S.T.A.L.K.E.R.: Clear Sky PC

S.T.A.L.K.E.R.: Clear Sky Image

Generally favorable reviews - based on 47 Critics

User Score

Generally favorable reviews- based on 507 Ratings

Summary: The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011. A group of stalkers has for the first time reached the very heart of the Zone - Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blow-out of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum. Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artefact fields and spheres of influence. There are no more old enemies or friends - now everyone is for himself. The Factions War has started between the groupings. [Deep Silver]
Buy On
Rating: M
Official Site: http://www.stalker-game.com/clearsky/index_en.html
Developer: GSC Game World
Genre(s): Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade
Number of Players:1 Player
ESRB Descriptors:Blood Drug Reference Language Violence
Online Modes:Competitive Team Oriented
Number of Online Players:32 Players Online
Cast Credit
Roman Nesin UI And Graphics
Anton Bolshakov Project Lead
Yuriy Negrobov Lead Designer
Vladimir Korunchak Animator
Alexandr Kovach Characters Models
Dmitry Kuzmenko Sound Producer
Sergey Grygorovych Producer
Ilya Tolmachev Art Director
Dmitriy Iassenev Lead Programmer
Ruslan Didenko Lead Game Designer
Pavel Markevich Lead Animator
Evgeniy Zaitsev Level Design
Konstantin Mironov Level Design
Sergey Kurbatov Level Design
Roman Androshchuk Level Design
Yuriy Konstantinov Level Design
Igor Pasechny Level Design
Victor Merculov Level Design
Sergey Majstrenko Level Design
Vladimir Frey Original Music
Evgeniy Yablon Animator
Sergey Maystrenko Characters Models
Ludmila Starodub Textures
Igor Sidorenko Textures
Andrey Kolomiets Lead Gameplay And UI Programmer
Igor Lobanchikov Lead Render Programmer
Konstantin Slipchenko Lead Physics And Animations Programmer
Alexandr Maniluk Network Programmer
Sergey Chechin Monsters AI Programmer
Evgeniy Sokolov Gameplay And UI Programmer
Sergey Ivantsov Optimizations Programmer
Alexandr Pilchko Gameplay And Scripts
Sergey Pryshchepa Gameplay And Scripts
Denis Khimera Gameplay And Scripts
Andrey Verpahovskiy Game Designer
Petr Dushinskiy Game Designer
Andrey Zakolukin Game Designer
Yuriy Skripal Game Designer
Alexandr Demidenko Game Designer
Aleksandr Vilkov Actor
Anatoliy Bogush Actor
Vladimir Tereschuk Actor
Grigoriy German Actor
Oleg Stalchuk Actor
Evgeniy Malukha Actor
Ivan Rozin Actor
Eugene Kuchma Localization
Yuriy Besarab Game Dialogues
Taras Volynets Game Dialogues
Vladimir Litvinenko Proofreading
Designer/Producer/Programmer credits provided by GameFAQs.
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