User Score
6.7

Mixed or average reviews- based on 27 Ratings

User score distribution:
  1. Positive: 10 out of 27
  2. Negative: 5 out of 27

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  1. AlanB
    Mar 13, 2009
    7
    The new puzzle board is really clever and requires refreshingly different tactics to get the most out of your moves. Hacking is often criticised but the "you have to wait for the gems to fall while the timer ticks down" design is deliberate, and there to make you avoid cascades, which is just part of the tactical play of the game. It seems almost impossible at first but is easy once you The new puzzle board is really clever and requires refreshingly different tactics to get the most out of your moves. Hacking is often criticised but the "you have to wait for the gems to fall while the timer ticks down" design is deliberate, and there to make you avoid cascades, which is just part of the tactical play of the game. It seems almost impossible at first but is easy once you get into the swing. Having said this, Galactrix is not as good as the first Puzzle Quest. Main problems are a less interesting story with relatively mundane characters. They're just not that interesting or well-written. The original game which had me in fits of laughter, but this one only got the occasional chuckle. Also, some ship modules are just way too powerful and should not have been included as they are basically an I-win button. And the game crashes periodically on both XP and Vista, which is just shoddy and unprofessional. Still, worth getting for your gem-matching fix, I would definitely still recommend it over Bejewled Twist - just don't expect too much from Galactrix and you won't feel let down. Expand
  2. Mar 3, 2012
    7
    Value for money Puzzle/RPG hybrid (with more of an emphasis on the puzzles this time around) and it's Australian made! I especially like the sci-fi setting.
  3. AdamR
    Apr 4, 2009
    6
    The original was an amazing accomplishment, managing the complexity of an RPG, the accessibility of Bejewled, a so-bad-its-good story with a few genuinely good bits, and lots of very intuitive mechanics that added great depth. For some reason, it seems they decided that even that was too complex, made the game slightly simpler, and infinitely less meaningful. The new grid is not The original was an amazing accomplishment, managing the complexity of an RPG, the accessibility of Bejewled, a so-bad-its-good story with a few genuinely good bits, and lots of very intuitive mechanics that added great depth. For some reason, it seems they decided that even that was too complex, made the game slightly simpler, and infinitely less meaningful. The new grid is not necessarily a bad move, but while everything else dumbed the game down, the increased number of angles traded thought out strategy for dumb luck. And is it just me, or are the graphics significantly worse then the original? If this was the first Puzzle Quest game, I would have to applaud it based on the sheer strength behind the concept. As it is, it's the poor mans PQ:CotW. If you've played neither, get the original. If your looking at Galactrix after playing the original, just go play the original again. Though not entirely bad, there no reason to buy this game when there's another option that's superior in every way. Expand

Awards & Rankings

Metascore
72

Mixed or average reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 14 out of 31
  2. Negative: 0 out of 31
  1. Puzzle Quest: Galactrix does an admirable job of trying to hold your interest for a lengthy puzzle game, but it has a weak story, the AI feels cheap, an aggravating hacking game and the extremely weak multiplayer drag down the experience.
  2. Puzzle Quest: Galactrix is a true sequel of Challenge of the Warlords and it has only a big problem: the developer really can't add any major element to the already perfect gameplay. It's an addictive game with an over the top sense of fun.
  3. It’s not Peggle-addictive, but there’s depth beyond the casual puzzle game.