• Publisher: Atari
  • Release Date: Mar 27, 2007
User Score
6.3

Mixed or average reviews- based on 40 Ratings

User score distribution:
  1. Positive: 21 out of 40
  2. Negative: 11 out of 40

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  1. Mar 5, 2012
    7
    Good sides: Basic gameplay mechanics like crafting/enchanting/skills are great, item stats vary and hunting better gear feels fun. If you liked Titan Quest, Diablo, Torchlight or other similiar RPGs you might also like this.

    Bad sides: Bad voice acting, mediocre dialogue, mediocre story, uninteresting world, multiplayer does not work over internet and lan is buggy, lots of invisible
    walls, level-scaling takes away the feeling of progress, enemies can only do basic attacks, dumb companion AI and no means to command them(especially annoying if you play ranged - they won't attack enemies that are not within ~3 meters), WAY too high potion drop rate, quest won't give much experience(just about as much as killing 1-2 enemies). world map doesn't show anything except quick travel points and there's no minimap.

    Don't worry it's not as bad as it sounds, I'm just better at complaining, lol.
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Metascore
62

Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 4 out of 32
  2. Negative: 2 out of 32
  1. 65
    Silverfall is not particularly a bad game, it just is not a groundbreaking game in a genre that has had several heavyweights that still shine to this very day. The game has a handful of irritating bugs that you would typically never see in other games, and ultimately hurts the final product. There is still plenty of enjoyment to be found with Silverfall though.
  2. Frequent levelling and plentiful and varied loot give Silverfall a definite momentum; the blend of worlds and the inventiveness of some of the creatures give it a modicum of novelty. This is an easy game to get swept along by, but, largely because of those serried foes, it's also an easy game to walk away from. [Apr 2007, p.82]
  3. An unexpectedly charming diversion of a game, but one that ultimatey fails to deliver on its early promise. A shame, really. [Apr 2007, p.62]