- Publisher: Paradox Interactive
- Release Date: Sep 13, 2011
- Critic Score
- Most active
- Publication
- Most clicked
-
Sep 14, 201183Overall the game is polished, the map is gorgeous, and the emphasis on goals other than war is a refreshing change from the vast majority of strategy titles out there.
-
Oct 9, 201180A must for fans of pure RTS. Sengoku does not allow compromise, no chance for error, only patience, strategy and application.
-
Sep 28, 201180Sengoku is not for everyone. Paradox has made another great hardcore strategy game, with a great scenario.
-
Sep 19, 201180An interesting mix. If it wasn't so daunting, it'd pick up more fans.
-
Oct 25, 201178Sengoku is a good, complex and extreme strategy game. True strategists will appreciate its good AI and wide variety of choices. Less hardcore players should just stay away from it.
-
Sep 13, 201174This is not for everyone, but if you want a feudal Japan political simulator, it provides hours of entertainment.
-
Oct 17, 201172Sengoku offers only political intrigue. You set up a trap, fast-forward time until it springs, reap the fruits of our trickery, then rinse and repeat until you win. And if you're not well-versed in the history of Medieval Japan… well, good luck.
-
Nov 9, 201171The simple building system is very slow and expensive, often taking years, and enemy ninjas can destroy guilds or religious locations with ease. [Holiday 2011, p.77]
-
Oct 11, 201170Paradox Interactive remains true to its roots: Sengoku also provides sophisticated strategy for experts who do not shy away from tedious, lengthy training time.
-
Sep 30, 201170Sengoku is a unique strategy game that focuses more on family trees and on politics than on actual warfare. As for most strategy games published by Paradox Interactive, Sengoku is meant for the hardcore strategist and isn't very accessible for mainstream gamers.
-
Dec 7, 201160An unconventional trip to feudal Japan brings a lot of interesting principles that support political frolics to a great extent. However, this game is struck down by plenty of unfinished things, simplifications and limitations at the end of the day. It might still win your heart and let you enjoy it for long hours, but you have to be prepared to narrow your very own eyes.
-
Oct 31, 201150A poor interface and repetitive, hard-to-follow action unfortunately limit Sengoku's already niche appeal. [Dec 2011, p.64]
-
Sep 14, 201150But while Sengoku has the stable basis of a game, its biggest problem is a feeling of emptiness.