Metascore

Generally favorable reviews - based on 51 Critics What's this?

User Score

Generally favorable reviews- based on 219 Ratings

  • Summary: Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. His life changes when an otherworldly crisis forces him to awaken spiritual powers from his long-forgotten birthright. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet. Prey is serious, dark story, based on authentic Cherokee mythology. Themes of sacrifice, love and responsibility are explored and the story dives into emotional territory not yet explored by similar games. Collapse
Score distribution:
  1. Positive: 43 out of 51
  2. Negative: 0 out of 51
  1. Prey is touted as having an adaptive difficulty system -- the better you are, the better it gets -- and it really did seem to get harder as the game went on. As a result, there are just two difficulty settings, Normal and Cherokee, and I'd advise that even vets might want to give Normal a try on the first run out, letting the game's artificial intelligence pick up the pace to a comfortable level.
  2. It's a wonderful single-player game, full of fascinating Cherokee flavor, well-made sci-fi trimmings and a suitably cheesy plot.
  3. What starts out as just another "corridor FPS", turned into a game that grows as you play, and sucks you in.
  4. Despite all of the new graphical features, Prey innovates little and borrows heavily from tried and true predecessors.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 66 out of 87
  2. Negative: 14 out of 87
  1. TedD
    10
    Prey blows you away. The way that it takes a 3D world and (some times literally) stands it on its head makes for some of the most innovative environments ever seen in a game. Expand
  2. This game really surprised me. I bought it years ago and tossed it in box and forgot about it until recently. It has a Native American storyline and characters which is very rare for all games, let alone a FPS. You get sucked up along with your girlfriend and Cherokee grandfather to an alien ship that is processing the people of Earth for food. You spend most of the game searching for your girlfriend and that leads you to destroying the main boss. It sounds a little hokey but it works and I never rolled my eyes at the story which I can't say for a lot of games. The graphics are a bit dated with the human animations looking slightly blocky but the lighting system and textures were detailed. Since it is an older game (2006) I was not able to play at the full resolution of my monitor and had to settle for 1600x1200. The odd thing is that now matter what aspect ratio I selected all the resolutions were the same. At any rate it played fine and I had no trouble with how it looked. The game is VERY similar to Quake 4 but I liked Prey better because of the story and gameplay. One of the unique things about it was that you can't really die. When you loose all your health your are transported to the death world where you shoot wraiths to gain your health and spirit back. This helps the gameplay flow so much more smoothly than any other game I have played. It breaks the monotony of the save/load cycle which was one thing I did not enjoy about Quake. Also when you die and come back the level loads instantly, no more waiting for the whole thing to load again and making you frustrated about getting past a hard part. There is also a spirit walk mode where you leave your body and enter a spirit world to pass through force fields and access switches or other items you would be unable to normally. The sound and music fit right in with the game. Despite being a Native American game there were just a couple sections where the music matched. The death/spirit world and visiting the ancestral grounds. It's mostly short chanting and it makes sense to make it simple rather than drawn out singing chanting that may take you out of the game. The voice acting was also done well. In particular the main character and last boss. It's not often that I find myself glad to hear the main character shouting obscenities or the sickly sweet voice of the villain. And lets not forget Art Bell as himself on the call in radio station. The game has some shortcomings. It's fairly quick, I blasted through it in around 6 hours and 30 minutes. The death world has a lot to do with that though. If I did not have to constantly save and load in Quake I probably could have shaved hours off my final time. And besides, too many hours in a FPS game ruins it for me. Half Life was great, but damn was it long. The graphics are a bit dated, but again for 2006 time it was good. The difficulty may be a bit on the easy side. I would rather have it too easy than too hard however. After completing the game on normal mode you can play on the harder Cherokee mode. As much as I enjoyed this game I wouldn't go through it again just for a harder difficulty.

    I fully recommend this game to all type of game players, you don't have to be into FPS type games to enjoy it. It does have quite a bit of gore and swearing(you can turn off obscenities though), so not for the younger gamers. You can pick it up for ~$10 shipped or check your local game store. For some odd reason this game is not on the Steam network. I think it would be able to enjoy much more success if it was. The sequel is due out the end of December 2012 and I know I will be buying it.
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  3. AdzyW.
    7
    Very rarely do I come across a game in which I say: Wow that was amazing, I was on the edge of my seat the entire time, so many new mechanics were explored. This has INSPIRED ME TO DO GREAT THINGS. Prey, was NOT one of these games. It started off well. The whole feeling of being abducted and finding yourself in a gibbering nightmare which had already broken the psyche of other people genuinely disturbed me. This is what I look for in a survival horror. The first few levels were real adventures in immersion and good storytelling. It was then at some point after killing that Demon Boss thing with it's own gun. (Weapons were superbly done, cannot fault the art direction in this game!) That things started to get a bit samey. I'd be walking down another strange metal hall, with another row of freudian innuendos all over the walls, with more samey enemies which I would kill with a minor stroke of annoyance when I was teleported yet again to that same blue-ish thing to kill a few red things. It suffered from the same basic problem as Bioshock, wherin death has no consequence. You can just respawn about two feet from where you died so long as you hit enough red things. So you stop defending your life out of fear and start doing it so as not to drag the whole experience out any longer than is absolutely necessary. My attitude switched from "I wonder what'll be on this level" to "Not another pissing level." The game could have been improved by cutting out the unnecessary levels and adding in a few more big concepts other than walk through forcefeild and push switch or shoot thing to change location of floor. Though despite what I have said I do think Prey is a good game. The same way that a Citreon Saxo is a good car. Sure it does what it's supposed to but you're always there wanting something more. Like how the storyline from the middle onward seemed to fall away. Moments like Tommy puking when he uses the gravity changer for the first time and catching glimpses of the resistance doing their thing as you tried to catch up to them were lost in favour of 'get here' or 'climb this tower populated with a metric asston of enemies and save the damsel in distress.' A solid seven. Pros: Art direction, first half of the story, adaptive AI, Cons: Lack of consequence for death cheapens combat, repetitive and badly paced gameplay, overused scenery. Expand
  4. DanielC.
    4
    The game starts out GREAT I was thinking, "wow is this actually trying to compete with the half life 2 engine?!". The pub had a lot of time spent on creating it and making it look just right. Then you get taken into the ship and that is where the game loses everything. You go on a boring ride and fall of into a big butt (you'll know what i mean if you play). So the graphics look good, but as you play through, pick up weapons etc it gets really tedious there are no differences of creative streeks anywhere. Everything looks the same the only plus point I can give are the gravity paths and that is about it! A disapointing game after a really good start. Expand

See all 87 User Reviews

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