Mixed or average reviews - based on 75 Critics What's this?

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Generally unfavorable reviews- based on 4396 Ratings

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  • Summary: Control a region that delivers true multi-city scale and play a single city or up to sixteen cities at once each with different specializations. Multiplayer adds a new facet to your game as your decisions will have an effect both your city and your region and creates new ways to play by collaborating or competing to earn achievements. Expand
Score distribution:
  1. Positive: 26 out of 75
  2. Negative: 10 out of 75
  1. Mar 4, 2013
    A fantastic city simulation that meets all expectations. So perfectly balanced it makes it easy to pick up and enjoy, but proves to be very difficult to master. Funny, addictive and with great options for both co-operative and competitive online play - Sim City is a clear candidate for Game of the Year.
  2. Mar 14, 2013
    Controversy and technical issues aside, SimCity is deep, full of details and very accessible. No matter if you like this kind of game or not, we think it deserves a try.
  3. Mar 6, 2013
    If you have a good look at it, you can see as many reasons to like this new SimCity as to hate it. The required connection offers plenty of possibilities but it is a pain in the ass to lonely mayors. The HUD is elegant and subtle but hides some curious flaws. Finition seems perfect, but several bugs will come to spoil your gaming experience. Anyway, SimCity will make you play again and again, and that's quite a good point.
  4. Mar 17, 2013
    There are some lovely aspects to the game, that have been developed from the earlier experiences that so many people knew and loved. There’s a great soundtrack, and the game has a polished look about it that makes you want to love it. But underneath, there is so much that’s broken, that I currently wouldn’t recommend the game - as I experienced it - to anyone not willing to go through the pain for a glimpse of the game they once loved.
  5. You soon realize that control, like your city, isn’t all its built up to be. So much has been smoothed out that it doesn’t always feel like you’re running the show.
  6. Apr 1, 2013
    There's just something disturbing in seeing a game that is part of such a storied and influential franchise sacrifice so much to rush headlong into the social sphere. Perhaps the bugs and shortcomings will be resolved in a few weeks, but until then, SimCity's hidden requirement of additional patience still applies.
  7. Mar 8, 2013
    If Electronic Arts is going to make a game with the basic premise being that no city is an island, if they're going to stress the interaction among cities, if they're going to make playing alongside other people a cornerstone of the design, if they're going to force my creations into tiny boxes that cannot exist past a certain point without the help of other tiny boxes, they're going to have to do the hard work of making it actually work. And ideally, that hard work should be done before they sell people the game, not after they've been caught flat-footed for botching it so completely.

See all 75 Critic Reviews

Score distribution:
  1. Mar 5, 2013
    A good SimCity that is different than it's predecessors, but still captures that typical SimCity feeling. It takes some time to get used to a few new approaches like the city size and the connected cities, but can get you hooked up in no time, leaving lots of options to optimize in later gameplay stages.I'd buy it again, no server problems as welI.
    I honestly don't get however people try to give negative impressions without playing the game, or trying to manipulate the rating with multiple accounts that have copy&paste rants that repeat themselves.You don't have to buy, just let the people who enjoy it enjoy it.
  2. May 23, 2014
    Not the worst but its not the best SimCity neither. The game contains too many bugs and glitches like Maxis trying to launch this game on deadline. I would say the new expansions like Cities of Tomorrow and other more did made the game a little more interesting, but bugs and glitches ruined it. Also the city size is a little dumb-down, limiting the player's creativity. Expand
  3. Mar 5, 2013
    I enjoy playing, but the drm, server problems, and city size persuade me to just play SC4. I didnt think that it would be this bad but its so very annoying that I cant make sprawling large cities. Digital Rights Management is a joke, and servers, while fixable, are so very flawed. The actual gameplay is very enioyable but I just cant say this is something worth buying. Expand
  4. May 8, 2013
    Its a good and fun game, but people will want it with singleplayer one, on my 16 years of gaming, this is the most crap game because of the forced online, SERIOSLY EA, WHAT ARE YOU THINKING WITH THIS? MAKING THE GAME'S SINGLEPLAYER A DLC?
    Its a singleplayer game but forced online? Hell no.
    Waste of money. the premium edition is even 80 bucks, this is the real waste of money.
  5. Mar 7, 2013
    Appalling treatment of customers by EA. Bought the full version for $100 here in Australia yesterday and have not been able to play for more than an hour due to oversubscribed server/s. Brief glimpse of the game showed some promise in terms of user interface and graphical improvements over SC4 but left me dissappointed with the small city area. It would seem there might be a half decent game in there but the restrictions put in place by EA to drag gamers kicking and screaming into a disfunctional online single player model have seriously marred this release, which will hopefully cement EA's mainstream reputation as a greedy and unscrupulous software company. Expand
  6. Mar 6, 2013
    >Small cities (smaller than the SNES version lol...)
    >Always online DRM
    >Forced to use Origin
    >DLCs to have access to bigger cities
    above £40 in the UK (£45), which is a complete rip off as 98% of new game release, including AAA games such CoD are released for £39.99 or less.

  7. Mar 11, 2013
    What a sad time for gamer's when the 'mainstream' industry keeps shooting itself in the foot like this with its DRM and 'streamlined for the masses' mentality. It’s obvious why this game tanked on so many levels, too much PUBLISHER influence. The root of all evil in the gaming industry these days and the main reason the industry is tanking as a whole, is the corporate, suit wearing Jackoff, that has zero creative and artistic ability influencing game development. The 'Suit' has no place in an artistic and creative industry, they just get in the way. As long as publishers keep messing with the development formula games will only be about, how many 'units' are sold, Metacritic scores, and what the current 'trend' is. Just remember EA, you bang the nails in your own coffin. Expand

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