Space Interceptor: Project Freedom Image
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Mixed or average reviews - based on 12 Critics What's this?

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  • Summary: Challenging ? but not too complex ? gameplay and high caliber effects are accessible to all gamers yet engaging enough for even the most experienced players. Blaze through enemy fleets and turrets around massive spaceships, tumbling asteroid fields and snaking planetside canyons. Shadows and lights dance through the galaxy in real-time as your ship darts between guns, missiles and explosions, all of which create their own light source. Your wingmen take care of themselves and will actually assist you in missions, requiring no input. The weapons system -- with Ship-to-Ship missiles, Ship-to-Ground missiles, photon torpedoes, and a plasma glob launcher in addition to the primary lasers, all on the ship simultaneously ? is enough to satisfy any gun nut. Particularly entertaining is how every explosion in the game blows up magnificently, with columns of light racing into the sky as energy pierces through spectrums. [Merscom] Expand
Score distribution:
  1. Positive: 5 out of 12
  2. Negative: 0 out of 12
  1. If you are looking for an outstanding visual and visceral action experience then you haven’t seen or played anything this cool since that old "Incoming" game from a few years ago.
  2. An old-school, space shooter that was designed to entertain. Developers City Interactive has done its homework to produce a no-frills game that is literally guaranteed to be fun.
  3. In a genre as close to utter desolation as the space combat sim, even a plucky little space shooter with more heart than technical prowess like Space Interceptor can prove to be a breath of fresh air.
  4. There’s no space to explore, multiplayer option, ship customization, mission ratings … and not much to motivate you to go back and replay completed missions. So here we get to the question you have to ask yourself – do 21 missions of straightforward space shooting make the game worth the money to you?

See all 12 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Good presentation, decent voice acting and fluent controls definitely make up for the poor balancing (In favour of the player) and the highly linear missions. This game is reminiscent of G-Police (1997) because you are flying a mixture between a space craft and a VTOL jet-fighter. That and you're stuck in a box. You can go everywhere you want within the box' dimensions but if you go out of bounds, the game bumps you back in. You can select what you'd like to see upgraded before you start a new mission and then receive the upgrade afterwards (Sometimes during) the next mission but it doesn't always seem clear as to what the benefits are of the part you're upgrading or what you might be unlocking next. It also seems very random, sometimes not awarding you upgrades you'd like to see because they are handed out during later missions. The game deceives you in believing that you start out with a shield but you don't. You have to research it first by upgrading your hull. And that 'energy' counter is not your 'energy' it's your hull strength. None of this is explained in the extremely short (But creative) tutorial. I immediately started this game out on Hard and I didn't regret doing so for quite a while. The game is ridiculously easy until you hit mission 15 where the difficulty just spikes to unprecedented hights and afterwards drops to a more casual level once more. Don't expect any help from your AI wing men, they're mostly being useless and only there for the entertainment value because voice acting is quite good, you see. The storyline is worth following as well and although It does seem to come apart near the end, as if though they were in a rush to wrap things up and this leads to disjointed mission briefings and conversation between NPCs. If you enjoy flying through space, dogfights and blowing stuff up without a pause, this game is for you. Expand