- Summary: Proteus is a minimalist game of pure exploration and sublime discovery in a musical wilderness environment. There are no challenges and no goals other than those set by the player. A reactive audio mixing system allows the player to explore the environment as music.
10It looks like the people posting the terrible reviews didn't manage to figure out how to progress in the game. That is not the game's fault, but the user's fault, and in my eyes is the equivalent of someone calling a book terrible, because they can't figure out how to open the cover and get to the pages.
If you require your hand constantly held through your games, and big flashing arrows pointing which way to go and what to do next, this game isn't for you. If you like an atmospheric, charming, exploration game that will provide you with an amazing experience, give it a try! I found it a very satisfying and relaxing experience, and on my second play through noticed things I hadn't previously, and was greeted with a new landscape to explore.
I highly recommend this "relax-em up" (not sure what else to call it!) to anyone who wants a new experience and wants to get lost in an interesting world.… Expand
First off; Proteus is a fine game. It has no enemies, no save points, no skills, no weapons, no levels, and no way to die. What it DOES have is a fantastic environment that, even though pixelated, is quite beautiful, A dynamic soundtrack which changes depending on what you are interacting with at the time, and a sense of wonderment, mystery, and exploration. If you are looking for a violent shoot 'em up or a viscous hack n' slash, this game is not for you. If you are looking for a dynamic, ever-changing environment where you can go to explore, chase frogs, and relax, this is a must have. To me Proteus isn't so much a game as it is my happy place.… Collapse
Proteus is a really nice relaxing interactive-art-game-experience-thing. The warm, shifting colors fit perfectly to the soothing music, which alters depending on which element you pass. The sun rises, the sun sets, seasons go by until a year has passed. And you wander around, unwinding and enjoying the scenery and finding little eastereggs everywhere. Day and night have their own secrets, as do the seasons. Still the game does seem to be a bit short lived. The island is just not that big and after a couple of playthroughs (which mostly take around 40 minutes or so, depending on how long you choose to linger) you've seen all there is to see in this world. It would be wonderful to see this changed in either an update or a sequel. Bigger islands, more elements. That's basically it as far as I'm concerned. In the end I enjoyed Proteus, although maybe not for its full €10,- price. It left me with a taste for more; I might even acquire Journey, or replay PS3's Flower just because of this.… Expand
1I'm giving it a 1-star review because Proteus is not a game. It's a somewhat interactive piece of art, yes, but it's not a game and no gamer should ever buy it. This piece of software could be displayed somewhere at an exhibition of modern art, but putting it up for sale, and to gamers, is nonsense. Maybe the devs should have tried selling it to some museum or TV channel to display it as a movie or whatever?
Music is great btw, and the visuals are well, acceptable, i mean the colors are fine but e.g. the Sun is too crude and all this super-pixelation doesn't look nice or even cool. Yes, I got a short-lasted joy when running after a few critters and enjoyed the music, but as a gamer I don't see any entertainment here. For $10 one can get a used Diablo 1 CD and play for days and days.… Expand
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