Remember Me is a great action game, with a lot of smart ideas and an extremely inspired art direction. A clunky combat system keeps it from excellence though.
men, this is a really classic masterpiece i bought yesterday for my 360 and thats graphics are soooo niiiiiceeeee i love the history the mechanic fight combo style like a old school video game fighting . we need remember me 2 for xbox one f¨¨ïng love it top on my fav games ever!
Remember Me isn’t a bad long weekend’s entertainment if you’re willing to give its world a chance to draw you in, but it really just isn’t enough of a game for me to give it an unqualified recommendation.
Because Remember Me has moments of novel brilliance. The Memory Remix segments aren't particularly challenging, or even puzzles in the real sense. They're more a fun way of tinkering with things, and seeing what happens. They do work perfectly well as a narrative device, and a change in pace. The combat system, which might appear strategically moribund to anyone with long experience of gaming, develops constantly throughout the game, which helps prevent you from becoming bored.
Remember Me is a product where the effort made in creating a fascinating and credible world has taken away all the rest. Audio and graphics are stunning, unfortunately the game is not.
Remember Me is a game filled with ambition it doesn’t quite reach. Protagonist Nilin is a strong, interesting female lead carrying a good story through the entire game.
Remember Me is nothing more than an entirely forgettable tour de farce of archaic game design. Its horrific dialogue, sickening camera and regressive combat are major blips in a title that poses one major question: was this game worth releasing? ‘Dontnod’ is arguably the right answer.
Make yourself a favour and play this beautiful game. Take the visual style of Blade Runner and Ghost In The Shell, the fight system of Batman AA and God Hand, the interactive rythm of REZ and Child of Eden during the flow of the fight; some Uncharted and Enslaved, for exploration and put it all together with a fresh and interesting storyline.
Here you have it, a game you can't miss.
Remember Me seemed to me like a great game in the making with modifying the memories of a select target to either kill themselves, remember something important like remembering to turn off the stove before dinner burns or remind them of a regretful drunken night and bring up the possibility of infection.
That is what I wanted to do in Remember Me, and for some part I did. The problem was it wanted to turn the protagonist into a futuristic female Ezio Auditore between these parts, and at least with the character of Nilin it makes the main character seem well realized like Ezio. I had no problem with this as long as I got an open world with some interesting side characters and side jobs to do, just like in Assassins Creed 2.
What I got instead was an open world looking area without the open world and some very average side characters with average dialogue who average out to be nothing but a distraction. Yes, it was average but unlike some games who try to do the exact same thing, at least Remember Me executed these points better then other games like the aforementioned Fuse.
Something tells me I would have appreciated Remember Me more if it was turning into a Portal type game, in which you are person A, you do a random but well executed selling piece over and over, tie it up into a good but short story and leave it be. The Memory Modifying was the Selling point of this game, but to me it got so caught up with the in-between bits it just landed on the review target of good.
I can appreciate that a large company like Capcom would take a chance on a new IP like this but if Capcom needs something at the moment its unique titles that separate themselves from the pack like the original Devil May Cry.
Remember Me definitely has this potential to do something different and unique but for some reason decided to try and throw in Assassins Creed's gameplay into the mix. I'm not sure if it was supposed to be part of the game from the beginning but it could have been removed easily enough or maybe even made better.
Much like how EA treated Fuse, something tells me Capcom was just treating Remember Me like the stereotypical father and daughter's boyfriend scenario you see in Sitcoms: "Hey, you exist and I sort of approve of you, I just don't want to dedicate any time to get to know you or have to put resources to you since you weren't an original idea, or something I could trust to succeed. I might in the future, but for now you must deal with general ignorance."
This was the one game that I was looking forward to this year besides Watch_Dogs. I'm generally an avid fan of new titles and go through the ropes of trying out each one in hopes of supporting new ideas instead of supporting the same Call of Duty 9000, Grand Theft Auto 200, and other games that are beginning to repeat into boredom. I put time into my games before I judge them and Remember Me is just one game that should have been kept in development for a while longer.
Since the first chapter I was enraptured into the world it was presenting, and though the story started out with the classic amnesia scene that has annoyed since the dawn of video games, I still went through with it. However, as time went on, I found myself annoyed by the constant camera changes and sluggish button commands. I even swapped out for my controller that I barely use just to make sure it wasn't wear on the buttons, but I was still attempting to hit the "A" key to jump a ledge and found my character falling to their death due to unresponsive controls. That was fine. All games have their hiccups, and camera conflict was in Enslaved which I absolutely loved. So I trudged on.
It wasn't until the first boss fight that I really felt myself getting annoyed. I found myself highly aware of the fact that the dodge button would only evade some hits and then leave you open for others of the same combo. It was annoying to say the least, as I play every game on the hardest difficulty, to die over and over again as the dodge button set me up to get hit and die or trying to outmaneuver without the dodge function only to have the camera focus off the boss and get me hit or killed from not being able to see.
The second boss fight was much the same and has me longing that I never picked up the game and instead kept in my mind the image of amazing game play that I had dreamed of since the game was revealed. It's a shame, really, as this game had so much potential and I'm sure its only downfall was the lack of a polish run before release. Or at the very least a targeting system. I will keep playing through. Maybe the game will rub off on me but seeing as I only have a couple chapters left, it looks like I'll be awaiting Watch_Dogs in the fall and the Deus Ex Director's Cut release for the WiiU.
Don't buy now. Wait for a price drop. It's definitely a $20 game. Maybe a $30 if you're not tight on money. I, for one, am regretting going against my "No Capcom" rule as I had forgave them when they did a magnificent port over of Monster Hunter onto the WiiU and 3DS.
The gameplay mechanics are pretty good, however the problem is that they rarely utilized. There is no excuse for how little gaming the player actually takes part in. AVOID THIS GAME!
SummaryThe place is Neo-Paris. The year is 2084. Personal memories are now digitised, bought, sold and traded. The last vestiges of privacy and intimacy have been swept away in what appears to be a logical progression of the explosive growth of social networks at the start of the 21st century. The citizens themselves have acquiesced to this sur...