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Mixed or average reviews - based on 14 Critics What's this?

User Score
7.5

Generally favorable reviews- based on 42 Ratings

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  • Summary: Scrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to theScrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to the defenses with the obliterating power of your siege weapons or open up the very skies and let bolts of lightning shower his minions until only ash remains. The road to victory is yours to choose. Obtain the powerful scrolls and decide which ones you will take to battle as you fight to become the mightiest Magician of all. Expand
Score distribution:
  1. Positive: 8 out of 14
  2. Negative: 0 out of 14
  1. Mar 4, 2015
    80
    I strongly urge you to give Scrolls a chance, especially that there’s a free demo available and the full game costs next to nothing. [02/2015, p.54]
  2. Feb 22, 2015
    79
    A clever card battler that's fantastic for genre fans, but too hard to pick up to win many new ones. [Mar 2015, p.70]
  3. Dec 22, 2014
    78
    If you can stomach the plodding matches, Scrolls delivers a rewarding melange of collectible card and tabletop gameplay.
  4. Dec 22, 2014
    75
    Scrolls has a great system, with old and new rules that work perfectly combined. It needs a more intuitive deck builder and a way to attract new audience, for a game that can take a bit long to begin to enjoy.
  5. Dec 22, 2014
    74
    Scrolls delivers a well-executed digital marriage of a collectible card game and board game with the potential for deep strategic play in the way those parts work together.
  6. Feb 13, 2015
    70
    While its an advancement on Hearthstone mechanically, if Hearthstone is the standard for the genre these days, then invariably Scrolls becomes one for CCG veterans only.
  7. Jan 25, 2015
    60
    I can’t shake the feeling that Mojang lives (or, rather, lived before the Microsoft buyout) in the perpetual brainstorm mode, as if everyone on the development team shouts their suggestions, and then, instead of sifting through them and selecting the best ones, they just go ahead and cram everything in the final product. Maybe Minecraft actually benefited from this chaos, but for Scrolls, which has been stuck in a quagmire of half-baked ideas for two years, this approach brings nothing but death.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 12 out of 16
  2. Negative: 3 out of 16
  1. Jan 6, 2015
    10
    Played scrolls for about 18 month now and still excited to play after having played several thousand games. Content unlocking is incrediblyPlayed scrolls for about 18 month now and still excited to play after having played several thousand games. Content unlocking is incredibly generous and you can buy the full version of the game for 5$ (there is a free demo version). The community is super friendly and helpful and the game has great potential to become even better with more people joining and tournament scene developing further. Fully recommend it. Expand
  2. Jan 2, 2015
    10
    I really love this game. It combines a traditional card game with a board game mechanic, that makes this game very strategical.
    You build
    I really love this game. It combines a traditional card game with a board game mechanic, that makes this game very strategical.
    You build your deck and start a game, place units, cast spells and enchanments and try to destroy the oppenents idols, while keeping your own safe.

    At the beginning you start with just one Growth Starter Deck. So, what to do?
    You can play Trials, which have custom rules. Beating them not only rewards you a lot of money, but alos shows you the mechanics of the game.
    I'd recommend doing a couple of those, for you get new starter decks for beating other factions.
    That way you can easily test all other factions and pick one to dive in.
    You can spend your gold then on booster packs, or preconstructed decks, to further enhance your library.

    If you feel you need a human to test your deck against, go into a quick match.
    Feeling already experienced enough? Go Ranked, which is tougher, of course, but you learn a lot about other cards, factions and playstyles that way.
    You can also compete in Judgement. Though, there you get a random selection of cards and try to build the best deck possible with these limited cards. Each win with this deck grants you more rewards (more gold and more cards to keep from the random deck you build).

    There's also Crafting, Black market, Watch Live Games, but I won't explain everything at this point.
    Pay to Win? Not a chance. You earn gold in game quite easy and there is a limitation on real-money transactions. I have never had the need to pay some real money and already got 75% of the cards at least once (playing since release).

    All in all, it's an addictive game, with a deep level of strategy involved and a lot of stuff to get into.
    Try the demo, it's free and offers you already a lot. 4,50 € isn't much to spend and keeps ragers and people of that sort away.
    Now that I think about it, the community is really great. Never in a game have I experienced such a friendly atmosphere.

    Well, again: Try the demo yourselves! :)
    Expand
  3. Dec 15, 2014
    10
    Scrolls is an great, deep strategy game that I recommend to everyone! At the very least you can try the free demo version and get hooked. AtScrolls is an great, deep strategy game that I recommend to everyone! At the very least you can try the free demo version and get hooked. At only 5 USD, Scrolls offers enough content to keep you occupied for a long time. You will have fun collecting all the Scrolls, beating trials, and unlocking achievements. What sets Scrolls apart from other TCGs is the board. It adds a whole new element of strategy, and the little creatures look awesome as they are summoned too! The game has a lot of social aspects like chats, trading with other players, and multi-player quick and ranked matches for a high replay value. I've been playing Scrolls for a year and a half and I still can't get enough of it. The people in the community are incredibly nice and helpful compared to other games too. Fun, varied gameplay will have you Scrolling for months! Expand
  4. Jan 13, 2015
    9
    The only negative I can find with this game is that it can be very time consuming. Slow-pacing is a requirement for a good tactical turn-baseThe only negative I can find with this game is that it can be very time consuming. Slow-pacing is a requirement for a good tactical turn-base game. I for one am loving all of the digital card games that are popping up everywhere and this is one of my favorites. It's got it's own mechanics that make it feel like a somewhat new experience even if you are an old-school fan of the genre. Also the artwork and illustrations are top-notch (something I have seen overlooked too often). If your a fan of the genre you need to download now! Expand
  5. Dec 23, 2014
    8
    Scrolls is a surprisingly deep tactical card game. Units are placed on the board, and you then have to manage positioning, attack countdowns,Scrolls is a surprisingly deep tactical card game. Units are placed on the board, and you then have to manage positioning, attack countdowns, board modifiers, creature buffs and debuffs, unique abilities, and attempting to guess what your opponent is going to do next. This isn't so much a traditional card game as it is a complex chess match.

    For those who enjoy tactical games, this is an absolute must to play, but it is rather hard to get into. Currently there are 360 cards in the game, and each of them have their own rules that affect the match in a different way. For example, one creature might have to wait 2 turns to attack after it is placed on the board, another will be able to attack as soon as it's played, while yet another will only attack after you have played 'x' number of creatures after it. Having to remember how each card works is quite a challenge for a new player, so many early matches involve using the entire 90 second turn to figure out how to react to an opponent's play. This means that matches between new players can take up to an hour sometimes, which turns off a lot of people. Comparatively, a normal match between players who know the rules, and their decks, takes an average of 15-20 minutes.
    Expand
  6. Dec 19, 2014
    6
    Scrolls has a ton of cool cards, cool game design ideas, and a terrible pacing. The game was during the beta a chore to play, and it remains aScrolls has a ton of cool cards, cool game design ideas, and a terrible pacing. The game was during the beta a chore to play, and it remains a chore to play with some matches seemingly dragging on forever.

    A simple comparison to Magic the Gathering. A magic the gathering a strong slowly kill the enemy enchantment might deal 4 damage to the enemy player per turn out of probably less than 20 hp. In scrolls a similar card randomly deals 2 damage to one out of five 10 hp idols, killing them in anywhere from 15 to 22 turns. To make matters worse interrupting this kind of combo is easy with most decks in scrolls, while setting it up can be difficult, making players only very slowly wear each other down.

    The unit gameplay is similarly slow, and games can drag on forever as you both try to whittle down the units of the other side in order to chip away at the enemy's idols.
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  7. Jan 27, 2015
    0
    Terrible game. It seems cool, you get that feel like when you collected cards as a kid and got excited to see what you got until you realizeTerrible game. It seems cool, you get that feel like when you collected cards as a kid and got excited to see what you got until you realize nearly a good quarter of the cards are near-useless or underpowered. Then you get into the game and realize there are literally nerds running rampant with their spreadsheets making decks that are minmaxed for the current balance of the current version. This isn't as bad as the fact that you buy the game and literally have to grind like it's an F2P game, after you already paid for it. This would make me upset if I got this game for more than the $1 I paid for it.

    To top it off bad community. They say they are nice but bring up any flaw in the game that is obvious and they turn into furious fanboys and viciously attack you. These people must be mad they invested so much time during it's beta and so much money just for the game to release in such bad shape. Literally the #1 killer of this game though is decay. The most overpowered deck. For 1/10 the cost of what your enemy spent you can wipe out a whole row of enemy units, decked out enchanted and whatnot. Or for a small price you can temporarily negate the attack of your enemy during their turn when their attack counter is ready, turning an expensive unit into a weakling with no attack for 1/5 the cost of said unit. Even worse is a better version called languid which PERMANENTLY knocks 2 damage off a unit's attack for very little cost. Again, taking an expensive unit and making it as weak as a smaller cheap one for less cost. The balance issues are so glaring and the idiotic fanboys keep saying it's fine while using nothing but decay to win over and over and over. I got it for a buck, I got a buck of enjoyment and had to take several bucks in pain relievers because of all the BS that entails this failure of a game. Shame Mojang chose to work on this over Minecraft, this is so terrible. By the way don't listen to the 10 scores, if you read them you can tell it's biased non-real reviews probably by paid Mojang team members.
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See all 16 User Reviews

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