This is proof enough that a cliché rather than an original idea and a decent instead of excellent code and design can sometimes be sufficient for achieving success.
A tremendous improvement over its predecessor. It's just too bad that the original "Real War" needed way more improvement than this to make it a great game.
The same shabby AI and pathfinding that plagued the original have survived the trip. It's truly despicable that none of the problems were fixed. [Jan 2003, p.110]
SummaryIncludes 14 new single player missions, 20 new skirmish maps, new artificial intelligence called "ADVANCED ORDERS", new units and buildings, and new interface graphics. [SSI]