws of aerodynamics. It's the worst kind of management sim imaginable: an utter bore, and a totally generic, fake bore that actually simulates nothing whatsoever except man's cruel tendency to exploit his fellow man for profit, because those that made this game had no intention of creating something people would want to use, merely something they could be tricked into purchasing. Fuel has no effect on pace, tire choice doesn't matter, design/setup car for maximum corner speed and automatically get best lap time every single time, 90% of the game is spent fighting the interface and doing utterly repetitive clicking chores over and over and over, and that's after you spend several hours just figuring out how to do basic tasks in the masochistic, cumbersome, unintuitive, and insanely bugged interface. Oh, did I mention that the entirety of race strategy involves telling the car when to pit for new tires/refueling? Yes, refueling in 2012. I said it was unlike F1 in every way, didn't I? Nobody on earth would enjoy playing this utterly dreadful, farcical waste of time. It was created purely to exploit people who thought it might have a redeeming feature. It doesn't. The only truly funny moment in this game is when you realize you actually paid money for this ridiculous abuse, but that moment lasts about 2 seconds. Expand