User Score
6.2

Mixed or average reviews- based on 27 Ratings

User score distribution:
  1. Positive: 15 out of 27
  2. Negative: 10 out of 27

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  1. May 24, 2014
    4
    Do you like adventure games with no real ending? How about a game with plenty of pixels but most of them beige? If you also feel that walking around should be a minigame all in itself, then this is the game for you!

    On the plus side you do get to see Nico and George again, but other than that, it fails in so many ways. Graphics are mediocre. The story line premise doesn't make a lot
    of sense. It is clear that the game developers ran out of money or time, so they decided to ship the game with no real closure.

    Even plain walking around (which you will do PLENTY of) is painful since the camera angles change unexpectedly so you start travelling in a different direction.

    I do not recommend this game. I would put it in the same category as indiana jones and the crystal skull (the movie). Just pretend that #4 of both franchises doesn't exist.
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  2. Sep 4, 2014
    3
    Some good dialogue from George but ultimately let down by poor characters and tired graphics. A shame as it felt better than BS3 but it just jars so badly that I can't be bothered to get through the first part of the story - life's too short. If you want to play a game as good as BS1 or even 2 then wait a year or two until you've forgotten enough of the answers to the problems and play them again.
Metascore
73

Mixed or average reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 16 out of 31
  2. Negative: 1 out of 31
  1. It's hard, its opening acts don't match the quality of those which follow and some characters grate - but as a modern rendition of a traditional formula, The Angel of Death has both pointed and clicked wisely. It's another nail out of the adventure gaming coffin. [Oct 2006, p.58]
  2. It's a great game in so many respects, and we're overflowing with admiration that Revolution stuck to its purity of vision about what an adventure game can and should be about in the mid noughties. But when you're sat in front of the monitor filled with rage because of some utterly obscure puzzle, you'll have to question whether consistently busting a player's balls in so many ways is the right approach these days.
  3. If you have the perseverance to stick with puzzles that have been designed to test the patience of time itself, the slow introductory pace and continuous struggles with the game's interface (the genre's weaknesses as a whole) then Broken Sword 4: The Angel of Death probably provides everything you're looking for.