• Summary: The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control. According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player. [GSC GameWorld] Expand
Score distribution:
  1. Positive: 36 out of 44
  2. Negative: 0 out of 44
  1. Improves on GSC's winning formula, ensuring STALKER is still the de facto hardcore FPS RPG. [Issue#30, p.50]
  2. Third time's a charm for this quintessential PC franchise. [Feb 2010, p.58]
  3. This is a game with ambitions that now outstrip the confines of an atrophying engine, but beneath the exterior lies a world rich in atmosphere - the credible and pervading horror of a landscape drawn with unusual finesse. [Mar 2010, p.95]

See all 44 Critic Reviews

Score distribution:
  1. Positive: 35 out of 37
  2. Negative: 1 out of 37
  1. 10
    What could be more interesting real life place to make a video game about? Area of Tsernobyl of course! It's such a shame, that there barely even is games about it, but at least it's still more than fresh place to make a game about. Call of Pripyat is the third Stalker game in the series, which I had never played before. The story isin't really anything amazing. You are have to find out why helicopters have crashed to Tsernobyl, which is now filled with people hoping to become rich by finding rare artifacts. You don't need to have played previous games. You can roam around freely the exciting areas of the game, though you are limited to go only few places during the start of the game. The atmosphere of the game is outstanding. It looks like you're in a abandonded area filled with radiation, and feels like it. Unfortunely stalkers talk with '' Yo bro wuzz up?! '' style, which breaks the atmosphere a little. NPC don't also some times attack mutants, which are trying to attack you. The game has simulation feel too. You need to eat food or you will starve to death. You need to heal yourself from wounds, though it only needs use button and nothing else to fix the wounds. If not counting the easiest difficulty, you will die really easily, forcing you to think when you should fight or not. The graphics of the game isin't that good now days, but even my crappy computer was able to run it fine with some settings set to maximum. The gameplay is great, the sound design is almost as good, the game takes increadible amount of time to complete (33 hours, I had spent time doing some side quests too) and I found myself playing it a lot of time even after it, what I usually don't do. I recommend it from the bottom of my heart, if you don't want to play arcade shooters. Expand
    • 5 of 5 users said yes
  2. JordanK
    10
    Absolutely the best of the STALKER games. It combines the best portions of the original and the ill-fated prequel, and brings with them almost none of the issues. While not as revolutionary as the original, it does take it a significant step forward not only in terms of story, gameplay, but also in atmosphere. The expansive levels are packed with secret caches and various nooks and crannies to explore, and the game goes to great lengths to encourage sandbox game-play. While not without it's flaws - actual gunfights are few and far between, and the ending is, while better paced then Clear Sky's finale, a gigantic, unexpected ramp up in terms of difficulty, but if anything it's a fitting end for the first sequel to ShoC - and the multiple endings will give the game plenty of replayability compared to ShoC and CS, if the following free-play mode doesn't that is! Expand
    • 9 of 10 users said yes
  3. 6
    A sandbox FPS is an ambitious undertaking, one that games like Far Cry 2, although graphically awsome, never quite managed. So here's a game that can tryuly be called free roaming. STALKER has all the elements of an RPG rolled into an FPS, inventory, trade, repairing items and so on. It also has another element very rarely found in games - atmosphere. Wierd mutant creatures hiss and growl before leaping at your face. So on paper it all sounds very good. Yet STALKER is let down by outdated code and outdated graphics. Both of which really should not be an issue whether a game is great or not. But having a jerky screen update in an FPS which requires you to be extremely accurate with your aiming is gaming suicide. Seeing 6 of the exact same character model standing around makes you feel you have entered a cloning facility. The textures look like they were made 10 years ago. I also find it odd that when the NPCs are away from you they speak in Russian yet when you interact with them they speak in English?? Either one or the other please. The missions are hardly ever clear and, indeed, part of the game seems to be figuring out what it is you are supposed to be doing. For many people, there just isn't that many hours in a day to spend wandering around aimlessly. Some good ideas are in STALKER but unfortunately the game is let down by the execution. Expand
    • 5 of 16 users said yes

See all 37 User Reviews