Metascore
80

Generally favorable reviews - based on 44 Critics What's this?

User Score
8.8

Generally favorable reviews- based on 461 Ratings

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  • Summary: The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control. According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player. [GSC GameWorld] Expand
Score distribution:
  1. Positive: 36 out of 44
  2. Negative: 0 out of 44
  1. Improves on GSC's winning formula, ensuring STALKER is still the de facto hardcore FPS RPG. [Issue#30, p.50]
  2. Third installment to the Stalker-series is by far the best iteration of the saga. When compared to the radioactive role-playing world of Fallout, the only things that this game is missing are experience points and some decent dialogue. The game is much closer to a simulator than an fps-game. In this perspective, it's odd, that all the weapons resemble pea-shooters. [Feb 2010]
  3. Call of Pripyat is one of those game that people just seem to miss. It’s incredibly moody and an intents experience. S.T.A.L.K.E.R: Call of Pripyat is what Shadow of Chernobyl should have been.
  4. Explore the Zone, find the artifact and evade the bullet. S.T.A.L.K.E.R. is back, better than ever before.
  5. The STALKER game that we've always deserved, it's just a shame that it's three years too late. [Mar 2010, p.90]
  6. One of the reasons why this game received a lower score is because it left too many things untold and, while I appreciate the effort to create an immersive authentic world laid to waste by a nuclear disaster, I simply can't escape the recurring feeling that something is missing in this game.
  7. GSC’s third attempt at creating a post-apocalyptic world reinforced my belief that PR is the only thing this company does best.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 58 out of 66
  2. Negative: 3 out of 66
  1. Jun 9, 2013
    10
    As a guy, who live in Ukraine or the country where Chernobyl is, I am excited about this game. The unique atmosphere that is transferred to other players and the engine of the game allowed us to enjoy this game at maximum. There are some miserable bugs that I close my eyes on, because this game stays as the one of my favorite games that I played.
    However, the only thing I really didn't like is the narrow amount of weapons in the original stalker. Still, this problem was solved for me, when installed couple of global modes on the game.
    Stalker is not just the game that allows you to change or add the weapons. It allows you to change the global way of playing, so that you don't have play the game when it gets annoyed.
    Expand
  2. May 15, 2011
    10
    Best S.T.A.L.K.E.R. game for now and one of the best RPG's. Buggs, if there any exist, are really hard to find ( i didn't find even one ). With good piece of hardware, this game is mead for eyes and ears. Best buy for its price and absolute must-have. Expand
  3. Oct 12, 2011
    10
    What could be more interesting real life place to make a video game about? Area of Tsernobyl of course! It's such a shame, that there barely even is games about it, but at least it's still more than fresh place to make a game about. Call of Pripyat is the third Stalker game in the series, which I had never played before. The story isin't really anything amazing. You are have to find out why helicopters have crashed to Tsernobyl, which is now filled with people hoping to become rich by finding rare artifacts. You don't need to have played previous games. You can roam around freely the exciting areas of the game, though you are limited to go only few places during the start of the game. The atmosphere of the game is outstanding. It looks like you're in a abandonded area filled with radiation, and feels like it. Unfortunely stalkers talk with '' Yo bro wuzz up?! '' style, which breaks the atmosphere a little. NPC don't also some times attack mutants, which are trying to attack you. The game has simulation feel too. You need to eat food or you will starve to death. You need to heal yourself from wounds, though it only needs use button and nothing else to fix the wounds. If not counting the easiest difficulty, you will die really easily, forcing you to think when you should fight or not. The graphics of the game isin't that good now days, but even my crappy computer was able to run it fine with some settings set to maximum. The gameplay is great, the sound design is almost as good, the game takes increadible amount of time to complete (33 hours, I had spent time doing some side quests too) and I found myself playing it a lot of time even after it, what I usually don't do. I recommend it from the bottom of my heart, if you don't want to play arcade shooters. Expand
  4. Mar 21, 2014
    9
    Call of Pripyat is a labor of love. It shows the devotion that the original team had along with their ability to narrow down and remove all the things that didn't work quite as well in the first two titles. Areas are varied, sprawling, free roaming large maps that forgo the back and forth to different loading areas like we saw in the original and this overall helped keep the progression much more focused. The combat is much more fluid and I would even say "less" cumbersome than ever before. Most if not all guns are a real treat to both utilize and simply look at on screen. However I do get the feeling that asset-wise its not too far removed from its predecessors visually and most by now would admit that the engine was beginning to look a bit dated. This is remedied by Tesselation and some new shaders accompanied by Directx11 capabilities. Its all very subtle, but along with the God rays and equally subtle SSAO effects the game looks quite lovely. I expect its visuals will age much slower than most videogames from the same era as time goes on too. The mechanics have been overhauled a bit, mixing the things that worked well in its predecessors in exchange for leaving out all the failed mechanics we only saw in those first two titles and its a nice controlled blending of old and new that really bring out how unique the final installment was. The atmosphere is positively "alive." Wild animals are far more dangerous as well as fellow mercenaries, stalkers, and bandits. The AI is much more proficient making them actually quite challenging to fight in most scenarios. However, with all the good comes the many, many, glitches, game halting quirks, oddities, and niggling annoyances. Your opponents have a very hard time doing anything about you, an assault rifle, a scope, and possessing the knowledge to be several hundreds of meters away before pulling the trigger. Meaning you can essentially exploit the AI to a hilarious degree. Certain gunfights can be completely ruined if you have the right gear and its not until a rather long tedious escort mission sometime later in the game, that I would actually call Call of Pripyat "challenging." Even on master difficulty, taking out enemies is not ridiculously hard whatsoever and it seems as though a lot of reviews from certain professional review sites claim the "X-ray vision" of AI opponents which I've yet to ever experience. Glitch wise, their is still a lot of them and I'm surprised that the engine of the game itself wasn't brought up as the worst glitch of all. Call Of Pripyat is permanently gimped by its own performance. Noticeably so- you can turn off the wonderful glittery graphics in the game and still end up with a stuttering mess as the engine attempts to load sections of the level you're in. Something that wouldn't have ever happened if the game had used an entirely different engine by this point, which I understand, is not something this developer would've ever done. Its noticeably bad on some of larger areas later in the game, but its not "game-breaking" its just "immersion-breaking." Other claims about Directx11 and Directx10 being near equal in terms of visuals is mostly true. We are talking about one lacking thing in DX10: Tesselation. Something that even I have a difficult time spotting the differences in visually speaking. All in all its a great game with a good follow up to the story, great combat, varied missions and only one really difficult section about 3/4ths of the way through. If you're a STALKER fan or enjoyed Metro 2033, you'll likely enjoy Call of Pripyat. Expand
  5. Nov 14, 2010
    8
    This game is better than average and provides many more hours of entertainment than the standard FPS.

    Pros:

    Polished game play compared to
    S.O.C. Once you get it setup properly there are very few if any bugs. Plenty of side missions that provide good rewards.

    Decent combat and tactical missions but much less of it than in S.O.C.


    Cons:

    The Armor: You have three choices for the first 50% to 60% of the game; crappy armor, slightly better than crappy or the best armor in the game. This could have been balanced out with more options.

    The Zone can get kind of monotonous after a while.

    There is a lot of empty space on the map - it may seem large but exploring does not have much of a payoff other than medical supplies and lower to mid- tier weapons for the most part.

    The weapon grades for resale - it sucks picking up a weapon and not being able to get anything for it unless you repair it to 100% and than only make 10% off the deal. Overall it was worth the money I paid for it and all of the cons can be fixed with mods if you are inclines. I actually gave it a 7.5 but rounded it up for prosperity.
    Expand
  6. Oct 12, 2012
    8
    S.t.a.l.k.e.r CoP brings improvements to the game with some goodies, such storms, where you have to find shelter, you can modify weapons-equipment and even more weapons. Unlike Soc however that sense of loss the zone can give you has gone. it seem more easy. Anyway there are still many scary moments. Expand
  7. Oct 2, 2013
    0
    Got this from the STEAM store and have been unable to make it do anything. This is not my first time at the rodeo and yes, my machine is up to par. The STEAM forum is covered with complaints of the same problem. I bought this based on its metacritic score, and I am very much regretting it. Expand

See all 66 User Reviews