A fun game that is accessible and seemingly geared for all members of the family. The game has a really gentle and relaxed feel to it, even when your city starts to hustle and bustle with businesses going up right and left, and the city coffers are working hard to keep up with the growth.
I absolutely love this game. I got it at a heavily discounted price when I bought a new computer (less than $10) and it has been a pleasant surprise **** that has provided me with hours of enjoyment. I have never played any of the SimCity games before and Societies was the perfect introduction to this kind of game. Sure, it may be a little easy with no real set goals, but that for me doesn’t detract from the game. The Sims, for instance, is also low difficulty and has no real end to work towards, but is surprisingly fun.
I must praise Tilted Mill for their handling of social engineering into the city-building scheme. I loved watching the spiritual city come up with its pastiche of American frontier and Asian-inspired buildings. I liked how the music and building details changed to match the predominant social values of the city. After playing for several hours, the music became pleasantly ingrained in my mind. I particularly enjoyed building the authoritative city as well, which gave an Orwellian, warlike feel to the otherwise peaceful setting of the game. I found myself mixing-and-matching the societal values to create a multitude of cities for days.
I think this game is underappreciated and doesn’t deserve the flack it has received from other reviewers. Sure, it is very different from the original SimCity, but that can be a good thing. The only other game from Maxis/EA I have played before was The Sims. For me, SimCity Societies is a game that is midway between The Sims and SimCity. It seems to have been created with another player in mind, someone who is less-concerned about strict rules and complexity, but intrigued with creativity and being able to go in different directions.
I liked this game so much that I went on to buy the Destinations expansion and eventually; Spore, SimCity (2013), and the Cities of Tomorrow expansion. I have enjoyed playing all of these games in their own right. If Societies was created to broaden the appeal of the genre to other players, it has certainly done so. For me, it has unintendedly been a “gateway drug” into the other Sim-type games. I never thought that I would come to love simulation games so much, and Societies was an important and fun stepping stone in that direction. Thank you Tilted Mill!
This is a different spin on the SimCity series. Very fun and addictive all the same. Alittle bit more on the casual side than the others but still very complex and in- depth. In some ways I think this formula is even more fun than the originals. Societies is a great sandbox title worth having in your library. Its too bad EA has the reigns on it. EA is equal only to UbiSoft when it comes to intrusive DRM. You will have to play it through their dam launcher.
If you're looking for the sense of depth and complexity that made the previous SimCity titles so memorable, you might find yourself feeling disappointed.
A novel game with a unique new mechanic for building towns and cities with personality. Casual players will find a lot to tinker with as they sculpt towns out of their dreams or nightmares. More serious gamers will be able to plumb the depth of the title over the course of the weekend.
It is just SimCity Lite, and really provides no new challenge or choices. Of course, I did still enjoy raining a meteor shower on my metropolis - probably a little too much, thanks to the frustration I had built up while playing.
Well what can I say it's... okay. I bought this for REALLY cheap and started playing it. It's pretty easy. Well then my computer was having problems and i needed to reload it. After that I forgot about the game and started to do other things on my computer. Though, I lost the code and I cannot re install.
For a spin-off game, it's actually OK. It has some interesting ideas like creating a Sociality-Base cities and Free-Roam game mode. The graphics and music are good. My biggest complain is that the game is quite boring after some time.
Inappropriately branded under the Sim City franchise, Societies looks fun and innovative but lacks engaging game play. Even those who have never heard of Sim City before will find themselves tire of this poorly designed game, that poses very little challenge or purpose. The graphics seem promising and the concept seems good, but ultimately there is very little to do here. It feels too limited for a sandbox game, and lacks any consistent challenge to be a strategy game. Its neither here nor there, and ends up feeling more like a not-so-successful beta ****.
Sandbox mode can provide a moment of creative amusement, but the replay value is almost dead. Given its stodgy size and questionable performance, its hard to justify keeping this installed.
They destroyed the SC serie! All the conception of zones ( industrial zone, commercial zone etc) the conception of canalisation and energy network... all destroyed. That was a terrible experience. why change something that was awesome?? WHY?!
SummaryFeaturing an all-new, revolutionary feature set, SimCity Societies allows players to construct not only the cities they desire, but create their cultures, societal behaviors and environments as well. Build an artistic city, haunted town, green city, spiritual community or most any society you want! Using the accessible, innovative and ve...