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User Score
8.6

Generally favorable reviews- based on 13 Ratings

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  • Summary: What is Scrolls?

    Scrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned
    What is Scrolls?

    Scrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to the defenses with the obliterating power of your siege weapons or open up the very skies and let bolts of lightning shower his minions until only ash remains. The road to victory is yours to choose. Obtain the powerful scrolls and decide which ones you will take to battle as you fight to become the mightiest Magician of all.
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Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Dec 14, 2014
    78
    A pretty, well-crafted, and well-intentioned chore, but a chore nonetheless.
  2. Dec 22, 2014
    75
    Scrolls has a great system, with old and new rules that work perfectly combined. It needs a more intuitive deck builder and a way to attract new audience, for a game that can take a bit long to begin to enjoy.
Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Dec 15, 2014
    10
    Scrolls is an great, deep strategy game that I recommend to everyone! At the very least you can try the free demo version and get hooked. AtScrolls is an great, deep strategy game that I recommend to everyone! At the very least you can try the free demo version and get hooked. At only 5 USD, Scrolls offers enough content to keep you occupied for a long time. You will have fun collecting all the Scrolls, beating trials, and unlocking achievements. What sets Scrolls apart from other TCGs is the board. It adds a whole new element of strategy, and the little creatures look awesome as they are summoned too! The game has a lot of social aspects like chats, trading with other players, and multi-player quick and ranked matches for a high replay value. I've been playing Scrolls for a year and a half and I still can't get enough of it. The people in the community are incredibly nice and helpful compared to other games too. Fun, varied gameplay will have you Scrolling for months! Expand
  2. Dec 15, 2014
    10
    Strategy, CCG, collecting, awesome community, hardcore gameplay, big esports potential. Those are just few things that define what Scrolls is.Strategy, CCG, collecting, awesome community, hardcore gameplay, big esports potential. Those are just few things that define what Scrolls is. With amazing development team behind it I have high hopes for Scrolls future. Expand
  3. Dec 16, 2014
    9
    Surprisingly deep TCG with board game elements. It has an extensive demo, and at $5 for the full purchase, it's hard to beat. Mojang hasSurprisingly deep TCG with board game elements. It has an extensive demo, and at $5 for the full purchase, it's hard to beat. Mojang has really done a great job here. In many ways it's not your typical TCG. Board position is a crucial element, and it makes the game feel more like a clever mashup of Magic: The Gathering and Plants vs Zombies than a Hearthstone competitor. Definitely check this one out.

    Microtransactions are there if you want to get a jump on your card collection or avatar customizations, but Mojang has done a really good job of avoiding a pay-to-win scenario. Everything you can buy with real-money (shards) is available for in-game currency (gold) at reasonable prices, while many more items are gold only, including booster packs. The all-important "Black Market" in-game trading platform is gold only too.
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  4. Dec 19, 2014
    6
    Scrolls has a ton of cool cards, cool game design ideas, and a terrible pacing. The game was during the beta a chore to play, and it remains aScrolls has a ton of cool cards, cool game design ideas, and a terrible pacing. The game was during the beta a chore to play, and it remains a chore to play with some matches seemingly dragging on forever.

    A simple comparison to Magic the Gathering. A magic the gathering a strong slowly kill the enemy enchantment might deal 4 damage to the enemy player per turn out of probably less than 20 hp. In scrolls a similar card randomly deals 2 damage to one out of five 10 hp idols, killing them in anywhere from 15 to 22 turns. To make matters worse interrupting this kind of combo is easy with most decks in scrolls, while setting it up can be difficult, making players only very slowly wear each other down.

    The unit gameplay is similarly slow, and games can drag on forever as you both try to whittle down the units of the other side in order to chip away at the enemy's idols.
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