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Generally unfavorable reviews- based on 4347 Ratings

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  1. Mar 15, 2013
    This review contains spoilers, click expand to view. The best new thing in Sim City is: you can help your friends with means. And also the new buildings makes the game more beautiful than the other "Sim Cities".
    The worst thing in it is: you really needs to connect to the server to play, and now there are many "network disconnects".
  2. Mar 15, 2013
    The user scores are pretty ridiculous here. I mean yes the launch was all kinds of messed up, even still it can be hard to actually play the game...but aside from that I believe it's a decent game...until you run out space to build. The city size is a crippling limitation. Don't feed into the BS that it's because of the inter connectivity of the different cities in a region....that could easily be scaled up. The largest maps contain 4 regions of 4 city lots. One city should take up not just those lots, but the entire area...the entire map even if the player chooses. I will give it a 7 because aside from those aspects, the game is nice. Cities XL '13 has better graphics...I will probably go back to playing that. Expand
  3. Mar 16, 2013
    SimCity 5 is a very good game that has been ham stringed by bad corporate decisions. Some changes have been made for better or worse but overall it is a very fun city builder. Getting connected wasn't much of an issue for me, never had to wait in a queue and losing connection doesn't kick you out instantly. My advice: if you are interested then wait a few more weeks for things to settle down, then get it and enjoy. Expand
  4. Mar 17, 2013
    Although the release of this game has been somewhat of a failure- the in-game aspect of the game is nothing less than superb. The city building game offers thousands of possible scenarios that you could put (or not put) your citizens through. You can use a large region to fashion a sprawling urban empire- or select a somewhat smaller region and create a suburban haven- with one or two 'city slots'. Crime, fire protection, education, health care, sewage, power, water- are the key aspects that need to be managed when creating a small or large city, and with many types of addons, you can have them function or look exactly how you want them to. Having said all of this, the game is hindered by its omnipresent bugs, errors, crashes and connection issues- leaving it with a positive, yet relatively low score of seven from me. Expand
  5. Mar 19, 2013
    Simcity 5 is an intriguing game and has a lot of potential such as specialization and the complex gameplay. It isn't a bad game, it just had a really bad launch and EA is trying to fix their servers (heck they're willing to give out a free title with your purchase of Simcity). It's the steep learning curve makes it really difficult to start out and inability to change the settings and rules of the map is ridiculous. The tutorials don't help much and the in-game tips barely give me useful information. I couldn't even start my own city by myself because the amount of money is given to you at the beginning is too little (playing at normal) and the fact that I have to specialize on one thing and cooperate with the other city is even harder. Since you have to upgrade your town hall to city hall which needs a lot of residents then add a department of transportation to ship or gain workers and a trade depot to trade resources WITH ONLY $50,000 which I find ridiculous! It forces you to play with others or claim other lands which shouldn't make me do that and the land size is so small that I can barely call this game simCITY... hey I'm not talking about a metropolis here but the amount of space you get is a one block in the map. The more I played this game the lower my score got... and I'm not judging this game on its servers which I never do. It had great potential and I'm pretty sure it must have been awesome on paper! But I think this game falls short and it does not impress me very well. Bummer... I really wanted to immerse myself in this game but i can't unless I build multiple cities by myself or have to constantly rely on other cities. It's not a bad game but it is disappointing to anyone who is a SimCity fan, it just missing a lot things and the basics. Expand
  6. Mar 20, 2013
    Its a good game though i feal that the cities ar a bit to small and the fact that you got an allways online drm on it kinda drags it down. THough when it works its a fun game.
  7. Mar 22, 2013
    This would be a 7.5 if I could rate that.The cities are very small but depending on the region you choose can have multiple cities. These cities can interact but not as much as I expected. Disasters have to be unlocked in regular mode and all... well everything has to be built along roads. Online DRM was a problem at first but it's perfectly fine now except on very few occasions. City specialization is vague but it makes you need to make a decision. Pro stadiums and expo centers can make TONS of money and are really "overpowered" in a sense. It is fun and beautiful but has it's flaws game-play wise. I am sure mods will allow for larger cities but until then, have fun in your village. Expand
  8. Mar 23, 2013
    The game was a nightmare to access at launch, but they've since resolved most of the issues by adding more servers and regular updates. There are still some problems that need addressing including contradictory information in game and instances where the server is not syncing with the cities, so you end up having to roll back to a previous state essentially losing all your recent progress. But apart from that its a really good game that is incredibly fun to play. It would be nice to have an offline mode but I have found the multilayer aspect extremely rewarding as I share my region with a couple of my buddies. It's great building different types of cities and either sabotaging your citizens lives or building lots of parks and keeping them happy. Of course its seriously entertaining when you get a zombie outbreak and you can watch them annihilate your population. One real problem with the game play itself is how small the cities are. It's great building multiple cities that work together, but It can be frustrating running out of space especially when nearly all of your buildings are already high density. Its a shame considering how you could make enormous cities in Simcity 4. This is something that should be amended because it really does put a limit on how long you can play the game for. It gets to a point that all you can do is leave your old city and start a new one. Expand
  9. Mar 27, 2013
    Everyone is aware of the disasterous release. The server issues have been corrected and playability is stable now. Online DRM is still a bad idea, and even moreso for a traditionally single player game. Although, I do like the idea of having actual people in a region making cities and trading with other players, it's a very interesting part of it, but playing with friends seems to be troublesome as you all have to be on the same servers, and finding an open game just to join is also a chore....but always online drm isn't needed for that. The game is fun, but it does have its problems. Traffic seems to be a constant problem, how they handle ground water seems to be unrealistic, and some other general oddness. It does seem though they really wanted people to make specialized cities as opposed to the mish-mosh of RCI that we'd normally see. You can still do the traditional cities, but the specializations do make it interesting and are really how to get those high tech buildings people want. Visually the game is nice, and being able to zoom to street level and see sims and thoughts is cool. There are texture problems here and there with building flickering in and out of existance. Play areas are fairly small compared to the old titles, but you will run into the same issues regardless of map size (overcrowding, homeless, etc), and in some ways makes the player focus more on making the areas more desirable. you can however make multiple cities in a region and have them work with each other. So I guess being mayor of 3 or 4 small cities is like being the mayor of a big one. The game is not terrible, although probably had one of the worse releases I have seen in 20+ years of playing video games. It does have its issues, and falling retail prices reflect that. So, if you can get the game on sale at Target, go for it. Expand
  10. Apr 1, 2013
    This game really deserves 2 separate reviews: One reviewing the actual game when it works, and one talking about the horrible decision of always online DRM. But alas, I can't do 2 reviews so I'm stuck with 1. Starting with the game when it works; it's wonderful. I personally feel that when it comes to the game play aspects of this game in one city, they were almost perfect. I love building a city and watching it grow. They simplified the way water and electricity works, you no longer requires power lines or pipes. Building and maintaining your economy is easy and long as you don't do anything stupid. It's just overall a lot of fun. In my book these aspects of the game deserve an 8.5/10.

    Now we'll talk about the negative things. DRM is never the solution to any single player game, ever. All the arguments that it "stops piracy" or "enhances your game play experience" are total bull shiest. DRM is limiting the people that pay for your game and only slows down those who would steal it. Take a look at Diablo 3, there are more than 10 torrents online that include server emulators. It doesn't stop piracy, it only slows it down. I also can't stand how small the area is that they give you to build your city's. City's in SC4 or SC3000 could be up to 15 times bigger. The excuse that "it won't run on dad's computer" is also bull shiest. I don't have "dad's computer" I have my computer that I spent a good amount of money on so that I could run things like that, stop limiting the people with the better machines to what the people with the lowest machines can handle. These aspects deserve a 2/10.

    Also, anyone who re-reviews this game after giving it a negative one at launch shouldn't. Don't excuse the current game for the failings at launch. I didn't have the game at launch, but if I pay $60 for anything, I expect it to work whenever I want to use it.

    So overall I think the game is a 7. All the right ideas are there when it comes to game play, but they are severely hindered by the Always on DRM.
  11. Apr 3, 2013
    Althought the first few days were horrible with lots of problems I must say the game is pretty good... I had a lot of fun playing it and I can say that I will play this for a long time to come.. The graphics are great and the fact that you can zoom in and be able to see what your sims do and what they think is amazing.. The only problem is that the maps are a little small which means that in order to do everything you have to expand and build more cities in the region and the always-online DRM... This last one is the biggest mistake of the company and if the company doesn't do something about it then they might have a problem... Expand
  12. Apr 6, 2013
    In this review I will ignore any issues with the servers or saving mechanics.

    I wasn't excited about receiving SimCity, I bought it as something to do in those long, endless holidays, but that is always what it has been. I have briefly played other SimCity games, but not to a great extent or particularly recently. In reality, I was going in blind.

    Initially, the menus feel a bit
    clunky despite their beauty and this is a truth throughout. I was disappointed by the lack of choice of regions (eight in all from memory), and then even more so by the lack of space to develop a city. I guess it's a 50-50 as it encourages you to be efficient in your planning but in reality the most efficient design is rows and rows of city blocks which look ugly. The small cities really limit the ability of the designer player to build the city of their dreams and still achieve the same successes as was possible in older games.

    The actual game is executed well but not superbly. I like the 'modular' style buildings that you can spring up and all the individual animations of every building and every sim are mesmerising. The specialisation possible in this game is fairly well thought out and the city constraints mean that once you specialise, you don't really have room for a lot else.

    The depth of animation is spectacular and there are many layers which you have to consider in order to get your city running well. That said, there are numerous different approaches to doing that and there's always something you can tweak to work that little bit better, which is always very satisfying. Furthermore, despite the small cities, you can always go out and claim another in the same region and use it to bolster your main one, be that as a commuter hub or power station and they all interlink very well and that is something I feel a lot of players forget.

    I'll be brief with the problems. There are numerous graphical glitches when on certain zoom levels which shouldn't be, I don't feel there is a great selection of buildings to place yourself (there are verging on a million parks, but little else), and I don't feel the AI systems particularly controlling traffic flow are very intelligent. Coupled to this, the way in which your city develops when density starts increasing isn't always smart and I feel as though when starting with a cosy suburb with wavy roads, it starts to upgrade and you get this big, rectangular apartments all of the same size which in turn make half your roads obsolete. I think there are ways in which high density buildings can have small footprints and this should be explored.

    This game is good and well made, but there are problems here and there which can drive you away after a couple of hours. By all means buy it, but don't expect to be blown away.
  13. Apr 6, 2013
    Despite everything that has been said about SimCity, it is an incredibly addictive game. It may cost a lot more than it's worth and you can be disconnected instantly, but the fact that I've put 25 hours into this game already has to say something. A good buy, that at time's will frustrate you, but still is worth a great time.
  14. Apr 10, 2013
    I'm writing this after playing for the past few weeks. I was initially flabbergasted and dismayed by the server issues, but that has "mostly" been resolved. No one likes DRM either, but I doubt we can do anything about it so I'll leave that beast lie. I have played EVERY SimCity since 1994. I consider myself a city-building connoisseur. This new game has many great features that fans like me have been waiting decades for. Curved roads, upgrade-able buildings, specialized industry, actual tourism. Under-road utilities removes the headache of power-lines and pipes. I have had an enjoyable time learning the system and playing. If you are a true SimCity fan you'll find plenty to enjoy here. That being said.... you will also be frustrated by some of the limitations. City size is a major draw back for me. I always feel boxed in and forced to "go big or go home" so to speak. No room for low density neighborhoods in advanced towns. The size also makes large scale mass-transit impossible, so no highways or subways, which I loved in SC4. Traffic bugs and simulation quirks are also present some areas of improvement but it looks like Maxis is working on updates. This is not a perfect game by any means. It is better in mechanics than anything since SC4. If you like city builders you should try it... maybe once the price comes down... Expand
  15. Apr 16, 2013
    The launch was rocky but once you start playing the game you realise how much you missed building these metropolises, albeit small metropolises. It does feel limited by the removal of god mode and the map size
  16. Apr 20, 2013
    when I first reviewed this I was disappointed about the fact that I HAD to play online all the time but when I actually started playing this game to give it a proper score I was really surprised about the gameplay it is so good I've never really played SimCity before but have seen other people play it before and they were really good but the fact that u have to play online all the time I would give it a higher score but I have to stick with a score of 7/10 Expand
  17. Apr 30, 2013
    General management and planning doesn't change much from older Sim City games. Old timers will be immediately familiar with the various economic and social settings to monitor. Is your population fully employed? Are businesses making enough profit? Can your inhabitants move efficiently within the city? Are they educated? Can the police cope with crime? Le list is pretty long and hours go by quickly when taking on the stack of files. The AI is pretty solid despite recurring conflicts between the surface of residential zone (even with the of the map covered in green the game still says it's not enough), unemployment and consumer spending.

    This new Sim City introduces a micro-management system in which each administrative building can be customized with additional elements to boost its efficiency the police station can have more patrol cars, the bus terminal will have to receive more garages, the university can be extended with a business school or an engineer school, etc. This system provides you further leverage to reach prosperity, and keeps you even busier than before.

    But Maxis has more and offer you to choose a specialization to personalize your city. Gambling, Hi-Tech, Tourism, Oil, a nice array of possibilities that add further value. Let's stress that you can choose several of those in the same city feel free to erect the Tokyo Tower next to an exhibition center, while you pump oil not far from there! Those ones are no gimmick the warehouse exports, derricks provide barrels for your oil plant, the stadium welcomes tourists...

    The fourth layer of awesome is that your management actually has an impact on other Sim City players. The game is organized in regions of 4 to 16 cities which are communicating permanently. Goods will come from neighbours if your industry isn't doing enough, students form other cities will come if you have the best university, stations allow tourists to visit. Economic parameters are very detailed there are 3 levels of wealth, 3 levels of quality for merchandises and 3 levels of qualification for workers. If the middle class can't find goods of their liking at home, they'll be shopping elsewhere. If you're few to produce high-quality goods, the rich from everywhere will rush to buy. Positioning yourself within your region is a game in the game.

    Beyond this competitive side, cities can cooperate by sending ambulances, patrol cars or garbage trucks. Player can also sign contracts to provide electricity or water. That's where the whole systems finds its limits. Let's face it, you need every possible asset you have for your city, because there's never enough. Your neighbour isn't always monitoring his power supply, so you can being cut by mistake. To play cooperatively, players need to know each other beforehand.

    I lament that the laderboards and the world market are still to be implemented. The dev. team is still working to stabilize servers. A quick word on that apart from the launch day, I've never had any problem to play.

    The standard size of the city is about one fourth of a small city in Sim City 3000. When I constructed my 2nd city (having drawn a map before), it took me... 3 hours. In Sim City, you must constantly invest to improve the standards of living. But you very quickly reach the point at which you can't have further residential surfaces, which means you cannot your population and your fiscal revenues. And if, like in my first city, you choose the seaside, you're fairly limited... the other issue lies in the expansions you can make to buildings it can necessitate far more surface than you expected at first. If you haven't made room in advance, you have to flatten entire blocks, lose inhabitants and revenues, which makes your budget worsen dramatically. The University fully developed is about the size of 6 residential blocks of high density! You need to make several cities to exhaust the game. I wish I had a big metropolis with everything in it, but sadly it's not an option.

    Sim City is an amazing game, so rich and complex that it seems infinite in theory. But in actual gameplay, it ends up being limited by a clear lack of polish. The dreams of ambitious managers may be crushed by the ridiculous size of the cities.
  18. May 8, 2013
    Now, while the game-breaking bugs and server crashes are fairly annoying, the gameplay itself is fun and nicely balanced. The data maps are cool, the simulation flows nicely, and the graphics have the whole model train set feel which I find charming. The bugs are the real let-down though. I feel as though if EA and Maxis took more time to fix out the kinks, this would be the best strategy game on PC now. The multiplayer is also a huge letdown and a waste of time. If you can handle the bugs and crashes, you will find a gameplay experience both challenging and fun. Expand
  19. Jun 27, 2013
    To really review this game as it is now, you might think that most of the bad reviews are just because people are biased because of server problems. However I am going to compare this game to its predecessors with reference to its supposed 'cloud processing'.
    - It was fun playing with a friend, this was not due to the supposed multiplayer, but it was fun because we could see each other's
    development and we strived to make a sustainable and still a good looking city.
    - Cities feel so so very small when we think about what the older simcities were like. My friend and I both agreed that cities should be bigger as it felt very crowded when we made high rises and large buildings and landmarks.
    - More maps and links. We see these maps are even more of an unnecessary restriction, why are we unable to connect every city and great work via road/railways, this would encourage us to play more in order to get every great work and create more cities since they are connected.
    - Ferries are so useless (imo)
    - I believe that they have attempted to (i forgot the word for it) re-make/re-publish this franchise a bit, however they should definitely remove the oh-so many restrictions this game has. Whether it be offline play, or large cities, or amount of cities on one map. I see simcity as a sandbox where I can create whatever I like and how many I want to make, and if you restrict me in this way, I really can't enjoy it to the fullest. While I do take into account that they may or may not be telling the truth that they require cloud processing and if restrictions were not placed then it might be too much, then they could spend more time seeing if they can utilise multi-core properly.
    - I feel that it was rushed and ruined by EA being their publisher. I feel for maxim.
    - Saying that, I have enjoyed the game for most of the 77+ hours (the is because origin booted me out and didn't save more of my hours) that I've played
    - 7/10 for me. I still put more hours into this game than most, though I don't know if the enjoyment factor was as much. I recommend picking this up if you are/were into simcity when it gets discounted/down to a low price
  20. Jun 30, 2013
    Most of the server issues have been resolved, and it seems the devs still haven't abandoned ship (yet), updates are slowly being released, mostly focused on fixing the incompetent agents and traffic AI. While not the best game in the world right now, it defiantly shows potential to becoming the game it should have been at release.
  21. Jul 30, 2013
    It seems like most of the technical serer problems have been resolved at this point in time. I have been playing the game for several months without problems. It is a fun game but considerably than earlier incarnations. being able to play and interact with others is interesting. I miss the terra-form and don't like the way cities are limited. Still addicting and worth having.
  22. Aug 26, 2013
    Most of the user review scores are from the time of release. The game has been through 7 major patch updates since then and is a lot more fun.

    One has to remember that this was a reboot of the franchise and not a normal iteration or sequel. The old games were statistically based and what you saw on screen was just a representation of what might be happening in the city (hence why cars
    faded in and out around corners).

    This new game simulates using an agent based system. Now every home has sims that need work, need education, happiness, money, etc... For example, Andy will leave home in the morning and must get to work before 9am. So long as he makes it, when he leaves at the end of the day he will bring home money. That money will be spent in shops which will make him happy. And so on, and so on. That my friends, is revolutionary! You can really start to appreciate how difficult this must have been for them to create.

    I'm not saying this is an excuse to release a buggy, half-finished game, but those who wanted SimCity 4 with updated graphics need to look elsewhere. This is not what the game was intending to be.

    To add to that city builders are difficult! Look at Cities XL, and before that, SC4. Both were, and still are really buggy! Not just that, but they bring even the best computers to their knees. There is just so much to calculate (even with a statistically based model)!

    I find this game fun, and if you go in with an open mind and play the game as was intended it can be a LOT of fun! I recommend it highly. I gave it 7 due to launch issues, if the game released in it's current state it would have got an 8 perhaps in another 6 months it will be a 9.
  23. Sep 9, 2013
    The new SimCity is a casual, online-only, sandbox game involving lots of micromanagement with little useful data to guide your actions. The pretty miniature cities means you can create good looking desktop wallpapers but that's about all it's really good for once you've figured the game out. This is fine if that's what you're looking for in this game but it's about as far from the original SimCity formula as you can get. While Maxis should be lauded for being bold and trying something new the design and implementation was so poorly done they may have done irreversible damage to their reputation. Expand
  24. Jan 16, 2014
    I enjoyed playing SimCity. It was worth my time. One problem that I didn't like is the fact that SimCity only supports online mode. I would like to play offline. It's basically about building cities and managing them. You have to be very careful because the money [called Simoleons] can run out quickly. Finally, it turns out to be a good game. SimCity is based on reality.
  25. Mar 20, 2014
    (After the "Offline Update" was released.) Before I start... I get why everyone hates this game. But dang it I just can't hate it, it looks nice, plays nice, and it just is a good game. The interface is really well made, I like the idea of roads being what controls the density, and I love how the city looks, and it is much faster to create a big city than it is in Simcity 4, and yet it made a single mistake, a mistake that ALMOST ruined it for me. The city sizes, or should I say the lack there of. They should not have done this, but the reason why is so that they could force multiplayer on us, but now that the offline update is out, why not make new regions with much bigger cities for singleplayer play only? but even then I still get much enjoyment out of seeing my city grow, only if I could see it grow even more. If I were to compare this to SimCity 4 I would rate it a 6/10, but on its own, it is a pretty good game imo. Expand
  26. Apr 28, 2014
    Having read the very mixed reviews for the game, I figured the only way I'd find out if it was any good was to buy it and try it for myself. Downloading from Origin was fairly straightforward and the game was up and running within an hour of purchase.

    Visually, the game is very very good. It looks like an animated model at extreme zoom levels and it's quite nice to just sit back and
    watch the sims go by while having a coffee. It's like Sim Parisian Cafe! The tutorials are straightforward, the controls straightforward and the user interface is very visually appealing.

    On the downside, some of the building menus are a bit hard to navigate. You'll often be asked to build a church, for example, and then give up because the church is hidden in the City Specialization -> Culture -> Worship menu. The maps are small, although it does make the game more challenging and, dare I say realistic, as you can't just plop a building down and build a few houses for the workers - you really have to think about how to balance competing land use demands in order to make the city work.

    A lot of complaints centre on map size, and it is true, they are much smaller than they were in Sim City 4. However, intelligent region play can overcome the limitations of city size by enabling resource sharing, effectively turning separate cities into a conurbation.

    My main gripe is the DLC. It is absolutely terrible. $10 for a building set that gives you a double decker bus, Big Ben and a couple of British-looking buildings? $5 for a few airships or $10 for an amusement park that appears to promise the kind of creative madness of Roller Coaster Tycoon, but ends up being more like Zoo Tycoon. EA removed the modding freedom that Sim City 4 gave us in order to maximize profits from DLC. I don't mind that so much, they are a business and they have to generate revenue, but don't expect value for money because there really isn't much to be had. Wait for the GOTY edition or some bulk bundles and save your cash, because the current DLC is not worth it.
  27. Jun 20, 2014
    I played this game for around 29 hours, and I can say that SimCity 4 was a lot better.
    Now what I hate about it that there is no "blocks" meaning that you can build even stuff, It's so random so you will have some empty places that you can't build anything on, which I hate, in SimCity 4 you could see the actual blocks in the ground and when you put a building you knew exactly how many
    blocks it's going to take.
    also, you can't longer modify terrain, and you only have what they gave you, small cities which I also hate.
    I really can't find words to describe, but I prefer to play SimCity 4, and it could've been better for them to add the new stuff and increase the graphics to the older SimCity and call it a new SimCity!
    It's still playable though, and there is some nice stuff here and there, but the way that you build and the small cities just kills every thing.
  28. Mar 6, 2013
    This game has many good parts to it, as well as some frustrating parts. I was amount the group of people who couldn't actually download the game until hours after it was released. So that put me in a bad mood at the start. Then there is the whole cloud and always online issue, being online didn't seem too much of a problem for me, but not know when it saves is annoying. A number of times it has crashed, and taken me to the desktop, so I log back in and the city has gone. But the good things are the sims, amazing seeing every person and every car, and you can follow them all the way to work. It like they are actual people, and traffic is real because too many cars. Public transport does seem very used by sims, put in busses and the car more than half.
    They have put more focus onto having to get the buildings to upgrade, which give more of a challenge. And upgrading buildings is great, and means you spend less time waiting to save up to buy something. Bad things: 1. the map size feels so small, and there is not enough space to match the demands. For me sim city was always about rapid expansion.
    2. When you play with other people, there are loads of plots of land someone has claimed and then not built anything in. And other cities are really important in this version, you have to share sims and resources. And people don't really work together, they just make a tiny city the same as everyone else on the map. Plus everyone wants to get the nice flat area's first, leaving just the cliffs or island levels.
    3. There feels like there is so much missing content. One way streets, highways, subways, etc.
  29. Mar 6, 2013
    After a couple of days with the new SimCity game, my feelings are most certainly mixed. On the one hand, SimCity is an incredibly deep and engrossing simulation you could lose hours in. On the other hand the game is a flawed with bugs and backed by unreliable serves to maintain the "always online" requirement. There are also unnecessary limitations that appear to set the stage for DLC to be purchased in the in-game store down the road. Lets look at game play first, for the most part the game's engine is stable, I experienced no crashes due to the software itself. SimCity is a much more colorful and vibrant than it's predecessors, resembling the SIMs more than anything else. The depth and detail of the game engine is incredible when you consider everything that goes on in a city at once, all being tracked by the software. You can even select an individual SIM and follow them all around the town as they go from school, to work etc. Building your city has never been easier with a multiple road types including curved roads. And your buildings can be customized in new ways by adding modular additions to hospitals, city hall, and many others. I did however notice some hiccups in the game engine that need to be addressed by the developers; mainly erratic and strange behavior by certain SIMs on the roadways. Delivery trucks and buses would sometimes randomly stall out or just simply drive around aimlessly. Usually a restart would correct this problem, but these errors slowed my city's development to a craw. I also ran into irritating problems placing roads; the game prohibiting me from placing a road where I know it should be able to go. The New SimCity also uses much smaller map sizes for each city. I didn't mind this as much as some people, because once you fill out one map you can move on to the next-door map in the region. Since the cities in the region can share resources, jobs, etc I decided to dedicate each map as a "segment' of a larger city. Now my whole region is one giant city, with one map being the residential area, one map being industrial, and so on. The developers stated the smaller map size was due to limitations of people's computers to run the game with bigger maps. I call BS on that one, checking resources, my 3-year-old PC can run this game on max settings, utilizing less that 70% of the system resources to do it. I expect to see EA cramming DLC large maps down our throats at a later date. Most of my issues with the SimCity are a result of the "Always-online" DRM built into the game. This is not about, whether DRM is "right" or not, or even fair. The issue is the DRM was done very poorly and negatively affects the game-play to a point where it actually hinders the player's ability to enjoy the game they paid 60 bucks for. I was disconnected 5 times form EA's overwhelmed servers, two of those 5 times I had to wait longer than 20 minutes to log back in. Considering I was playing a SINGLE PLAYER game, and I'd paid 60 bucks for it, I didn't expect to have to wait in line to play the game. That's like being told by Ford that you can only drive your new car when/where THEY want you to. If the roads are open, they should be free, and I should be able to drive where I want. The reality is Game companies will continue to do this only if the consumer continues to open their wallets. That being said it's tough to punish SimCity for it's publisher's shady tactics, the game is very fun. But DRM IS PART OF THE GAME, it IS a FEATURE. If a game had a terrible installation program that didn't work on many computers, reviewers would most certainly account this into their review score. DRM must also be considered in the review scores of this game because it is part of the game, just like every other feature whether it be a building or a menu. The bottom line is if you love SimCity, you'll love this game, DRM or not. The DRM does limit the game (and that's the real reason they made smaller maps) and it does make the game downright unplayable at times. This is because when you buy SimCity, you're not just buying the game software, but your buying bandwidth and space on EA's servers, and quite frankly EA hasn't been up to the task so far. Expand
  30. Mar 6, 2013
    It really breaks my heart to rate this game so low, because it really is an incredible game with immense depth that provides a much needed breath of fresh air to the genre If you manage to log in.

    That's right, the hotly contested decision of SimCity being an online game (needs to be connected to servers in order to play) ended up being a total disaster as so many people predicted.
    Forget the problems of not being to download the game on Origin when it launched, the big problem now is that the servers are way overtaxed; so much so that I've been trying on and off every 10 minutes for the past 6 hours to log in with no luck. This fatal flaw is the only reason I have not rated this game at least a 9/10.

    The gameplay is a little different in that your city borders are smaller and you need to specialize your city and work with other cities in the region to run efficiently. Regions range from 2 city regions up to 16, and you can either decide to play it solo by claiming all the cities in a region for yourself or with others by allowing others to join the region and create their own cities. I admit, however, that it is rather difficult managing more that 2 or 3 cities in a region and although possible, this is not how Maxis intended for you to play the game. It's also noteworthy that Maxis has stated that they will increase the city sizes "eventually" as this is one of the more common complaints among play testers and consumers.

    I won't give you a huge breakdown on how the gameplay works check out any professional review site and you'll get that. I will tell you that the game is crazy addictive and incredibly fun. Just wait until Maxis EA Origin work out the server issues (as they have promised to do) before you buy it.
  31. Mar 15, 2013
    People go on and on about the online-only, but that is only a temporary issue. The biggest problem with Simcity that's been discovered since its launch is that the AI the game uses for the citizens is absolutely abysmal. Citizens don't really live anywhere or have jobs. They just appear out of houses each day and roam around looking for jobs. If they cant find any, the housing loses happiness. It doesn't matter if all your jobs are connected via roads. The citizens will simply march to the nearest jobs and keep going door to door. What this means is that your important mining industry on the other side of town will keep closing due to worker shortages, while some citizens will still complain they couldn't find a job. The only way for a player to fix this is by meticulous trial and error or by making the city have only one winding snake-like avenue with a good distribution of zones so that it's impossible for citizens to not find the local shopping and industry every day. Somehow the game is still pretty fun for a city-builder, but I hope they fix the idiotic AI. Expand
  32. Apr 3, 2013
    It's a very nice and beautiful game when it works, but unfortunately there are too many game breaking bugs at the moment to recommend it. If you want to buy it, wait a little bit longer till more issues are patched.
  33. mIX
    Mar 7, 2013
    The game play is awesome and interface is much easier to use that past versions. This really is a great update to the Sim City series. Unfortunately the launch for this game has been horrible! I played the beta and it ran great. The real thing runs like crap right now... and EA should have known they'd need more servers... we paid enough for the game.
  34. Mar 7, 2013
    This is a good game but don't buy it in its current state. If and when i can connect I have enjoyed it. Problems I have encountered include non functioning menus, inability to connect, inability to use normal functions such as PLAY. Bugs such as a recycling plant that does not function and an inability to see the area map or start a new town. the list of problems is numerous and until its fixed don't buy it. Once it is fixed i would give it a solid 8.5 Cheers. Expand
  35. Mar 7, 2013
    Ok. No big issues with the game itself, city size is the only big flaw. DRM destroys the experiance. Game is unplayable because of EA's servers 3 days after release. If Multiplayer aspect was optional and singleplayer was guaranteed without Internet requirement game would have been better. Now it's unplayable.
  36. Mar 7, 2013
    I found that Simcity is a good game that was held back by a poor business model and its online features. It feels as if there is a physical wall blocking the game from the customer, which many people are complaining about. There is a severe problem with the DRM, its very restrictive. Personally, I have never had a problem with Always online drm, but one that keeps the player from playing what they payed for is very much a problem. Its like paying 20$ for a movie and food and not being able to eat your food or watch the movie. What people need to know is that its not a bad game at all. The developer has nothing to do with the main problems. Its EA's poorly layed out buisiness model that is the problem, and thats why I give this game a 6.5, its game mechanics are fine besides some bugs here and there. the real problem is the restrictive and near completely broken servers/DRM. Expand
  37. Mar 9, 2013
    I'm updating my review to reflect some of the patches that Maxis has put into place. The game is really good, but still has some annoying features:
    1. When you lose connectivity with the servers, the game still allows you to play, but timers and quest objectives break.
    2. I had a server crash, and when it came back, all of the gameplay for the day was missing (about 3 hours worth)
    Filters are still turned off, which means its really hard to find an existing game with an unclaimed city. Expand
  38. Apr 15, 2013
    I've amended my review to reflect SimCity more accurately now that it can actually be played. So setting aside all the DRM crap and EA's crappy servers and other launch woes the rest of the game is alright. It's good but in all honesty the server's aren't the only thing wrong with this game. Traffic problems run rampant despite several patches to help this and it's almost assured that you will have a 4 mile long bank of traffic waiting to get into or leave your city on the only connecting road you're allowed to the region.

    Despite trying and trying it's just hard to really get that longevity out of the game. I'm not really sold on the multiplayer side of things. I did it once and thought cool, and after a few hours me and the 3 other players I was playing with had filled up most of the city blocks and were starting on a Great Work. Once that was finished then all we could really do was twiddle our thumbs. Traffic problems were horrendous but there was nothing we could do about that, there was only one road in and out of our cities. Sure we could start another region and do it all again but why? there's 8 maps to choose from, the level of variety is obscenely low. I guess I would like the multiplayer and perhaps just SimCity itself more if it actually kept many of the things that made the series so great to begin with. But instead this game forces many sacrifices of things for these new ideas which honestly detract a lot from those ideas. I constantly dream up the things I could do if my city borders were bigger or if I actually could build my own intercity transport routes but instead I'm stuck with what has been decided for me. SimCity has turned itself into a board game rather than being the sandbox city builder we onced loved.
  39. Mar 8, 2013
    SimCity is a GREAT game. When it's working! EA hasn't learned over the fail-Diablo III release problems, and me, I wasn't able to play for a ONE day after downloading the game, cause of the servers overloading. EA seems to be working on this problems, and now we can play this game, but several features are off. SimCity, and similar games were always about single-player experience, so we should have the possibility to play OFFLINE, but the games' DRM-system requires connection to EA servers at all times Disconnect for 1 second possibility of losing several hours of gameplay.

    Game also suffers from claustrophobic maps. After one-two hour session, you can finish creating one city, without space to create new places to live on your City. You have to create another city to do other things.

    Nevertheless, the Glassbox simulation engine is doing it's best to simulate real city life, and it does it PERFECTLY. When you solve one problem(f.e. Sewage), you must be aware that this could cause another problems, needed to be solved quickly. Personally, I like SimCity, the score is low, because of the fail start, and possible problems in future (servers could be off in ~5-6 years). Gameplay does perfectly the thing called "just one more hour".
  40. Mar 8, 2013
    Well despite the glaring server issues, bugs and inability to play offline. This game is actually a lot of fun. I was able to play for several hours last night, however, on one of the European servers. There are some game crippling bugs I will admit. It's a shame that Maxis is under the thumb of EA I honestly believe that, if they were under the banner of any other producer they would have waited, ran proper beta testing and released the game when it was ready, instead I think big brother EA was pushing them to release a product to meet their budget. It's a shame really, because once your able to play the game it's really a lot of fun! Expand
  41. Mar 9, 2013
    I will skip the drm part. The game is a limited version of sim city 4, cities are small, gameplay is limited. The cooperation and social part is interesting, but soon this new aspect gets boring and what you have is a very limited game. It is not that bad, but afterall games like Tropico 4 and all dlc's feel way more fun and cost 9 dollars not 60.
  42. Mar 10, 2013
    SimCity 5 Sucks! Just to fully describe the frustration and anger that I suffered trying to play this game in the first days of release is pointed out in my youtube video. Even now when I finally got the ability to play the game is still not so good as expected. There are many issues and it quickly gets boring. Not to mention the small seize of the city etc. Expand
  43. Apr 4, 2013
    I were too kind to Simcity in the first place.. Theres still Huge Problems, Like Online RDM.. Seriously? The servers aren't atleast full anymore.. but also.. the Cities feel too "American" i mean of course most of the players are mostly american.. But, i mean.. School buses? Seriously?? But well, Forget that.. But what about the London, French and the german Expansion? Well.. They are some waste of money.. i didn't see anything change in the city! It feels like i wasted 100 NOK (norwegian Crowns) for the Packs! Why they do that?

    Well i haven't given up the hope yet, hopefully they might do something to fix alot of the stuff' they have alleredy fixed the servers.. But theres still a chunk of Problems they have to fix:

    1. More realistic Traffic.. i mean.. They only take the shortest way.. Seriously?
    2. Less Limit for the city to Grow.. I mean.. I can't even make wonders in the Normal Mode.. AT ALL..
    3. Why is there only hotels in Casinos? They shud had made Hotels outside of that.. I mean Only Hotels in Casinos? What were they thinking??
    4. I know theres some bugs with people going into wrong houses.. But i don't really mind about that..
    5. Horrible to search for a game with an Empety place.. I mean.. You can't SEARCH?? YOU CAN'T?? They should had fixed that..

    Now, i will try to update this review if theres stuff they fix.. But the game won't probaly go up in ratings so much.. Cos of the fact that the game had a horrible release.. but they have got people more Happier now.. cos before there were 1.6 in user score.. now there is 1.9.. Now that isen't so horrible..
    And there were alot of things that were good at the game.. I mean the game is actuly fun in the beginning.. The Citizens make a nice view.. And you can see them talking.. theres some humor in it too.. But still The Building limit is the WORST monster.. I mean.. With that, you will just rage to the end.. Please Remove some of the limits atleast..
  44. Mar 17, 2013
    The DRM problems are as good as gone, and if you look past the DRM it's a mediocre game that's playable but not perfect. There are still alot of annoying bugs. The traffic for example which is pretty bad where cars take the shortest way rather than the best way causing traffic jams. I really miss the save function, larger areas and offline gameplay, and these are the main reason I can't give the game more than a 6/10. I can get along with "Always online", but being able to save and larger areas are what makes SimCity great. If EA release a patch in the future and fix these issues I will change my score to 9/10. SimCity is simply not SimCity without these functions. I want to be able to build up a city, save it and wreck it with disasters, but EA says you, I will deside what's fun for you. IF YOU READ THIS EA, FIX THE GAME!!!!!! Expand
  45. Mar 17, 2013
    I feel that the game has a low survivability, as this is on the cloud and server based. This means that if a hacker decides to screw around with the servers and delete all the datas, you'll possible not get your cities that you painfully made back.

    However the guides stuff and the NPCs are good.

    I won't play this game for a long period of time though, prob once a week or so when I'm bored.
  46. Mar 19, 2013
    Buggy gameplay leads to a frustrating gameplay experience. Resources not shared, or being used when readily available. Cant join multiplayer games, all suggested are always the same and are full.
  47. Mar 22, 2013
    I really do not understand all these people who are giving this game 0's 1's and 2's. Ok, the game has problems: Servers that malfunction, no subway, small maps (this decreased my grade of this game by 1).
    But the rest, is, Awesome. Wether your city is bad or really good you are, in the end, really proud of your result. Seeing huge buildings pop up in your city is just great. The game is
    beautiful (eats up resources though), the road system is almost flawless and the new module concept is enjoyable (sometimes annoying though when you have allot of money and you have to put the modules 1 by 1 instead of having some button that makes that building automatically go at max), the game is challenging and finally it is NOT buggy at all. Depending on how much you are a fan of the series, you will probably, like me, get 20 hours of super fun on this game (for myself 27 with the beta). The problem here is that after that 20 hours, the game will start being boring, even when you take your time. The biggest reason for this is the repetitiveness of the cities. They really will look similar. A 6/10 seems like a justifiable result for this game. Simcity 4 is definitely better but this game is fresh anyway. and thanks Maxis for the free game. Expand
  48. Mar 24, 2013
    I have a big problem with this EA Server for 2 weeks but now I downloaded free crack for Offline Mode so it's working great but other negative item is a small map of the city. If you want crack here it is
  49. Mar 24, 2013
    Bought the game last week after patch #6 was released, so I wasn't exposed to the bugs people are talking about. Day 1 network issues are always expected with multiplayer games, but actual gameplay issues can't be ignored.

    This game is fun and addicting. It exercises your brain's creativity, problem solving, and critical thinking muscles. Lacks some of Sim City 4's functionality and
    content (subways and city ordinances in particular) but trades it for nice graphics and multiplayer gameplay. The multiplayer is amazing, trading resources and services is actually meaningful. Makes the game worth it. The programming for traffic still needs a lot of work but is really only a problem in large, badly planned tourist cities. The current DLCs are worth $2 each, not $30. Lowered score for typical EA DRM/greed and beta status on game release from 8 to 6. Expand
  50. Mar 26, 2013
    I'm not going to bother talking about DRM if you don't like DRM, don't buy it, simple as that. The game is very enjoyable for the first couple of hours, things move at a steady pace, it is challenging finding a perfect balance within all the different functions. Hell I even like the region system, I think necessitating trade between cities within a region is a fantastic idea, I know it's not meant to replicate real life but logically one city can't be the jack of all trades, and this reliance on trade adds a layer of realism that I admire. The art style is also very easy on the eyes and I much prefer it to the previous simcity games. However my major gripe; the city size. You max out your city size a LOT quicker than would be expected, and until this issue is addressed I can't give the game more than a 6. If city size was expanded to similar levels from previous entries in the series I could easily give this game an 8, it's a lot of fun, but due to the size limitations you'll find yourself making new city after new city as opposed to nurturing one city you can truly be proud of. Expand
  51. Apr 23, 2013
    This review contains spoilers, click expand to view. First, a message to the people that claim the game is bad:

    The game developers claimed that they wanted to change or add a lot more of the aspects to the game, as well with fixing the bugs. They decided to release it early.(I believe this is right, correct me if I'm wrong.) What I'm trying to say is that it was released earlier than they expected, so of course you are going to see plenty of flaws with an incomplete game. Technically, it is, and I could see why. It may be over-hyped, but the game has TONS and TONS and TONS of potential. The concept of the game itself is truly amazing, however, it needs some work.

    After 50+ hours of game-play, I really don't see how people hate this game so much. But, I did notice how most negative ratings came from when the game was first released. I could see why, because it was EXTREMELY broken then. Fixed now, but like I said: EA has some work to do about their game.

    All I can say is that this game is better than SimCity 4, because even though SimCity 4 may be mod compatible, and be more complex, it's no more flawed than SimCity 2013 in it's current state. As time does work, SimCity 2013 will slowly start to become more complex and more bug free.

    But at SimCity 2013's current state, I can only give it a neutral rating. Though I still do enjoy playing it however!

    My complaints:
    - Sometimes it will rollback cities, but is uncommon.
    - Needs bigger city limits. (Or in some way be able to make your city limits larger.)
    - No parking garages for cars, as for some buildings the cars go right through the building to enter.
    - No offline mode!
    - Needs bigger regions.
    - Needs to fix syncing issues with cities in the region.
    - Needs more types of specializations.
    - Needs more types of minerals.
    - Game is too simplified.
    - Needs more types of roads (Highways! Interstates!)
    - Should be an option to build outside of your city limits in order to make road systems and rail systems, etc. at the least.
    - Needs a fix for demand issues (Infinite demands in late game for no real explained reason.)
  52. Apr 27, 2013
    I have spent quite a bit of time playing Sim City. For a AAA title the game is not bad but some serious bugs with gameplay. E.G. recycling bug, fire trucks etc. The graphics are nice and it runs pretty smooth. Currently Sim City is average at best.
  53. Apr 28, 2013
    First of all, i have to say that the games is very fun to play.

    BUT i has some problems:
    -Streets are always clogged up, because Sims don't drive around traffic jams.
    -Some of my cities cant be loaded anymore since the last patch.
    -Cities are way to small.

    When maxis is improving on some of the games problems it could be an awesome game.
  54. Apr 28, 2013
    DRM prevented me from giving it a more positive review. The gameplay for Sim City has improved I give EA credit for that. However, there poor launch held back the potential of the game not to mention the always online single player ruin the experience due to problems connecting to the server. The new updates for the game just made it even more stale than before thank a lot EA.
  55. May 2, 2013
    Well without going into the launch woes which were so bad that you could not even play the game lets delve into what is on offer with this Sim City.

    The game to me is alright, when all the systems are working it can be an enjoyable experience seeing your city start as a small town and grow to a bustling city. The one downside is that the areas that you build in are really not that big
    so you have to learn to take advantage of the space that your given. My story with cities working together may be different than others but i had a group of friends and we were all in a territory helping each others cities out. For example I had a gambling city and one of my friends would send me power from his city this allowed me more room to build since did not have to worry about a power source.

    Now granted this is not the Sim City of past but it is still an enjoyable experience when everything is working. If you have friends that have picked it up then i would do it as well if you have loved past Sims games because it is definitely more fun with friends.
  56. Jun 3, 2013
    I love SimCity, this is a great game and really sates my desire for well polished sandbox city simulation, however it is a great game with some serious flaws.

    Online: A bit of a pain however I enjoy plenty of games with an always online requirement, my key gripes are; server fragmentation (you cant invite or join friends unless you are on the same server); Cities roll back sometimes
    costing you much time; cities corrupt still (as of 03/06/2013); and there is no support in place to manage these City Load issues.

    Game Objectives: SimCity is a playground, it is a bit small though and the simulation between Residential, Industrial and Commercial is a little nonsensical, however many a patch has come and gone an Maxis/EA are definitely on the right track. I'd like to see more options without investing in specialization, or at least some changes to help tie the profits and losses from both City management and business management together.

    Creativity: SimCity has rules, which makes sense as it is a game after all, however with the tiny plot sizes and bugs/design decisions around how cities interact and support one another, you will never truly be able to create a Solo region as all cities must be played to supply resources such as power, water etc. due to asynchronous design.

    For those on the fence, I'd say hold off and see what they do to address these issues, you may find they just throw content at the game and nothing really changes regarding the core issues, however if they change some mechanics and give players more options to create the City they want to build, it could be a late success story in terms of a quality.
  57. Jun 12, 2013
    Game appears to be good, but there are a moderate amount of issues with the game. The always-on DRM stops players from getting into the game, even in single player. Secondly there are a number of bugs in the game but there appears to be no way of fixing them, so this game has ton of problems.
  58. Oct 26, 2013
    It's a decent game, but it gets old after only a few cities. Origin is a pain in the behind and isn't even close to being on par with Steam. Unless you want to constantly drop $30 for expansion packs (Think Sims 3 style)... than I wouldn't bother getting this game. Sim City 4 will get you immensly more entertainment value for your hard earned
  59. Oct 29, 2013
    I'm relatively new to the game so far and have the following to say: PROS Beautiful graphics Nice new features (ie adding features to existing structures) Streamlining of "monotonous" tasks (ie power lines/water pipes) CONS Small build sites Some say this is unimportant, definitely not true. Hopefully since this game is an "online" game that can theoretically "evolve", this can eventually be expanded. If city sites are to be small, they should also show some variation instead of just being same sized square boxes.

    Some reviewers state that a city in real life "cannot have all things"... simply not true. New York City for instance is not "buildable" in the games current form. The game really does need the ability to "expand" beyond a square box borders.

    Elimination of some items (ie subways)

    Fact that you're "buying" a game that may someday be no longer supported, in a sense you're "buying" a game that's in some ways being treated as a rental.

    While a good start (I hope they don't stand pat), the regions concept is just not realistic in the sense that you have multiple "squares" for cities... while the land separating these squares are never "develop-able".

    In the end, I'm not sure if I had it to do all over again, I would spend $60. The online feature of the game is not that big a deal however the unrealistic nature of the game (in the name of multi-player) is pretty disappointing when compared to past versions. I'm open to something "new" but not if it only "limits" your "powers", so to speak.

    Right now, I'd advise people to wait to see if the developers improve the game. In some ways it's an improvement but in too many others, it's a regression.

    Looking forward to playing it but overall, fairly disappointed.

    One last thought Similar to EA Sims franchise, they tend to "nickel and dime" you for every new minor feature... that seems to be where they're headed with this as well. Before offering all these new "bells and whistles" for a price, they really need to expand the space on which you are able to build.

    It's interesting they did not name it SimCity 5... Truth be told, it's more like SimCity 2.8 3.2...

    Sim City 4 is still superior to this new effort.
  60. Feb 28, 2014
    I found the game to be somewhat fun and irritating it seems to me that EA failed to to give and deliver there promise to make the game fun instead the game is just sad yet amusing now that simcity has "multiplayer" make's it worse and that online DRM isn't helping ether and there isn't even a single player or an offline mode. simcity 5 i should say this game make's all the other simcity game's look like gold. i feel sad for Maxis for partnering up with EA and destroying one of my favorite game's. Expand
  61. May 23, 2014
    Not the worst but its not the best SimCity neither. The game contains too many bugs and glitches like Maxis trying to launch this game on deadline. I would say the new expansions like Cities of Tomorrow and other more did made the game a little more interesting, but bugs and glitches ruined it. Also the city size is a little dumb-down, limiting the player's creativity.
  62. Mar 5, 2013
    Ignoring the DRM the game is at this point still not worth buying. While for the most part this is a good upgrade of the sim city series the one thing that really hampers it is the map size.
    While in theory the addition of curved roads that allow you more freedom in how you design your city should be awesome the reality is that because the maps are so tiny any creativity will be severely
    punished since it's not as dense as a grid type city. The game is also kind of bad at fitting in buildings to the area available which also punishes being creative as you will get tons of unused space either because you got too much space between roads or too little.
    After playing the game for even an hour you will start feeling very cramped and you will basically be left with the option to build inwards, that is tearing down and reconstructing existing plots. For me a bare minimum before I would concider actually giving money for this game would be four times the size but I would really prefer nine or more.
    Of course seeing as this is EA they will milk their customers for everything they got. Expect to see building themes, larger map sizes and everything else that this game should have had at release for sale soon.
  63. Mar 5, 2013
    My gf bought it, but wasn't at home the whole day so I had the pleasure to try it out so here are my impressions:

    1. Pricing: It looks like a typical EA cash grab. The game isn't feature complete (subways?) so expect a lot of expensive but low value DLCs coming our way. I wouldn't buy it until they release a discounted "Gold" version including most of the upcoming extras. 2.
    Always-On-DRM: It took ages until I was able to log in. This is just unacceptable and shows the flaws of this kind of DRM. Also keep in mind that EA will shutdown the servers once the game doesn't make enough profit, or when a newer version gets released. 3. Look and Feel: It looks really nice and watching the little sims doing their thing is amazing. It really feels like a living and breathing city.
    4. The building part: The maps are just too small. Takes you around 1-2h to fill up the entire square and then you can either refine the city or move on to another one so don't expect to spend days or even weeks on a single city. If you have several cities in a region then they will work together but it is just not the same.

    Overall some interesting new ideas, a nice look and feel but a lack in its core city-building mechanic.
  64. Mar 5, 2013
    Though I did play the BETA for 1hr, I liked what I was able to create, the game itself was very pleasing to the eyes and the features/functions were nice... BUT the reason I gave it a lower score of 5 is because I cannot play the game I bought. This is like D3 all over again and I was hoping that a large company like EA would see the folly that Blizzard had, I was wrong.

    So I will only
    five this a 5 review and nothing more. I think I may have regrets. Expand
  65. Mar 5, 2013
    I'll give it a 5 out of 10. Reading the "professional" reviews is a joke, as they reviewed a product that was still in beta and gave the game exceptionally high reviews, which is suspect. Anyways, online DRM prevents play, citiy plots are two small, and region play isn't all that great. Money, people, and resources don't truly flow through the region based upon need. I can forgive the day 1 server issues, but region play, which is suppossed to make up for the small tiles, leaves a lot to be desired.

    On the plus side, I love the amount of detail regarding resources put into the game, it feels like a true city simulator.
  66. Mar 5, 2013
    Not saying it's not a good sim game. In fact, it's a pretty damn good SimCity! However, I had to penalize the greed of EA for making it constant connection required, which impact the user experience more negatively than in a positive way. You want to add multiplayer and social interaction? Fine, give player the choice to do so! DO NO FORCE US.
  67. Mar 5, 2013
    I'll start off by saying its a good game, however the longevity has been completely spoiled by the map size and insistence on 'Multiplayer'. Maxis and EA have forgotten some of the key aspects of what made the SimCity franchise so great such as the aspect of individual immersion. When I play SimCity I don't want to talk or interact with anyone, the door to my room is closed and unless something important comes up all I want to do is make my city look totally awesome. The people who play SimCity tend to range from kids to people not too far off my grandfathers age and quite honestly I don't think these two demographics particularly want or need to interact with each other. Out of all the games that exist that EA could have chosen to force an 'Always On DRM' I don't think you could have picked a worse game than SimCity. Focusing further on the demographic for a SimCity game, it would appear that EA and Maxis now just assume everybody owns a highspeed internet connection and a relatively powerful desktop computer. One of the dev's I believe had been quotes as saying they wanted to make a game that 'Could run on your dads pc'. Well unless your dad likes to keep up to date with new processors, graphics cards and RAM I think this game will struggle with your every day family PC. As for having an internet connection, I'm sure the developers of a game called 'SimCity' must have come across a thing called a 'Village' or even a 'Small Town' because believe it or not some people who live in such places struggle to have an internet connection that will perform over 24 hours, let alone at a high speed. Moving on to gameplay however, yes, it is an entertaining game. Starting a new city is fun and you can easily get hooked for a few hours trying to manage your city and keep it both proftiable and expansive whilst maintaining your sim's happiness. Being able to choose different paths for your city is fun, going down the root of a Casino town, University town or Industrial town is a lot of fun and the process of achieving your goals is relatively smooth and cathartic. Then after two hours or so, you've filled the map and you have to start all over again on a new plot. How am I expected to grow any emotional attachment to my cities If I can't spend hours upon hours building it up and overcoming obstacles to gain a real sense of achievement? How can I build a city to look unique and have areas such as poor districts for my labour workers, rich districts for my city slickers and the suburbs along long winding roads for the middle classes if I am forced to create a generic high density city grid structure across the entire area? That is not how cities look like! EA may decide to fix these problems with DLC, however quite honestly if I were to buy any DLC from EA it would feel like supplying semtex to the IRA. Everyone knows that EA are quite shameless in their ability to charge people money for DLC that could have quite easily already been in the game, or to charge people money for the right to cheat. Or to charge people money for items within the game, which destroys any form of difficulty curve.

    This puts many people in a worrying position. As someone who likes many of the games and franchises under EA, for example FIFA, Mass Effect, Dead Space etc. If I refused to buy any game release by EA on moral grounds then I would be missing out on quite a lot. However, everytime I purchase an EA game, their disgusting money grabbing antics continue to ruin the market. What I can say though is don't buy SimCity, unless you have the money to burn and don't mind playing something you will get bored of in just a few weeks.
  68. Mar 5, 2013
    The game is great. It's fun, it's addictive, there's a lot of stuff to do.

    However, DRM warrants a -5 to the score.

    Maybe in the future EA will learn. DRM Bad.
  69. Mar 5, 2013
    Alright gang, let's get the obligatory complaining out of the way: 1. Always online DRM 2. Only 2 US servers (5 total) 3. 0 customer service response or presence (255+ minute wait time to speak to an online rep, suddenly removed phone and email support access) The combination of these things has resulted in a horrible release for EA. Can I say I'm surprised: no, not really. We, as consumers have allowed this behavior, and even excuse it with: It's release day, just wait... Every game has these problems at start... No one can expect the server load... and various other excuse that gets tossed up on a forum complaining about the game. The fact is NOT every game has this problem, because not every game requires online access, not every game requires you to link up with a limited server farm, and not every game is released with almost zero customer service... sigh, now that's out of the way, my review of what (little) I've gotten to play:

    The visuals of the game are wonderful. The city grows very organically, and is pleasing to watch. The detail used to express and track the individual Sims in your city as they go about their daily lives is a great feat and adds so much to the depth of simulation. Musical effects are fitting for the scene and don't draw attention to themselves, while adding just enough ambiance to fill out the effect.

    For those that have played previous SimCity games before, you will find some issues though. First and foremost to me is the limited size you have to build your city in. Due to the "specialization" that you are "encouraged" to use for each city, you are limited to what appears to be about 2 square kilometers for each city. These are not very large spaces, especially compared to some of the huge blocks of space you could use in SimCity 4. Secondly, you will find that things have been streamlined. This is not always a bad thing. Everything runs through streets (power, water, sewage), so you can layout utilities and transport all in one go, however this also feels like "training wheels" to experienced SimCity players. The snap-to guides are handy, but lack any sense of sizing for future development. How big of a zone do I need to have a sky scraper in a few years? I don't know, I guess I'll just put these roads wherever.

    Region interconnectivity is an interesting, but less than stellar additon. The ability to work with friends and assist them to start off by providing Goods or Services is nice, but really rather meaningless if you aren't specializing your city.

    Graphic glitches do exist, but aren't game-breaking (many times my buildings simply dissapear or roads become transparent). The biggest issues are server issues. Any time I have attempted to play I have had to sit and wait for atleast 30 minutes before being able to join a server (yes, I'm sitting for the fifth time today as I write this). This wouldn't be too bad expect for frequent crashes and glitches on cities becoming no responsive that require restarting the game, and sitting the server que... again.

    Another frustraion comes from the division of the servers themselves. The most common response we (people seeking support from EA) have gotten is: "Just join a server that isn't full". That's all fine and good, except the city I just spent three hours on only exists on one server. When you go to a new server, you have to restart with the tutorial (something that you can't skip and is bugged out on some servers), and start all over. Also, you only have access to 10 regions at any one time. You can delete a region to free up space, but this is bugged and currently not releasing the save slot on some servers. The ability to have a private region is nice for those of us that really don't want someone creating a bunch of pollution in our areas, but makes the always online DRM rather oppressive.

    All told, the few hours of play time I have gotten have been enjoyable. It's nice to have a pretty SimCity to poke around with, and I look forward to experimenting with the city specialization and regional superprojects, however, I have spent as much time waiting for tech support and sitting in server lines as I have played in the last 24 hours since release, and that is unacceptable to me.

    Is this a great sequel to SimCity 4... sadly, no. Is it a good game, yes I'd say it is. It is fun, a great time sink, and something that has been lacking in recent games, but as always Buyer Beware when it comes to EA and any other distributors that restricts your access to the game you purchased. My other major concern is future content being distributed as purchased DLC, server instability, or the fact that at any time EA could decide to shut down the SimCity servers and your $60 game is suddenly gone.

    Use your personal scales to decide if you want to play SimCity badly enough to support such bad business practices. If you do, the game itself isn't bad.
  70. Mar 6, 2013
    I like the small maps, the game play mechanic is amazing. Each city is an interesting puzzle and there is no solution as the global market prices for stuff are ever changing. IT's cool having to rebuild who sections of your city. I wish I had 10% more space, I just quiet solve the puzzle, but it's fun. The dam servers however, are crap. I would wait for about a month until they triple their server capacity. It also sucks that regions don't transfer between servers. Expand
  71. Mar 6, 2013
    Overall, its not that great. Main points: The bad:
    - The DRM is lame, yes. Its not a deal breaker. After server availability issues a couple hours after launch, I haven't had any problems connecting and playing.
    - The city size is laughable. 2 square kilometers per "city", with the number of "cities" determined by the region you pick to play in. Basically, they designed the game to
    force you to specialize each "city" for a role to support another "city" in your region. No option to just make/play in one large area anymore. Oh, and you may as well section off a huge portion of your already tiny play area to expand your town hall...
    - Loading/switching between the tiny cities on the region view seems to take forever. If you're going to force me to micro-manage resource/utility sharing between "cities", you could at least make it run smoothly. The good:
    - Nice graphics.
    - The changes made to streamline building are nice. I realize there are people out there that like to build every last water pipe and power line, but I thought including all of that built-in to the roads was a good idea. The city specializations are interesting and fun to tinker with.
    - Allowing friends and/or other random people build in your region has potential.

    Overall its pretty "meh". Its more "SimTown" inside of a "SimRegion" than it is "SimCity".
  72. Mar 6, 2013
    This game is simpler than ever! Great UI and much easier to get off the ground running than previous versions. The always online aspect of this game is horrible at this point. For the digital copy I had to download, install which only took around an hour. Then the headache came and the game had to download more; four hours later the game was finally ready to play. When I say ready to play I mean ready to open, not actually play. Game has crashed several times on me already, the tutorial doesn't run, and now the servers are down so I can't even play a private game. EA needs a shakeup and maybe we can get one game to have proper server support at launch. Expand
  73. Mar 6, 2013
    Played the game for 3 hrs today. Thought waiting two days would make everything OK. Game crashes after 3 hrs of happily playing an online game with 6 other people... guess what... this is why online saves are terrible and you get metacritic stomped... because the entire save is gone and none of us have any of our 3-4 hrs of progress to continue with. The experience of all building our cities to help each other is simply lost in the cloud forever. Well that's a 5/10 or below in anyone's book. Fix this please. It is depressing that even 2 days post launch you still don't have the cloud side save system figured out if you're going to go live with this sort of DRM it better damn well at least save the game. Expand
  74. Mar 6, 2013
    I have played, or at least tried to play this game. The tiny amount of time I could get on without crashing was fun and a real sim game with only the city size being any sort of major game play complaint. However I looking at the scores started wondering whether all of the people who gave it a 10 had well, even played the games, especially with many containing simple factual errors. SO I have quickly done some excel work and I think when you take a look at this low user score, as low as it is, it should be lower. Of The current positive scores only 30% wrote a review as compared to the 58% of the negative ratings being reviews. Interesting isn't it that there were son many anonymous positives. Now if we look at the current 60 positive reviews, of the people giving these ratings the average of ratings given by each individual reviewer was 1.75, compared to the positives where the average number of rating per rater was (among the most recent 100) Was 4.33. Now why do you think this could be, I took a closer look and Of these 60 negative reviews 44 of them, 73%, of the raters had given exactly one review and one rating that is only for this one game. And of the remaining 16 people 9 of them had given only 2 reviews and 2 ratings. Leaving only 7 of the 60 raters with more than 2 rating and 2 reviews. People always say that the company will tell employees to rate their games highly or get people to do that for them, this is a little over the top. I just thought that if you are planning on buying this game, you should realize that only 12% of the reviews and probably a lower percent of the ratings were given by any sort of actual thoughtful human. This disgusts me. Expand
  75. Mar 24, 2013
    At first, I gave it a 1 because it was unplayable. Then, I gave it an 8 once they gave me an extra free game and I was able to play for a day. Now, i can't play a single city for more than a day or two because of the recycling bug. This game is basically in the alpha or early beta stage of development. I doubt they will ever actually improve it enough to be an actual release worthy game. EA really really botched this game. It's botched so badly, it's impressive. Expand
  76. Mar 6, 2013
    The game is great... if you can ever get to play. Mandatory server access is really stupid for those who want to play alone and really just screws this game over.
  77. Mar 7, 2013
    After attempting to connect to Simcity for over an hour today I feel I can comfortably say that the server connection screen is not crash hot. I've seen worse, but I've also seen sexier.
    As for the game I am sure it will be a great deal of fun once I am able to play it.
    But as the old proverb goes, "don't steal from your own rice bowl". Some food for thought in these trying times.
  78. Mar 7, 2013
    The game itself is fun. You have a limited space... really limited space compared to previous SimCities, but it's actually pretty challenging. Besides, what city was ever self sufficient? Multicity play is great even with playing with friends, but joining a public server might get you griefed. Such examples as your neighboring city constantly streaming criminals down your path or cutting off your bought power. All in all, Maxis' reboot of SimCity is pretty decent.

    Except one thing. Electronic Arts. Their publisher dropped the ball on this game. As usual. The Online DRM has led to problems such as cities not saving, THIRTY MINUTE SERVER QUEUES, and even cities being rolled back. That's enough to dock five points off. We can't even play the game in the meantime. Thanks to EA. Again. I think they just took back the most hated gaming publisher award from Activision.
  79. Aug 24, 2013
    EA is a business that seems to want to destroy its own business. Which other games publisherhas such a perfect ability of smelling out what their customers like and then going and doing the EXACT opposite. What other company is as loathed as EA, in an industry where the customers actually want to love them but can't???? Obsessed with their need for Origins to be successful, obsessed about piracy, which is irrelevant in a world where the number of happy paying customers is booming, obsessed about getting as much blood from a stone as they can with DLC and micro-transactions, EA corporate apparently spends zero time thinking about games, the gamer of the gaming experience. EA seems to be rendered insane by its own greed. It has a genius for destroying games and the fun of gaming. And by all appearances there is no one with any power or control in EA who actually CARES about this either. Look at the millions and millions they blow on advertising! Look at the way gameplay and game fun and game design considerations stagnate or go backwards and get worse! What's wrong with this company? Why are the fools crashing the ships into the rocks NOT getting sacked? The answer can only be that the rot is coming from the very top. It's the EA executives who are making this company a joke. These are obviously men with big egos who never actually play games, and feel an innate contempt for gamers, indeed for games. Gamers should seriously boycott the products of this company, because it's evident from the long string of ruined franchises and studios EA has destroyed in the past 2 years that this company represents a DISEASED corporate culture that will obviously continue so long as the corporate machine is making revenue. Until EA starts taking significant financial losses on their horribly skewed 'games' they have no real reason to change what they are doing. This game is a horrible warning sign of how EA hopes to suck gamers into a DLC-addled, micro-transaction infested, pay-to-play, pay to win, charge by the month toll booth on our lives. They have so much contempt for games and gamers that they even try to chain us to their machine with BAD games. Like we are DUMB enough to allow it. The answer is to say NO. Don't buy their games. Score bomb their games. Don't support these people. EVER. Buy from companies with a better philosphy and with more love for the art and fun that represent gaming at its best. Starve the beast. EA is truly, really, deeply SICK. The shareholders need to replace the entire executive of the business with people who actually, know, love, understand and live for making good games. A company with the financial resources to be an industry leader should be an industry leader. Right now they are wasting and losing billions in potential revenue. They are not only losing-out in terms of game design, creativity and popularity, they are missing BILLIONS in revenue. They are a bad publisher and a BAD business model. Dozens of corporate shills in suits with no understanding of games, gaming or gamers need to be permanently retired, starting with ALL their present executives. A Sim City in 2013 should have been a blow-your mind awesome experience not only in the dimensions of cartoon world creation, but also in hyper-real SERIOUS civic engineering. It could have and should have been not only a toy, but a platform that could be used by architects and engineers to mock up real-world projects. Instead of investing in a state of the art engine however, EA blew its budget on hookers and blow again: AS ALWAYS: giving us a sad reboot of a 1997 experience on the back of a vast, wasted advertising budget. Casuals don't care and will get their kicks elsewhere. The hardcore knowingly laugh. Why do these fools make games for 12 year old, and hope to use DLC and micro transactions to get kids to hit their folks with the credit card? Does no-one with authority in EA have the slightest interest in ACTUALLY MAKING GOOD STATE OF THE ART SOFTWARE? If they stopped trying so hard to work angles with DLC and such and just made plain awesome games they would double their profits in 12 months and start to regain some of the good will they have so steadily squandered in the past three years! SACK the present boss and reset your agenda !

    THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake o
  80. Mar 7, 2013
    I cannot fathom the reasons for the online-only gameplay forced upon players of this game. After playing for 4 hours; (server issues aside), my city has disappeared. All of it. The server ate it, despite having started a private region in which only I was playing. This is, and should be a single player game; as its predecessors have always been. The game itself is actually very good, once you are able to log in of course. It's a very enjoyable simulation that could live up to its expectations. The new grid-less approach to organizing your city is simply amazing, as are the new features that the game has to offer. The only significant irk I have despite the ridiculous online connectivity requirement is that they should have named it Simtown, as you cannot actually create a city; the size constraints are simply too strict. Why can't I choose to build cities 4 or even 16 times the size of the football field that is provided?

    In short: It's a very good game; that has been destroyed by online connectivity requirements. Admittedly, the situation regarding the overflowing servers should be rectified, but as it stands it is unplayable. A game costing as much as this shouldn't suffer from these kind of launch issues; not after the debacle that was Diablo 3's launch.
  81. Mar 7, 2013
    Well, here it is. Although, I'm not that upset that I cannot play the game at the moment (and likely for a few more days). What ticks me off the most is what has ticked me off since I found out about it: the transformation of this into this But I'll get to that. Graphically, the game is beautiful. While I prefer a more realistic look, the visuals of this SimCity are definitely a turn to a more simplistic and toy box-like world. The effects and movements of all the tiny pieces on the ground are ultimately satisfying and fun to look at.

    In terms of sound, apart from being a siren simulator, the game is not much of an improvement over SimCity 4, but that is fine.

    Now I hear a lot of people saying that this SimCity is much harder than the older ones. This, ladies and gentlemen, is a false flag. I've been able to make nearly 100k population cities in under an hour while maintaining over a 10k profit (that's including simoleons from specializations) to the point where I have nearly millions...and not really all that much to spend it on. In previous SimCity titles, your job never really felt complete. Now, you eventually build yourself up to the point where continuing is pointless and you are forced to move on to another small square. But this is where my biggest complaint lies.

    Ultimately, this SimCity is a simplified version of previous titles. There are no mass complicated regions and each square is its own independent city, although sims will commute to other cities to shop, work, etc. I also feel like I am having cooperation forced down my throat. I understand that they had a multiplayer vision for this game, but I think that vision is in no way true to that of SimCity. Not that SimCity cannot be multiplayer and even cooperative, but I think it should never have been dumbed down to the point of baby's first sim game while not even focusing on what made SimCity so captivating: that it was hard, expansive, and that it offered you huge options. Did you like thermoforming? Well, too bad, because that's gone...or did you like creating your own mass transit highways? Well...yeah, that's gone.

    Personally, I enjoyed being not a mayor of one square, but being a bunch of mayors and even God of the entire region. I could build entire regions by hand using terraforming tools and then start building small, huge, and everything in between cities.

    In terms of the always online feature, I have no qualms. I lived through the Diablo III launch and have come to expect this I suppose. But it is unfortunate that such a launch was, once again, handled so poorly. Not only that, but while Blizzard has probably the best forum service and PR I have seen, EA and Maxis have next to no PR and a poor forum system. Apart of what kept people on DIII is that Blizzard took a proactive stance in communicating to its buyers and still continues to work with players in order to deliver a better product, even after nearly almost a whole year. Ultimately, I believe SimCity has fallen victim to a type of mixing the complicated structure of SimCity with the simple and easy-to-access world of the Sims; to appearing hostile to long-time fans of SimCity; to over simplification; and to a poor launch, which it seems has solidified the opinions of many.

    Will Maxis and EA work together with fans to deliver the best SimCity they can, or will they fall short due to their poor PR or unwillingness to give fans what they want?
  82. Mar 8, 2013
    Time for me to pile on also. I've lost several hours of gameplay due to server issues. I know it's ultimately my fault for expecting more... but the nostalgia of playing the original made me do it. The DRM is the problem for me.
  83. Mar 8, 2013
    -3 for Server downtime fiasco during release. Even if their division isn't big on multiplayer, this is unforgivable. They should have known better. I can forgive DRM and online only, but not if it doesn't work. This is worse than an alpha game in this state.
    -2 for Map Size which is ridiculously small. You can almost 'finish' a 'city' in one play session
    +1 for over fun while you're
    still developing your 'town'
    -1 for blurry graphics and poor terrain textures unless you zoom in enough.
    +1 for the fun disasters
    -1 for lack of any terrain adjustment options. A little, limited ones would have gone a long way.
  84. Mar 8, 2013
    I haven't purchased the game (yet), but I've honestly gotten more entertainment from watching EA getting scorched than I have had in a long time. So I give the game a 5.
  85. Mar 8, 2013
    I've played every Sim City released on PC and this is by far the worst, yet it has the potential to be the best. Besides the server issues happening at the time of this review, 122 hours after North American launch, the game is limited. The size of cities is so much smaller than previous versions, which is weird because with video games I am use to them improving over the course of a series, not getting worse and removing features. Speaking of removed features, build a road at the edge of your map, nothing happens, in Sim City 4 it prompted if you wanted to connect this to the neighboring city, not allowed here. Heck you can't even connect a subway to anything, cuz they simply don't exist, that's right, the lifeblood of every major city in the world is completely removed for Sim City. Sadly my friends and I believe that this was not included so as to be added as paid DLC at a later date. Similarly the small city size and lack of terraforming, a huge part of previous versions, limits the ability to do anything creative, which is what this series is about, again my friends and I believe these may be changed via paid DLC, which would be a complete disservice to fans and a giant step back for games in general as they get better and improve on previous features of a series, not remove the popular features, like playing a single player without having to be connected to the internet at all times, and change the principals of the series to the point of making the game unplayable, literally. The worst part is that when I have been able to connect to their servers and join a friend's region they start to purchase some of my excess power and then inexplicably my power plant continues to feed my city uninterrupted, yet stops giving him anything, even though I have five times the excess power than he needs, blame this on the servers if you want, but we are playing on the same server at the same time and talking on skype, which brings me to another drawback, how do you not include something other than a basic text chat in a game that requires you to be online. If my friend is having a zombie outbreak and needs police assistance he's not going to stop everything, let the zombies continue to destroy his city, or rather town considering the size limitation, he is going to try to do his best, but if all he had to do was ask us for help using his voice we can send any and all spare resources to assist him, but you can't reasonably expect a $60 online game to include simple communication tools. While they may fix their server issues, EA's what to get back in our "good graces" and still "be friends" is offering me a free Origin game, funny thing is I can't play the one and only Origin game I care to play, so why would I want to use another one of your games? The absolute worst part about this game is how a series that has been played offline for almost 25 years, except for Sim City 2000 Network Edition (a little known spinoff) no requires EA servers, so if I want to play this game in 5, 8, 10 years, as is my case with older Sim City games, I probably won't be able to as EA loves to shut down servers as they release the next game in a series or 2 years in a game's life span, sadly most of those games are still playable in the single player mode, which this simply doesn't offer, at least not without a major patch, that will probably never be released. Which probably accurately describes the venom many people have for EA and Maxis right now, it too will never be released, at least until they change menu system of the game as too many of us are all too familiar with the plane that's stuck in mid-air while we hope to find a working server. I'd love to give this game a 0, but the few moments I have been able to play and not rebuild the last 3 hours of unsaved work the game has been one of the best experiences I've ever had, so for the potential of playing it I'll give it a lowly single solitary one, which is exactly the amount of players it takes to play this game. Expand
  86. Mar 9, 2013
    The Good: A lot of fun. Great strategy playability amongst the regions.
    The Bad: Small city sizes all gameplay online with your game(s) saved in the cloud...
  87. Mar 9, 2013
    I had the chance to spend 23hrs in simcty 5, unfortunately both cities I worked on are now corrupted and the suggested rollback has left them inaccessible...

    The game play is a lot of fun and the game does guide quite a bit on how to take on the problematic issues within your city.

    The GUI and over aesthetics are already well craft, more so the graphs and animation for water, sewage
    and electricity. I do think a little more effort and assets could of been given to variety of buildings and detail. However that's just me.

    One of the things lacking, which is noticed within an hour of the game, is the how small the regions are and the dismissal of macro management which has been removed. (when compared to Simcity 4 For me these are two things that had been come back to simcity 4 to this day.

    However, with the server issues still on-going, looks like I may have to play Simcity 4 just a bit longer. With the server issues in mind, which are game affecting, I can't give it a full rating sadly. It also begs the questions, how long with Simcity 5 last until EA shuts down the server.
  88. Mar 9, 2013
    When I eventually did get to play in single player mode after 2 days it looks great and has some interesting stuff but within 2 hours I had run out of space. I paid £60+ for this and when I've finished this review I'm going to boot up Cities XL
  89. Mar 12, 2013
    I think a huge part of the problem with making it multiplayer is that they didn't make it multiplayer enough, to be worth all the crap players have to put up with, for it. I mean, they could have made a really unique game, where players have all sorts of tools to customize their cities, earn revenue from other players visiting their cities, all sorts of stuff.. but just some resource trading? That alone is supposed to justify the online requirement? (LINE-BREAK) It still feels like a largely single-player experience, so all these issues its having, including the design sacrifices they had to make, like small city sizes, just feel like a needless crippling of what could have been a decent, modernized, but rather stock formula city builder. (LINE-BREAK) They could have done something uniquely ambitious with the multiplayer, they could have made it optional, or they could have just stuck with the tried and true single-player experience but instead, they didn't do either. It's just another city builder, unique for how they've had to gut it, rather than for anything new they've brought to the genre. Expand
  90. Mar 12, 2013
    I preordered this game when it was announced last year. I am very disappointed. All they need to do was update and add features to Simcity 4. I will say the somethings. I hate you have to be online to play. This is the type of game i would just open to kill time, because you can quit anytime. The cities are small and limited. I have no interest in multiplayer. So the small cities are limited. The concept could work, but let us decide how they are connected and merge into each other.

    I miss terrain editor. I will still get enjoyment out of playing this game, but it makes me want to just turn on Simcity 4.
  91. Mar 13, 2013
    Just got the game after most of the original problems seem to be fixed, a few disconnections from the main servers a few times but eventually restored. The worst thing I found is the big price they are charging yet it didn't take me long to complete most of it. The zone you get is simply too small and you have to cram so much into one square it's ridiculous. Fun to play but does not last long and by far not worth the price tag that comes with it. Expand
  92. Mar 14, 2013
    I'll start by saying I've had no online DRM issues with the game, although I've had to switch servers a couple of times since first playing. I've played the game now for about 30 hours, yet I seem to have become bored with it already. Realisticaly, due to the limits on city size, there is really only a couple of ways to build a successful city and the idea of starting a new one makes me want to quit and do something else..................................... My biggest gripe is the illusion of multiplayer or it's supposed social interface. The chat box never works, I think in the whole 30 hours i've seen one person say "hello" and that's it. I've tried to type replies but these never show up anywhere. Citylog is a waste of time, zones are always full, as they are when you try to search for a game......................................Graphically it's quite nice, but I get a constant, strange flickering anomalies all the time (i have a 7950 card latest drivers etc etc). This is the only game where this occurs and it's quite annoying. I was expecting more details sims though as their appearance is like something from a game 10 years ago......................overall I give the game a 5. Expand
  93. Mar 14, 2013
    The game has one major problem: everything works and is broken at the same time. The bugs and gameplay-problems I have seen are unbelievable: from a locked time (5:40 PM) to complete broken traffic and money-systems. A realistic simulation game, failed.
  94. Mar 14, 2013
    I am going to ignore the server issues per this review. Great looking game. Great concepts. Specializations nice. The biggest issue with this game is the map size and inability to edit regions. Not possible to focus on nice looking City. Instead, game forces you to really manage how City functions. Older SimCity games allowed you to manage but ALSO focus on aesthetics. Not really sure why it forces you to play online because me and my buddy haven't been able to connect on a private region for over a week now. I feel like Maxis and EA dropped the ball on this. There was no point to have agents and individual people simulated in this game. Should have just built off of what made SimCity 4 great. I am going to hope this gets better a year from now (bigger maps, regional editing capabilities, off-line play), but i'm not going to hold my breath. I have been waiting ten years for this? guess i'll open SC4 back up. Expand
  95. Mar 16, 2013
    The GlassBox thing is obviously raw. AI is dumb. Etc, etc. But most of these things can be patched. Yet there is 1 serious issue that cannot be, most likely. It is the plot's size. At present it looks like a small town. And by the sounds of it the GB just cannot handle big and huge maps well. So, if one wants to build a City, Cities XL Platinum is a safer bet. In terms of complexity they are about equally easy (Cities just try to simulate the city in more depth, while SimCity tries to simulate the sims). But Citites looks like a City when you zoom out, while SC looks like a shiny town. Expand
  96. Mar 17, 2013
    I rather like the game, but after a few hours of working I have not been able to play anymore, it simply will not start up and I'v tried EVERYTHING by now. Sadly enough I live in a place where PC games can't be refunded so I'm screwed once again. I'm guessing its the draconian DRM locking me out for no reason. I'm giving it a 5 because I feel sorry for the artists working on this game. I'm guessing the coders where playing Plants VS Zombies and everyone seemed to be fine with this as the PR made up wonderful stories of a game that people wanted but won't exists. Expand
  97. Mar 17, 2013
    I can honestly say I am very disappointed with Sim City (2013) as a lifelong fan of the Sim City Franchise. The game is riddled with bugs; you will watch your city burn as fire trucks drive around the same block over and over, and as cars take the most bizarre routes totally jamming your streets; even with a really thorough mass transit network, the city is impossible to get running smoothly; perhaps this is to be expected of a very dense city, but building a very dense city is your only choice! The maps are very tiny, especially when the game's balance is totally dependent on specializing on some sort of huge space consuming industry. You have to build mines and oil wells, refineries, trade depots, HQs; There's something absolutely bizarre about having and oilfield in the equivalent of downtown New York!. In addition, everything _must_ connect to a road, which now also provides power, water, and sewage; and it's permanently attached to that road. Want to upgrade a road to an avenue? Say bye bye to EVERYTHING on that road, EVEN IF you _instantly_ replace the road. Not only that, but even parks and ponds need road access, since it would be utterly impossible for people to walk to a park behind their house, and since space is at an ultra premium, you will simply ignore parks. Simply put, Sim City looks nice, sounds nice, and has so much promise, but is crippled by a long series of terrible design choices that ultimately reduce Sim City (2013) to a boring mess. Pass on this, avoid the DRM nightmare, and get either Cities XL or even Sim City 4. Expand
  98. Mar 18, 2013
    The servers generally seem to work when logging in but even now I still experience issues where the game will freeze and I'm told that the server needs to "roll back" my game to an earlier point in time. A few other points: You aren't technically forced to interact with others. You can set your region to private and then create multiple cities within the region, which seems to be the way to go. Iodiotic AI ensures that your city will apparently always have traffic problems and that tourists may or might not go to your tourist attractions. Problems with the AI seem to multiply when multiple large cities are in the same region. This game should still be in beta. Nevertheless it still looks great and is a lot of fun, when it works. I've played it a lott so I couldn't in good faith give it too low of a score. If it worked more smoothly it would deserve an 8. If plot sizes were bigger then it would be a 9. If you didn't always have to be online, in addition, it would be a 10. Expand
  99. Mar 18, 2013
    I deeply respect and commend all efforts made in order to modernize the new SimCity and produce a superb graphics engine with innovative and realistic additions such as expansions to public service buildings, realistic traffic aesthetics, incredible detail, school bus stops, and so on.

    However, for us die-hard SimCity fans, this game falls very short of our expectations, namely for just
    a few yet devastatingly consequential reasons:

    No terraforming. Nearly half of the pleasure of the old SimCity was creating a landscape that was entirely a product of your own work and settling the human population where you wished and where the terrain best fitted such development. The satisfaction of "owning your work" and producing an entirely customized terrain that boasts and entirely customized network of human development is indescribable. The loss of this option in the new SimCity is thus also indescribable.

    Tiny city boundaries. In a game where I would be deeply involved in playing a region for months and sometimes years concocting sprawling metropolises, industrial suburbs, bedroom residential communities, satellite cities, extensive interconnected mass transportation networks... I have grown agonizingly frustrated with the fact that my cities are unrealistically constrained by tiny square borders. In fact, the city limits are built-out so quickly that I've already grown bored with the game only after a few days of playing it. No possibility for expansion or realistic regional connections equates to no more motivation for me to play the game.

    City boundaries do not touch each other. Similar to my last point, I cannot "continue" one city into an adjacent one to create a realistic and expansively developed metropolitan area. Instead I am restrained to making rather isolated communities connected by "exits" on a transportation network that is reminiscent of how post-World War II sprawling suburban communities are connected.

    Zoning is regulated by roads. If I want a higher-capacity road in a rural area and simply wish to have some light development along it, I'm out of luck. Mid- and high-rise buildings will unrealistically rise out of what was intended to be a sparsely populated landscape. In real life, zoning is not delegated by road capacity. In fact, there are numerous examples of high density developments on tiny roads. Restricted vehicular mobility in such areas are compensated by extensive mass transportation networks. The game is highly-geared to the road, which in my opinion, is a big step backwards. If I want to zone high density on a small street, please let me do it. My sims will either suffer the consequences or I will figure out a way to make it work through other transit options. In any case, give me the freedom to make that decision.

    Truth be told, the highly controversial move to entirely-online game play does not bother me one bit. In fact, it's great because I don't have to save extensively large files associated with SimCity on my computer anymore. If I wanted to, I could invite friends to make cities in a region with me and we could cooperatively build a metropolitan area together. That is such a great idea and deserves much applause. This does, in fact, push the game into the 21st century.

    Unfortunately, though, despite the wonderful aspects of the new SimCity, the four major downfalls mentioned above, in my opinion, have taken the game back into the 20th century. For "self-proclaimed" veterans and die-hard fans like myself, there are several major disappointments to the new SimCity that degrade the game to the level of undesirable. Having been playing SimCity since I was a small child, I've watched as the game has made leaps and bounds toward more creative, customizable, expansive, and realistic game play. But as I play the new SimCity, it pains me to say that I've been taken backwards. My hands literally feel like they're tied, in so many ways.

    I really do hope that the keys to these handcuffs associated with the new SimCity's game play are not thrown away forever. I strongly urge you to incorporate elements from the previous SimCity (as indicated above in the points above) into the new SimCity and perhaps come out with a serious of patches, updates, or whatever is needed to bring the real SimCity back to life. The innovate and highly appealing elements are there, but some of the most basic, realistic, and quite frankly expected, aspects of the game need to be reincorporated.
  100. Mar 20, 2013
    First off, I had no connection problems, it probably helped that i'm in New New Zealand. So as I began exploring the game and its features I thought to myself, wow, this is a well built game, the modding capabilities are going to be huge. But every now and then something would crop up and cause a confused face; the first one was the small plot of land, I shrugged it off and thought the mechanics must be different. The second confusion showed its face when I first hit the 100,000 mark, at that point I noticed the city I had built had become so squished with tall buildings that it no longer resembled a typical city, to make matters worse, I could not build all the structures I would have liked to, this led me to understand that the game does not want me to play alone, it wants me to either play other plots of land in the same region and specialize them to support each other, or wait for online players to join in. The frustration was starting to set in heavy at that point. 1. I do not like loading and reloading all these different cities that don't even look like cities just to support the one city you care about. 2. When I attempted to start a multiplayer game, no body joined. So with a final attempt at giving the game a chance, I looked for existing maps to join, but very few were active longer than 3 days and those that were, are full; so no hope there either.

    Maxis, if you read this, you have a valuable game sitting here, this is only going to be successful for you right now: release the modding tools, but if you won't do that, at least focus the game for single player, doubling the plot size would be a welcome start. If something does not happen within the next few weeks, I'm sorry to say goodbye to another could-have-been. Just take the plunge and listen to us gamers for once.

Mixed or average reviews - based on 75 Critics

Critic score distribution:
  1. Positive: 26 out of 75
  2. Negative: 10 out of 75
  1. 65
    Given enough patches and DCLs, SimCity might eventually become the game that should have been on its release and justify the ambiguous choices that its developers made. [May 2013]
  2. May 9, 2013
    Hints at great things but is limited by small cities and promises it can't deliver on. [June 2013, p.80]
  3. May 9, 2013
    There's more problems with this game than I have words. Looks great though. [June 2013, p.80]