What makes Remote Assault so refreshing is that it successfully transplants the accuracy and rules and regulations of combat as featured in these games and abandons the two-dimensional and turn-based elements.
Winds up seeming flat and uninspired. I admit that I applaud some of the concepts behind the game but the overall effect is a paradox of frustration and boredom.
As a finished title, it falls short. Basic graphics, a limited storyline, and non-existent sound and music make it seem as though the game is still in production.
SummaryA "non-RTS" 3D real time wargame that provides you with tanks, supply vehicles, scouts, artillery, and a walker. The game features single and 2 player LAN and Internet play.