Something as imaginatively conceived and cunningly executed as Song-froid needs a longer lifespan than its 20 calendar days. Games this good don’t come around often enough, and this one could probably only come from a group of independent and inexperienced developers who don’t know enough to know that what they’re doing is, well, kind of unprecedented.
Sang-Froid is a tower defense and action game fun mix that will suck you in. Its always the same setting won't annoy you until you hit the very ending. However, thanks to its constant additions of new traps and creatures, the game stays entertaining till the end where you get roughly after six or seven hours.
I liked the game and the experience that it got .I've just finished and I have things to say :
pro : I love the fear factor and generally traps are genuine and interesting to use and the fact that your enemies fear you when they have the reason
con : animation is just repetitive for the character even with the special moves and the soundtrack could've been bigger even though it isn't the main theme is just awesome
What I would want
- How about split skill trees for new moves
- How about upside down crosses to lure demonic creatures to it
- Separate parts to build better guns and even axes (or to make your own parts) and even bring some pistols
- more new items
- how about mercenaries that you can hire or bring some other forest animals that you can lure to fight the beasts
- this time how about demonic or angelic creatures to fight along the others
-and if it is the 19 th century how about some steam-punk inventions from (little spoiler) that hermit in the tree ( if he was able to make those glasses than maybe he can do other things )
I totally recommend to try this game at least for just one full experience
Amazing game, simply put.
It is an old school tactics game. Having to plan ahead is what makes this game so amazing.
There are hard choices to make, expensive weapons for example. There is no ultimate weapon for any enemy. Same goes for traps. You will have to really think it over which enemies you want to kill first and which ones you want to delay for example.
So if you like tactis, ressource management with a bit 3rd person combat, you will find your perfect match in this game.
This is nothing like those "new school" tactic games made for console players. This game redefines tactical games, and it was about damn time!
Sang-Froid has its share of flaws, most of which are typical for indie games, but it is easy to overlook them – after all, not every ‘tower defense’ offers an original concept, cool gameplay mechanics, and a captivating story.
Despite its shortcomings – strange animations, goofy characterizations, and stitched-together game mechanics – I liked Sang-Froid. It has a lot of charm, and it’s clear that the developers wanted to make a game that captured the dark, mysterious nature of North American mythos. For the most part, they succeeded.
It's difficult to grade games that are as good, as they are bad (and vice versa). You need to consider how certain good and bad parts are important to you. In that case Sang-Froid looks better, than you might think. You need to keep a blind eye for the graphics, some unfortunate mechanics and take long breaks between sessions - then the game can be pleasant. Of course it's still not a AAA game, but it should provide some satisfaction.
It´s pure strategy and planning, and you just can't stop playing! The graphics are cartoon style but well made and beautiful, There are some RPG elements like skills and new weapons that make the game very dynamic. Great gameplay and music. The only issue it"s that became repetitive after a while, but definitely recommended!
Overall - fun game. Nothing new - you plan traps in first phase, and in the second - run around, kill werewolves, and make money to buy sharper axes :)
Voice acting is mediocre, story - pretty silly, music good - but repetitive (there are like two sound tracks in the game). The game does get tedious pretty fast, because its pace is kind of slowish. Overall - 6-7 hours of descent gameplay if you manage to buy it below 10 bucks.
I am pleased that I purchased this game. To be fair I purchased this game during a one day sale for under $5 so as far as value goes this was an excellent purchase. Knowing what I know now I can easily say I would have purchased this for $15.
Graphics - 6 (This game is not about graphics, so don't worry about this portion of the rating)
Story - 5 (wasn't bad or great. It was just there. The voice acting and dialogue isn't great, but the core concepts are conveyed and it had something there to keep enough interest to not skip the story)
Gameplay - 9 (The game is a like a tower defense and I give top marks for innovation. This is what carries the game and I would say even negates any negative remarks I made about the other categories.)
Even though my rating does not divide evenly into the 3 categories states above I believe that gameplay is always the top reason for playing any game. Therefore, I gave this game a 7 to counter the secondary storyline and graphics against my 9 gameplay rating. This game has value and I would suggest it to anyone who like RTS tower defense style games.
A Tower Defense/Third-Person Action hybrid in the style of "Orcs Must Die!" based on Canadian lore. The game's structure is broken into pre-mission cutscene, pre-mission preparations, the actual defense of your structures on foot, and a post-mission cutscene, with no deviation in this structure. Of the twenty missions available, the first few are thinly veiled tutorials which quickly ramp up in difficulty once supernatural enemies are introduced. Unlike most games, the difficulty doesn't budge; for the most part it was a non-stop train ride through a frustratingly difficult game. I was finding myself quickly frustrated and had to restart missions many times because of accidentally hitting myself with a lethal trap, getting sidetracked defending one objective while another was being destroyed, or just dying from being overwhelmed by enemies I was unprepared to face at full health because they "dodged" a trap I set for them.
While the story is good enough to push you forward and explain character actions and interactions, it really feels like it was stretched thin and simply made to build a game around. There are no sidequests, no mini-games or diversions, no non-main story character to chat with, or even any non-story or non-shops to visit while in towns. I loved the game's atmosphere and environments but much of the game feels rushed and lazy, as if the devs said "this is good enough, ship it!" The story also seemed to end abruptly and un-satisfyingly, as if the devs couldn't decide to lead into a sequel or not.
I would love to see a sequel that wasn't such a barebones narrow corridor of gameplay. Simple touches, like actually being able to walk around in towns, would have added much to the atmosphere of the game. This could have been a cozy, atmospheric game with a unique spin on Tower Defense, but instead it feels like a quick in-betweener for a dev looking to make money for his next big project.
It's all fine, alright, ok. But what they won't tell you is that this game is just a sort of TPP TOWER DEFENSE. You defend your house before waves of wolves and werewolves. Upgrades available.
But let's be honest for a second... you'll have much more fun with Bloons TD. Don't bother.
SummaryWritten in collaboration with best-selling Quebec author Bryan Perro (Amos Daragon and Wariwulf), Sang-Froid: A tale of werewolves transports players into the 19th century, to a Canada of legend populated with will-o'-the-wisps, Windigos and werewolves, in which two feuding brothers will have to put aside their differences to save their ...