• Publisher: EA Games
  • Release Date: Jan 12, 2003
  • Summary: PLAY GOD - Sculpt mountains, gouge valleys, seed forests, and bring forth animals to create a world imagined only by you. Summon volcanoes, release tornadoes, and call down meteors and ligthening. PLAY MAYOR - Connect a massive region of SimCities, each sharing and competing for resources. Deploy emergency vehicles and join in the action as they battle blazes, mobs, and more. PLAY WITH YOUR SIMS - Place your Sims in your city to get the inside scoop on what life's really like around town. Feel the rhythm of the city: mellow cruising and commuter hell, noontime crowds and nighttime calm. [Electronic Arts] Expand
Score distribution:
  1. Positive: 29 out of 36
  2. Negative: 0 out of 36
  1. 100
    The new features, refined interface, and (above all) near-perfect sense of balance make this old dog feel vital and new.
  2. By providing an impressive level of detail in a game where detail is essential, and by including intuitive enhancements to the player experience, this is one title that should easily land on the “must have” list for any gamer.
  3. SimCity 4’s biggest flaw is that it’s not a SimCity. It’s some third-party interpretation of what SimCity should be like, with some grand new features. The new features are implemented but the designers totally missed what makes a SimCity.

See all 36 Critic Reviews

Score distribution:
  1. Positive: 19 out of 22
  2. Negative: 2 out of 22
  1. DiogoC
    10
    The improved graphics and the marvelous taste of challenge makes this the best SimCity ever!
    • 4 of 4 users said yes
  2. MattR.
    5
    This game lacks the spirit and fun of the earlier games. It is also much too hard, in the sense that going bankrupt is a given. The graphics are great, but the game is very taxing on even a high end rig. Also, there are stability issues that cause the program to crash. Expand
    • 0 of 4 users said yes
  3. MattD.
    3
    While the mechanics of the game have been improved yet again (saving this from the possibility of a 2 or lower), making it much more realistic, the designers seem to have forgotten one thing: when there are a lot more things to drain your money, you should start with MORE MONEY. In short, an "easy" game here is the rough equivalent of the hardest levels on SC2K and SC3K, and a "hard" game... *gag* don't even make me talk about it. The ridiculously high difficulty has kept me from playing this game enjoyably and has put me back into the mood to design a competitor to this game... all the ability to micromanage your city, but with a much nicer learning curve. Expand
    • 0 of 3 users said yes

See all 22 User Reviews

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