Red Orchestra: Ostfront 41-45 Image
  • Summary: Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45 RO places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armoured combat vehicles available in the game, from half-tracks all the way through to the most famous German and Soviet heavy tanks. You can engage the enemy with everything from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose. [Tripwire] Expand
Score distribution:
  1. Positive: 20 out of 22
  2. Negative: 1 out of 22
  1. As frantic as it is visually stunning.
  2. Ostfront offers just a single, limiting game mode. [Jun 2006, p.46]
  3. 40
    If effort counts, then Red Orchestra is not a bad game, and it might even be a very good one. But playing games is about having experiences, and the experience of playing Red Orchestra will leave 95% of the gaming community out in the cold. That other 5% will have the time of their lives though.

See all 22 Critic Reviews

Score distribution:
  1. Negative: 72 out of 519
  1. The game is unique, providing combat in a video game unlike any other in a unique, highly sought after WWII environment. Its realistic, gritty, tactical, and requires great skill. not for those NEW to he FPS genre. if you want an intense gaming experience this WAS the game for you. but it always had a very small server community. despite this, red orchestra players like myself never let that stop them from thoroughly enjoying the game, with certain very good high population servers and clans/groups that kept the game alive and interesting. i give a lot of respect to tripwire, who even took the time to update the game a LOT after it game out. just goes to show dedication (and tripwire does it for ALL of their games, very well at that). there are only a few minor glitches and errors that arent even bothersome or inhibiting with bombs going off around you. and these glitches are few and far between. the game is immersive and a gem of an FPS. WWII buffs and realism junkies loved it. i say loved because with the NEW red orchestra: heroes of stalingrad coming out, the first game might become a little dated. i encourage you all however to buy the new one. tripwire is a very unique and talented game developer, and i encourage anyone who :loves WWII, loves FPS, loves realism, looking for a challenge/something new. to get it. although really i encourage any and everyone to check it out. im usually hesitant to dish out 50 bucks for a new game, but after playing the first RO, i have complete confidence that its worth the money and supports tripwire to make more games i love. Expand
    • 5 of 5 users said yes
  2. DavidM
    6
    This game is quite the experiment, but ultimately falls short. From a presentation perspective, the immersion and attention to detail is quite good. The graphics are more than good enough on max settings and the music is great. The weapon sounds are crisp and feel powerful. The various ways you can get mangled and the grittiness of the game is great. However, the gameplay is obnoxious. Many problems stem from the focus on realism (Which in itself is a ridiculous concept, did the devs fight in ww2? What is this claim based on besides ballistics and an interface that fights the user every step of the way? ) The maps are too large for the player count, even on 50 player servers. A problem also common in BF2. Getting anywhere takes an obscene amount of time and at first I was frantically trying to select my spawn point, like in Battlefield games before figuring that it's not possible. The gunplay is irritating and very unsatisfying. Aiming down the sights takes too long, and you have to be perfectly still and prone to make accurate shots, which rewards a campy playstyle that is only accentuated by the immense maps. Any attempt at moving forward is met by a hail of grenades or cross-map sniping, forcing players to stay entrenched and just wait for runners. Forcing the player to left-click a second time to rechamber the round on bolt-action rifles is superfluous and unnecessary, all other games do it for you. What people look for in FPS games, and even the hardcore population that this game seems to be aimed at, is weapon balance and satisfying gunplay. If this can not be delivered, not amount of absurd realism will make them stick with the game, which explains the failure of OR on a commercial level and the ever thriving of games like Counter-Strike and Quake Live in the competitive community. Expand
    • 1 of 2 users said yes
  3. AnonymousMC
    0
    Im still unable to play load times are really long I have to wait at least 15-20mins before i get to the server screen and another 20mins before it even deciedes to even show team select screen and about another 10mins before the map loads so don't waste you money. Expand
    • 0 of 0 users said yes

See all 519 User Reviews