The change of scenery to the Pacific is refreshing, but unfortunately it is pretty much the only thing that has changed since the last version. The new graphics are nice, but what is really needed is a better damage model and other gameplay improvements. [June 2007]
A brilliant submarine simulation that manages that rarest of balancing acts: providing instant accessibility to the newbies out there while still managing to provide enough detail and realism for the core grognard fan base. It does this by focusing on the decisions rather than the details of submarine operation.
This is very much a game where stealth and planning wins out over gung-ho heroism. The more successful kills you rack up the more popular you'll become with the Navy top brass, this'll lead to you being able to improve the quality of your crew and even fit your sub out with some important upgrades if you're lucky.
Mixed or average reviews- based on 32 Ratings
Nov 19, 2011One of these funny games which entertain only specific group of people. It really is funny and enjoyable... but only if you have enjoyed previous games in the series. For me, a veteran who played and enjoyed Silent Hunter I it was fun and nice, but... Still, if you don't want to wait 10 hours before the action begins, it's not a game for you. It's a mix of realistic gameplay, pretty graphics and lame bugs, making it somewhat nice compilation, but only as far as you have time and like this kind of simulatons.… Full Review »
Jul 10, 2014First of all, I must warn you that the original box version of the game is very unstable and buggy. Patching to 1.4 is a must simply to make it not crash to tabletop. Patching/modding further - highly recommended to get the full flavor. But once you do that - it's one of the greatest sims out there. Definately worth the effort!
I tried builds like this:
BAD: 0) SH-IV 1.0 - this is simply unstable build.
SO-SO: 1) SH-IV patched to 1.4 - the very least to not crash the game. Some annoying bugs remain though.
BAD: 2) SH-IV ver. 1.5 (with the U-Boat missions add-on) - the game gets buggy again!
GOOD: 3) SH-IV 1.5 patched with one or more of the following:
GOOD: 3.1) Webster's GFO 1.1 - fixes the bugs, hence the name "Game Fixes Only".
GREAT: 3.2) TMO 2.5 - fixes the software bugs AND changes the game balance to make it MUCH more realistic. It's feels like a very different game with TMO.
USE WITH CAUTION: 3.3) OTC 1.5 (optical targeting correction) - enhances the optics in the game, making them much better. But the zoomed bridge view is annoying. (Though it can be easily reversed to FOV=75 by using the S3D editor). Although this mod is called "Optical Targeting Correction" - it needlessly changes some sounds in the game, making them (IMAO) much worse than in TMO.
BTW manually tweaking things in the game is highly desired - there's a tool called "Silent Editor" for that. Learn to use it. It's not rocket science. Well OK, submarine science isn't that far off, but it's worth it ;-)
With the mods: this game is a true SIMULATOR, realistic as a computer game can be.
However, a fundamental con is:
It gets repetitive over time. Much like a real war campaign, I guess. Subsequent missions/patrols aren't that much different from each other, and after maybe 30 hours of playing it or so you start getting the feeling that you're just getting more of the same. But it's something that's fundamental to simulating warefare - it's not an RPG with a fancy storyline and tons of different characters (although there are nice upgrades to your sub, they don't change the gameplay experience much, they just make you a bit better). It's a warship simulator, that provides you with the experience a submarine captain would get, year after year of service during a war.… Full Review »