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  • Summary: RaceRoom Racing Experience is a Free2Race game.
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 1 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 9 out of 10
  1. Mar 12, 2013
    8
    First you have to know that this game has not yet been released, it is still in open beta phase! Metacritic staff, please correct this error.
    To the game/beta itself:

    People complaining about arcade physics, too much understeer and alike should check two things: Are you driving in amateur mode? If so, switch to the "Get Real" mode. If you are using Get Real mode adjust the cars setup, it's up to you how your car behaves.
    For me physics are good, better than in previous Simbin titles.
    Graphics are decent but personally I would have wished for a bigger improvement compared to RACE07, it doesn't look as much better as I expected.
    The sound is great, just watch a replay, switch to a fixed camera and turn up the volume. You will hear the car all the way round the track, it's really impressive.
    There isn't much AI at the moment, but you can do a track test with 6 AI-drivers and supposedly they already use the "Adaptive AI" mode which does what it says, it adapts the AIs performance to yours.
    Leaderboard challenge is fun and allows you to challenge any other drivers ghost, which helps you improve a lot.
    There's already been a few challenges in some of which you could win prizes like Intel hardware or KW vouchers. You don't have to buy any content for challenges, you can participate even if you don't own the car used for the challenge, Try-before-you-buy challenges let you try a car for a limited time.
    There's still many things missing, a lot of which are going to be there when it's released. The biggest question mark for me is the pricing system. At the moment content is pretty expensive and there aren't discount packages. But I guess market dynamics will force them to make special offers once it's released.

    At the moment 8/10 for me cause it has got a lot potential.
    Expand
  2. Feb 18, 2013
    3
    I found this game browsing through the free to play section in Steam. After wrestling with the menu and weird popup widgets (of all things on a PC game) I finally got my controls setup and ready to race. After some more fighting with the menu to race, I saw a dozen cars that seemed selectable, but when I did it turns out they would cost me about 5 euros each. Apparently, I had only one car and two tracks to play without having to spend (a ridiculous amount) of real life money. Anyway, I'm not shy of microtransactions but when I got to the actual racing I was completely disappointed. With controls that could fit a real sim, it felt like a more arcady version of GRID. Worse still, with a keyboard you tend to spin out at the slightest hint, so you end up carefully tapping the buttons in order to keep going forward. The problem is lessened with an analogue controller, but even then you need to be careful not to push too hard on the stick, or a 180 will ensue (as well as a hard time to turn around). In the end, it feels like a poorly put together demo. Should you actually buy all the content it's probably going to cost more than any triple A title out there, but without the polish in looks or gameplay. Expand
  3. Mar 2, 2013
    3
    This game seemed like a good idea in theory, but it's infuriating actually trying to play. Mainly because it tries to nickel and dime you at every turn. I've spent thousands on my racing setup, I don't mind paying for a game. But let me just buy the damned game instead of trying to sell me every single car and track individually. To the developer: Make up your mind. If you want to make it "Free to Play", then at least include some actually useful free to play content. (One mediocre car on a boring track does not constitute 'Free to Play'). If you want us to pay for it... then provide an option to purchase the entire game in one hit. I have my credit card handy.... and I'm taking my money elsewhere. Expand
  4. Feb 22, 2013
    3
    Ok, I just tried the game. After several minutes trying to understand one of the most confusing UI ever and driving a little bit with one of the little cars and circuit available, I realize that this is a game developed to make people spent money, not to make gamers have fun with a great simulation. It was like if I wanted to do anything a popup appeared asking me to pay. This is a real proof that freemium games are killing gaming. I had high respect for Simbin, but this was the most disappointing experience ever. 3 points for the sound and graphics. Expand
  5. Feb 23, 2013
    2
    Sorry for my score, I'm used to GT and Forza and compared to those two, this game is awful.
    First this isn't a sim, it's an arcade game which
    is promoted as a sim. Menu's are anti-intuitive, the game has a lot of bugs and the "free to play" design is retarted. Other games have done a good job with the free-to-play set-up, but this is not the case with RaceRoom because: "The more you pay, the better you are able to drive". Expand
  6. Feb 14, 2013
    2
    This game is really a poorly designed arcade game. I got severely confused on what to do in the menu. When I finally got to drive, it is only time trials and no actual races, which got boring really quick with the unrealistic driving. Expand
  7. Feb 25, 2013
    1
    This game would get a 4 if it was not marketed as a Simulation. I'm a Racing-Sim fan (and sports car driver) myself and I play several other titles wich i won't mention. Graphics are ok, so far the positive thing about this game. Besides the several bugs the game's F2P design is a bad, really bad, it's just a demo tbh. The feeling of driving is not good (compared to other titles), feel a bit "mechanical" and not "real" and the behavior of the car is wrong, not how it is IRL Expand

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