User Score
7.8 out of 10

Generally favorable reviews- based on 63 Ratings

User score distribution:
  1. Positive: 53 out of 63
  2. Negative: 7 out of 63

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  1. Jun 20, 2012
    10
    Absolutely amazing! I mean it really feels as if Im playing a game straight from 1994. This game just overflows with those nostalgic feelings of the glory days of Adventure gaming. The puzzles are tough the dialog is great and the voice acting is fantastic!
  2. Jun 28, 2012
    10
    This review contains spoilers, click expand to view. The really impressive thing is that each of the four characters has an incredibly strong reason to be involved in the events of the story. Typically in adventure games, the hero does it "just for a lark" (the vast majority) or because they're a bit nosey, even though they're putting their life at serious risk (Broken Sword, Gabriel Knight). Don't get me wrong, I'm not knocking those games, but there's a real sense of forced participation on the part of the main characters. Why does Gabriel Knight end up risking his life repeatedly to fight against an evil voodoo entity? Why, because he's researching a new book. Why does George Stobart go against an international conspiracy capable of assassinating VIPs? Because... he... does?
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    It's the various motivations, and how nuances and morally ambiguous they can be, that put this game ahead of the pack. You never need just accept that they're in a room taping a sponge to a broom to distract the guard so they can go in and steal his cake so they can bribe the fat man guarding the keys to the scooter, just because that's how they roll. No, in this game it all flows through and makes sense, so the puzzles hang together better and blend into the setting rather than feeling horribly tacked-on (like in the otherwise fantastic The Longest Journey). And the other thing is the puzzles actually make sense. How do you log into the top secret computer? Well you hack into a regular PC, check the emails, get just enough info to get someone's username on the super computer, reset their password on it, then check the new password in their email account on the regular PC. None of that "tie a cat to a pogo stick and use it to catch a passing pigeon, which you then glue a microphone to so you can have it fly outside the window and record the man talking about his password".
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    The story is fantastic, the characters are believable and well-written, the music and artwork is wonderful, and there are some tough choices and genuinely shocking twists.
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  3. Jun 22, 2012
    10
    Brilliant adventure game for all fans of good old classic quests. Feels a little bit rushed to the end but still story is great and gameplay is solid.
  4. Jul 26, 2012
    10
    If you like adventure games this ones great, made by the same people who made Gemini Rue and the Blackwell games. Youll even recognize some of the voice actors in it. Its got the same oldschool graphics and the point and click system best for adventure games. Great story, voice acting, game length, and puzzles can be hard at times. I reccomend to any fans of ADV games.
  5. Sep 23, 2012
    10
    I thought thats amazing game returning back to my old point and click puzzle days with old adventures .
    Also we can forget that the whole project was done at most effort and for me thats the spirit ...if the game has not the best graphics ., dont care , the idea and puzzles were quite ok to have hours of fun .
  6. Aug 18, 2012
    9
    Resonance, a game developed by Widjet eye games and XII games is one the most immersive and breath-taking game i've ever played! I finished it in two days cause the story and the way that is explained and told to you is done in a perfect way. The puzzle are tough yeah, but not impossible (if you're looking for "impossible puzzles" play Grim Fandango) you just have to you use your brain to get around difficulties! The short/long memory system is innovating and a very, very nice way to dialogue between characters and NPC.

    In my opinion, this is way better than grim fandango and also slightly better than Moment of Silence. My advice? BUY IT in order to support indies, you wont be disappointed!
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  7. May 11, 2013
    9
    Among the best puzzle creation in all of point-and-click adventure gaming. Resonance challenges you with a variety of brain-twisters that break away from the conventions of pixel hunts, "Use X on Y," and "do a thing while applying modular effects" approach. The result is puzzles that demand to be understood rather than brute-forced. The voice acting is pretty good and for most of the game the story is gripping, though it tries to rush itself to completion toward the end. Highly recommended for adventure gamers; this is among the best of them you'll ever play. Expand
  8. Jun 24, 2012
    9
    Game is pretty nice, good story and good puzzles, you wont regret buying. Pure Sci-Fi with incredible voices and story, the game will catch you at the first level, long time memory and long time memory will make the game more dynamic.
  9. Aug 9, 2012
    9
    This game is at the top of it's league right now. What an awesome adventure with very intense story that is spread out in very good dialogue. Makes your imagination just take you away in a awesome tale. And you know what? You are in it ...aren't you?
  10. Aug 5, 2012
    8
    I've never been much for these kind of games, i tried a bunch but never finished any. Resonance was the first one i actually finished. A very engrossing story, solid puzzles and a major turn in the story i absolutely didn't see coming made the brilliant experience i had with Resonance. It's a bit like reading a book, you watch as events unfold but you can't do much about it. That linearity could be viewed as a complaint i guess, bit i was fine with it. The voice acting is rock solid, humorous and even touching at times. The puzzles are of good difficulty and you always get help by talking to the other characters, witch really helps to keep the game fast paced. It is by no means a super special something you never heard before kind of story, but it has plenty of twists that will keep you glued to your screen, it certainly did for me. Awesome stuff, it really made me reconsider this genre, i may revisit all the other games in this genre i have, perhaps wrongly, discarded. Expand
  11. gas
    Nov 22, 2012
    8
    This game is great overall, even if a bit short, i guess its better quality over quantity anyway so im not lowering the score cause that.
    Its an old school point-click adventure with a very solid and interesting story, cool characters, nice dialogues, an interesting interactive and inventory system (still a bit clunky in some occasions), and well...
    overall i recommend any gamer interest
    ed in those adventures to pick this one, anyway i feel to point out also that the game has some flaws.
    The most annoying aspect is about the music, that in most occasions is 20 seconds (terrible) sample looping endlessly which cant be turned off if not switching off all the game sounds.
    Sometimes spending 15 mins in a room trying to figure out what to do with this music loop even out of sync at times gets me mad and made me switch off the sound.
    Another aspect which can be personal taste, is the fact imo the game is a bit too much hardcore at times in therm of illogic things to do or try/error situations.
    Overall compared to the real old adventures average difficulty, like Lucas ones, this one is a bit more accessible luckily, but in some occasions its defo frustrating.
    In most occasions it will be logic how to go on, it will be cool and satisfying, puzzles and situations in general are rewarding without asking too much time and it will rarely be required the tedious try-to-combine-random-things-hoping-it works that was a bit too much standard especially back in the 80's and early 90's...
    Still there are 3-4 situations where its really hard if not impossible to figure out how to go on in this game and i think this aspect should have been lifted a bit, as beside it was quite normal back in the days to be stuck in those kind of games, still i feel actually this aspect of hardcore try/error-pixelhunt is no more fun/satisfying as gameplay.
    Sometimes it happens to figure out that you are trying to do the right thing but the game doesnt allow you yet cause you need first to talk to npc A or show item X to person Y to make the action you wanna do possible.
    Anyway its my personal opinion, this game as old/school point and click adventure is really cool including the plus and minus that were present usually in those kind of games, just i personally think that it could be more modern and appealing to have a game like this not easier to complete in therm of puzzles, but more logic with less try/error hard steps, as its very satisfying to go on in those kind of games on alone, but the need to read a guide to pass some specific points strip away a bit of fun.
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  12. Jun 20, 2012
    8
    Just finished my first playthrough of Resonance and that's really my main complaint. It's a really solid puzzle game and the story and voice acting are very good quality. I did have two main complaints, the first being there are a few points where the puzzles/situations seem out of place of the story. The "puzzle box" being prime example. Other than that it was a little short, I clocked about 8-9 hours out of the game on first play but it was only $10. I'd say if your a fan of well written puzzlers its a must, if your not then its a cheap way to have a really good couple of afternoons. Expand
  13. Dec 6, 2012
    8
    While some gamers may be put off by the pixellated 640x480 resolution, if you can get past the graphics you'll find an entertaining adventure game that manages to recycle all the best puzzles from the genre, and wrap it all up in an intriguing and mature plot.
  14. Jun 21, 2012
    8
    What's the one thing that modern gaming too often lacks? Well, maybe there's a couple things, but good storytelling is certainly one of them. Here's where adventure games can, and to be successful, must stand out. Resonance does just that with it's compelling overall narrative and fantastic dialogue. And it comes as no surprise from a studio (Wadjet Eye Games) known for stand out adventurers. Their big effort last year, Gemini Rue, is masterwork in retro adventure gaming. To those who yearn for the golden years of story driven puzzlers, take hope. Wadjet Eye is keeping the dream alive. Collapse
  15. Jul 3, 2012
    7
    Definitely an effort that deserves praise, given the limited budget and the cheap pricetag, but definitely still just a shadow of the magnificence of the point and click of the golden age. The plot starts off really slowly and fails to be engaging, taking ideas from the settings that remind me of the worst B-movies, yet it flies off around 2/3 of the game and manages to link all the elements of the first half in a pretty satisfying way; I wouldn't say everything makes perfect sense and the reasoning of the characters may set you off for their illogical reactions, but all you need to know is explained. The ending doesn't really live up to the pathos that was built up a bit before, but it's still satisfying and provides closure. About the puzzles, I actually found it to be extremely logic, but too much straightforward; if you follow the plot with attention it's pretty unlikely you'd be stuck up, mostly because they require you to put together simple clues that were given a bit before; I sadly found the characters' conversation to be not subtle at all and basically spoiling most of the actual solutions. The voice acting was bittersweet; a couple of characters were extremely impressive, while the other were utterly terrible; I really hope Wadjeteye will get enough budget to get a more professional cast in the future releases.
    The middle part opened up, which was a nice surprise in this kind of game, yet I was surprised by the overall length, which does feel short for a game that was in development for five years. Yet I'm nitpicking; the game is worth the price and is a great gem in the indie substrate; you'll find a great price/value ratio in this game; despite some little flaw, some small original idea and the care that was given to this project will probably make you happy.
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  16. Dec 1, 2012
    7
    The game gives you four protagonist to play. They start out being introduced one-by-one but later on you get to play them simultaneously. The story is the big strength, spiced with some interesting character interplay/dialogue and twists. The puzzles start out simple but get more complex as the plot evolves. Resonance introduces a memory system which enhances what you can talk about in dialogues, similar to what you have as an inventory - an inventory of the mind, if you will. Although the puzzles are overall very well done, there were a few frustrating ones relying on exactly the memory aspect that in my opinion spoiled this element which is so vital to the game. The story is pretty good with clever surprises and sometimes the development is influenced by your choices. In principal, I was satisfied with the ending although the cut-scenes to all different endings seem somewhat over-the-top and a little non-credible. Resonance is worth the money if you like adventures heavy with puzzles. Expand
  17. May 6, 2013
    7
    Other than the graphics, this is one of the best adventure games I have ever played. The story is fast paced and engaging. The puzzles were challenging and logical. The music and voice acting were good. There were some new and interesting game mechanics. The first is the short-term and long-term memory system. Second is switching between the four main characters in order to solve puzzles. The character animations are good, each character has their own set of expressions. Some animations like walking around are jumpy like old 16 bit games. The biggest negative to this game is the graphics resolution, about the same as an old fashioned Sierra title from the early 90's. Since some of the puzzles and game mechanics rely on visual cues, this detracts from the overall playing experience. What is most impressive about this game is that it provides a good experience in spite of this primitive graphics resolution. Expand
  18. Jun 19, 2012
    5
    First I'd like to make very clear that I'm a big fan of adventure games, especially the point and click variety. I have played almost everything from the old Sierra adventures, through Broken Sword to the newer Perry Rhodan and Alternativa.
    Resonance is certainly a good looking game, and its innovative approach to dialogue makes it interesting to play, at least for the first two hours.
    E
    specially the memory-system is worth a mention, in which you can create short term and long term memories of events or objects and then talk about them with your other characters (four in total).
    The game falls apart at the game design though. Instead of presenting an evolution of the adventure genre, we are presented with the same old tropes that should have been prevented with the memory system. What is the point of giving the player the freedom to pull every event/object/location into the memory database if there is only -one- precise way to push events forward in the first place?
    Arbitrary restrictions to the actions of the characters plague this game like no other. I can deal with "creative" puzzles where the solution is more complicated than it should be, but it should never be arbitrary. In one puzzle for example one of the characters needs to get the floor-plans for a certain lab from the police archives. The automated system refuses him clearance, so we need to go to the person who made the system, convince him to give us insider info how to circumvent the system (this is all fine and good, normal adventure fare). However, when we return and execute our plan to circumvent the system, now suddenly we can't just request the floor-plans anymore, that option is gone. The machine was rigged by us to always give us the Lab-plan on the next print-out, but we can't print anything, the game does not give us that option. Instead we need to have a -very- specific request to print a very specific thing for -no reason- whatsoever.
    Another example would be the investigative journalist character not wanting to read a patients prescription information because it would violate the mans privacy (no you need the doctor-character for that), when an hour earlier he was hacking an employment database and reading other peoples emails, even got one fired for giggles. Or the doctor character not knowing what a drug is or what it does unless you talk to a specific character before that (its not a special drug by any stretch)
    Arbitrary restrictions like that, are what makes this game frequently frustrating to play because we throw out logical conclusions and trade them in for the game-designers wishes.
    Beyond that it is plagued by missing simple conveniences that should be standard for any adventure game, like the ability to run, or skip the walking animation if you are leaving rooms and changing locations (Broken Sword). In a game with four active characters you will frequently make mistakes, send the wrong person with the wrong item to the wrong place and trading items will become a pain in the ass if you have to wait through animations, breaking the flow of the game.
    Resonance has an interesting plot, a great cast of characters, good humor, and good atmosphere, but somewhere in all that, it loses any playability that could have been expected.
    Resonance needs a lot of refinements to be enjoyable as a game.
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  19. lpn
    Sep 10, 2012
    4
    Even the occasionally clever writing couldn't save this game from its clumsy pre-millennium gameplay and interface mechanics. The multi-character interactions and "memory item" mechanics could've been a lot more interesting, and really didn't contribute to the game in any other way than unnecessarily increased and convoluted complexity that really only resulted in an additional dimension of frustrating "adventure game logic".

    In addition to this, the game wouldn't let me proceed past a particular point in the storyline, despite finishing all the goals (at around 208 points). This is very poor and disappointing game design, it's hard to believe it's developed by the team who made "Gemini Rue".

    However, I will give it 4/10 for decent graphics and voice acting.
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  20. Sep 26, 2012
    0
    I'm honestly not sure that other people are reviewing the same game I am. The one comment that seems fit is that the graphics in this game are akin to that in "Beneath a Steal Sky". In other words, horrible even for 10 years ago. Made by a single developer, this game comes across as the type of thing one would find in a developer's portfolio for a job interview, not a released game. The voice acting is stilted and not evocative in any way. To it's credit, the story is somewhat interesting and there is some humor in it. The best news is that there is a demo freely available from the distributor's website. I strongly advise anyone thinking of buying this game to download it and try it out. If you like what you see in the demo, it's probably worth the money. Myself, I could not get past the horrible graphics. Expand
Metascore

Generally favorable reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 23 out of 35
  2. Negative: 0 out of 35
  1. Aug 31, 2012
    84
    It's Wadget Eye Games' most ambitious game, but is it their best? In the technical department, as an adventure game, it is. Excellent speech, intelligent use of short/long-time memories, interesting riddles and simultaneous use of four heroes. But, alas, Resonance's scenario can't surpass that of Gemini Rue. [July 2012]
  2. Aug 23, 2012
    85
    While at times frustrating (like all good adventure games), Resonance is an interesting combination of gritty, creepy, and above all else, humorous. Working with memories, and different characters' perceptions of events makes for a satisfying approach to the story.
  3. Aug 13, 2012
    60
    On the whole, Resonance is serviceable entry in a genre where very few games are being made. The plot's not stellar, but it's still pretty good. The animation was fluid, and some of the scenes are quite gorgeous. The music also does a good job of setting the mood for the various locales and situations. Despite how harsh I might be, it's solid enough for being a ten dollar indie title and I do recommend checking it out for adventure fans.