Generally favorable reviews - based on 60 Critics What's this?

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Mixed or average reviews- based on 180 Ratings

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  • Summary: In Quantum Conundrum, players take on the role of a 12-year old nephew to the eccentric Professor Fitz Quadwrangle (Professor Q). Upon entering the Professor�s vast, highly customized mansion, players quickly realize their uncle has gone missing. In order to find him, players will need to use an Interdimensional Shift Device, allowing them to manipulate space and objects. While on the journey, becoming adept at switching between dimensions will help them trek from one bizarre room to the next. It might sound easy enough, but it�s a tall order for a 12-year old in a vast, kooky mansion! Once players start shifting between dimensions, they�ll soon discover physics is on their side! Expand
Score distribution:
  1. Positive: 45 out of 60
  2. Negative: 1 out of 60
  1. Jun 21, 2012
    This game is amazing, and I would gladly pay forty bucks for it. It almost seems wrong to enjoy a $15 title this much. Quantum Conundrum has more polish and charm than most full-price retail releases, and it plays just as well. It took me about eight hours to get through the story once, and I could easily spend another eight with it.
  2. Jun 25, 2012
    Quantum Conundrum it's a funny and original title created with great mastery.
  3. Jul 19, 2012
    Quantum Conundrum is a great game that with a clear conscience can be recommended to all puzzlers.
  4. Jun 22, 2012
    Its similarities to Portal will be obvious to everyone and in terms of puzzles this is very much its equal, but in terms of script and characters… not so much.
  5. Jun 22, 2012
    With several dozen scenarios on offer, it'll certainly keep you busy if you've got a hankering for transdimensional brain-teasers. It's just too bad that so few of the puzzles end up feeling memorable.
  6. Jun 21, 2012
    It borrows all the recognizable parts of Portal – devious puzzles, an intriguingly deadly setting, a funny narrator – but it doesn't have the polish of Valve, that uncanny ability to pull everything together into a perfectly cohesive whole.
  7. Aug 29, 2012
    But all this said, the game is only US $15, and although hugely infuriating at times, still manages to offer up several hours of cerebral entertainment. Bonus points should be awarded if anyone can play the thing through to the end without turning off the background music, which has clearly been lifted from an elevator in a Disney building somewhere, or not pausing to reflect how inappropriate and darkly sadistic it is to caption each death screen with numerically catergorised examples of what deceased children will never experience.

See all 60 Critic Reviews

Score distribution:
  1. Positive: 28 out of 45
  2. Negative: 7 out of 45
  1. Jun 21, 2012
    This review contains spoilers, click expand to view. Lack of graphics options in the pc version is disappointing but the fun and inventive yet creative gameplay truly made up for it. The writing gets a little stale at times and the platforming segments can be iffy, other than that the overall game is very reminiscent of the portal series in a good way. Something I was not expecting and pleasantly surprised by was GLaDOS's cameo as the last boss fight. Expand
  2. Jul 17, 2012
    Fun game is fun. Fun game is fun. Fun game is fun. Fun game is fun. Fun game is fun. Fun game is fun. Fun game is fun. Fun game is fun. Fun game is fun. Expand
  3. Jun 24, 2012
    I always liked puzzle games, and this game just gives me another reason why I liked them. In this game, there are 5 dimensions, in which each dimension has their unique properties, but the main character would still remain constant when shifting to various dimensions. The difficulty increases steadily, often you'll bump into levels that you find difficult at first glance, but after sometime, you'll figure out the solution. The visual representation is amazingly great, everything has their unique look in the 5 different dimensions including the original dimension. Additionally various portraits throughout the game will change when you shift dimensions, and they give a distinct feel to the dimension you're in currently. The story goes something like this: During your current visit to uncle, some explosion happened, and uncle goes missing, so you have to rescue him. The story is good enough, it's not great because there isn't too much change in atmosphere, it always feels positive. With games like this, you expect a perfectly happy ending, meaning, you'll rescue uncle and together you live happily ever after, right? Well, not entirely, but yeah. Throughout the game, the uncle talks to you occasionally. The dialogues are interesting to listen to, as some of them might help you out at times, some of them are hilarious/humorous, and some of them tell gives you some stories that happened before the your current visit to uncle. For 15$, you'll get the main game that comes with a lot of content. For 20$, you'll also get the soundtrack and 2 upcoming DLCs. I would recommend the 20$ version, not because of the soundtrack, but because you'll also get the 2 upcoming DLCs. The 2 DLCs weren't released yet, but judging by the quality of this game, you should look forward to playing them. Expand
  4. Jul 8, 2012
    I found myself really trying to like this game. It had all the things that it needed to be a great game. And it might be. In a few patches. This game came from Kim Swift, known for working on Portal, a GREAT GAME, and for another first-person physics puzzler I expected it to be a lot like Portal. But I think Portal somehow did the concept and pulled it off much better. While I was playing, I was getting a lot of frame lag so as the game was nearly unplayable. I looked at the system requirements and found that my computer was only 0.1 Ghz away from being able to run this game well enough, and I'd just like to make a point to the developers - if you're going to create a game with such an intensive physics engine, make some freaking graphics settings. Anyways, I continued playing it on the PC in my living room which could run the game better, and I actually started enjoying it a lot, and only found a few things that were very bad about the game. Either the jump length is much to high or the rooms are much too small, because you had to stop yourself most of the time when jumping to the next object. Also, sometimes the safes fell and just tumbled into patterns that made the test lengthier as you had to wait for another one. This wasn't game ruining, but it was annoying. Expand
  5. Dec 29, 2012
    Game feels like Portal with different gaming mechanisms. So, it is quite entertaining. The timed jumps can be frustrating though, mainly due to the first person view. Sometimes, it's difficult to see how far you can go in order to jump - especially under the pressure of time - and you end up wondering if you're doing what is necessary to solve the puzzle or just failing at jumping properly. So it leads to a lot of trial and error where you keep dying. But overall, that's a good game, with interesting puzzles/concepts. This game has a lot of potential; if it had the Steam Workshop feature enabled where players could submit their puzzles, it would become exponentially richer and famous. Ultimately, getting it at a good discounted price (like 75%) is a good deal. Expand
  6. Feb 23, 2013
    Resolution only gots up to 1920x1200 have to force geforce drivers to enable antialiasing and other standard graphics features. Menus optimized for controllers and not mouse. Unrealistic expectations for "time goals". Very frustrating to be a quarter second off after playing through a crappy level 10 times having to listen to the scientist tell the same joke each time. Slippery feel to movement controls (Tip: turn off mouse smoothing to reduce the "slippery" controls.) Expand
  7. Jun 28, 2012
    I was excited to play this after I saw the different dimensions in trailer and started to imagine what amazing puzzles could be made with them. Unfortunately, every puzzle is way too easy, I bet even 10 year olds could figure them out quickly. I was in and out each room with ease. The only times I got stuck was when the execution of the puzzles was too clunky and needed multiple tries. Unlike Portal, you never have to think outside the box. Top that off with a lackluster story, a GLADOS rip-off commentary which makes no sense and is supposed to be funny but ends up annoying, and an obsolutely anticlimatic ending, there is no way I could have given it more than a 6.

    P.S. Metacritic is not allowing me to give it a proper rating, so I guess it will have to be a 0.

See all 45 User Reviews