So far I think the game is pretty good, the level design is a wee bit repetitive but thankfully I've been having a lot of fun with the ship to ship combat, controls great even with a mouse. I think the story is fun and very BSG-esq though I wish it were fleshed out a little more and explained for instance why my friendly capital ship is always outmatched. There are a few bugs however, they don't break the game by any means but they are noticeable, mostly collision issues (I've found I can't actually crash my ship and enemy ships can fly into stations and ships with impunity). On the whole however I'd say that SOL: Exodus is worth the 10 bucks.… Full Review »
Not having much fun with this as of yet. For a game that was made by an indie developer wanting to stress the "fun", I have to say that it's not what I was looking or hoping for. Playing the game doesn't feel like a spiritual successor to any of the previous titles in the genre that I loved... XWing, Tie Fighter, Wing Commander, Freelancer, Star Lancer, et al. It feels more like a spiritual successor to descent in the controls and I haven't quite put my finger on why it's not "fun" yet.
I think it's two fold, and have been said on forums on steam already... missions that you fail, albeit only a few, and having to restart without a checkpoint option is one... the text box interface for communication, and lack of a **** or third person view is another.
The thing I do have to say positively is kudos to Seamless, you 6 guys trying to resurrect a dead genre, I applaud you for the effort. You made a great looking product, and controls are simplistic enough to not scare away those that do not want to get into a full fledged simulation.
I'll write more up later as I get a chance to play more, and I'm hoping I have a Eureka moment that will either immerse me or "click" as to why I'm not feeling the fun factor.… Full Review »