Redshirt PC

Metascore
62

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 2 out of 16
  2. Negative: 1 out of 16
  1. Dec 3, 2013
    74
    At its best, it presents a gleefully cutthroat philosophy of human interaction, pushing you to be as terrible as possible within a charming cartoonish parody. It doesn't always manage to hold onto that feeling, but Redshirt has enough unique personality to endure.
  2. Dec 6, 2013
    70
    Redshirt isn’t going to appeal to everyone, but those who like the balancing act and resource management that go with management sims will find this is a solid game.
  3. Dec 2, 2013
    70
    Definitely worth a play if you like the idea of a Star Trek/Facebook parody game, but don’t expect any longevity from it.
  4. Nov 25, 2013
    70
    A refreshing concept implemented in a competent way. It may get boring after a few sessions, yet the first play-throughs are rewarding and fun.
  5. Mar 2, 2014
    65
    Redshirt paints an intriguing and, unfortunately, quite plausible version of humanity’s future. Too bad that this simulation lives by itself and doesn’t really need you to play it.
  6. LEVEL (Czech Republic)
    Jan 23, 2014
    60
    The way this relationships-on-a-space-station simulator reflects our real life social networking is way cool. Its price, not so much. [Issue#238]
  7. Jan 14, 2014
    60
    Redshirt works as a satire of today's society along with its social networks. But if you approach this game as a fully-fledged one, you will be disappointed. Its gaming actions are tedious and stereotypical, so your initial enthusiasm for it will last probably one evening only. Since that you will hardly return to play it again.
  8. Jan 3, 2014
    60
    Redshirt is an incredibly fun and interesting game mired in small problems that prohibit it from becoming a must buy.
  9. Dec 5, 2013
    60
    It allows us to enjoy a game with freedom that is really fun and very fluid. The problem is that it has been designed so coarsely and has not polished all the details. It would have been a good mobile game but will be far from this on a PC.
  10. Dec 4, 2013
    60
    So much potential. So many wasted chances. As a sci-fi satire it works astonishingly well, but repetitive tasks and redundant space missions stop Redshirt from becoming even remotely stellar.
  11. Nov 21, 2013
    60
    Redshirt does manage to successfully poke fun at a lot of social media's worst aspects, and it can be good for some genuine chuckles.
  12. PC PowerPlay
    Feb 3, 2014
    50
    Despite the quirky aesthetic and presentation, Redshirt is ultimately as disposable as the poor, easily-killed people it's named after. [Feb 2014, p.84]
  13. Jan 3, 2014
    50
    It's arguably a perfect simulation of real-life social media, but it unfortunately doesn't make for an edifying game experience.
User Score
5.4

Mixed or average reviews- based on 37 Ratings

User score distribution:
  1. Positive: 2 out of 13
  2. Negative: 7 out of 13
  1. Nov 17, 2013
    2
    I was very excited with this one. Wow, a life manager with a science fiction theme? A social network in a space station? Great idea!

    But
    I was very excited with this one. Wow, a life manager with a science fiction theme? A social network in a space station? Great idea!

    But Very Disappointing. A good looking game that results in a poor game play experience. Lots of things on the screen that makes you think "wow, this will be amazing, micromanagement and that kind of cool stuff". But no. All those buttons and panels you can see in the screen shots are not really for play, just to look better. There are a very little few to do while "playing". Is the game itself who plays, not you. It shows a lot of info, menus and "star trek computer looking" window screens but you really don't have any option. Just keep pushing the "next" button.

    Money wasted.
    Full Review »
  2. Nov 15, 2013
    6
    The game's premise is quite good. That's for starters. The story arch is quite good.
    The game revolves around the life story of a red-shirt
    The game's premise is quite good. That's for starters. The story arch is quite good.
    The game revolves around the life story of a red-shirt character, who manages his life through an application named Spacebook. Through this application, we could find new careers, find friends, get friends into events, get latest news, read about our friends, etc.

    The good part :
    - Funny/witty comments/situations. This is a great, fun, and funny game. For example, we could apply job as Automatic Door Greaser, whose job is to prevent the automatic door squeaking when the commander goes around the ship. Or be someone who prevents expletive language from being translated. Or someone whose jobs is to hand the commander the pen.
    - Game has quite a lot of wide selection of skills, which you can't take all of them. You must choose, whether you want to be specialized in Engineering or in Medical, for example.
    - The game has a story. Not just "The Sims" title, there are goals you must accomplish within a set amount of time.

    Bad things :
    - Away missions is way to random. Your friends and you can be killed quite easily, without a modifier or something to prevent that.
    - The game goes boring after a few hours. You go to a job, then go to an activity, rinse and repeat. You have to change your activities every day, but the overall thing is the same.

    In conclusion Nice game, but I don't want to play it very much, but pretty solid game.
    Full Review »
  3. Nov 24, 2013
    4
    Lots of reviews talk about Redshirt as an ironic critique on Facebook (given that it all plays through its equivalent Spacebook), but the gameLots of reviews talk about Redshirt as an ironic critique on Facebook (given that it all plays through its equivalent Spacebook), but the game eventually pushes its imitation too far, so much that it instead becomes more like a homage to Facebook. Which is very boring and makes you think that, if the game had a point, it completely missed it.
    So, in the end, you just play through a UI (and while I love UIs and complex games, this one is pretty clunky, considering the importance it has to the gameplay) to achieve some goals which are all carried out via "fake social relations", as in the true FB. Which again, is very boring and rather annoying.
    Kudos to the developer, considering this is her first game and took her two years. But honestly I couldn't give it more than a 4.
    Full Review »