Star Trek Away Team PC


Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 3 out of 22
  2. Negative: 3 out of 22
Buy On
  1. Daily Radar
    It won't win any awards for graphics or AI, but Away Team is a solid and fun experience.
  2. The game is average-looking but the sound is nicely blended into the action, which is what the music should be – an addition to the game not a detraction.
  3. GamePower
    Despite its minor frustrations, Away Team is still one of the more enjoyable additions to the ever-growing library of Star Trek games.
  4. Da Gameboyz
    This is one of those situations where the blemishes are outweighed by the enjoyability.
  5. Voodoo Extreme
    The AI is somewhat poor and the timing puzzles get really old fast, but overall - the strategy/squad based Star Trek theme really worked out well, and for a single player adventure, ST:AT was all that and a bag of Tribbles.
  6. The main problem with Star Trek: Away Team, however, is the enemy AI. Whichever skill setting you play on (there are only two) you will find yourself confronted by some of the most stupid opposition ever found in a video game.
  7. Won't bring you too many new things that haven't already been seen in Commandos.
  8. Combat is where the most distressing gameplay fault emerges. There is essentially no friendly AI so if your character is hit, he/she will not return fire, much less find a place to hide or run away from the threat. This makes for tedious micromanagement.
  9. Trekkers will gain more enjoyment from this game than others based on its good storyline - they're also more likely to give the game more patience. Other gamers will find it too simple, linear, and restrictive.
  10. Its sub-par AI made it boring. I found myself pushing to get through each level as fast as possible (which is pretty fast against the unimaginative enemy).
  11. 66
    Will only appeal to die-hard fans or novice players, which is really bad because with only a little more effort it could have been so much better.
  12. 65
    This could have been so much more if the mission and team selection were more flexible and less emphasis were placed on the underlying story.
  13. One thing I found (and liked) about Away Team is that the direct approach works more often than it did in "Commandos."
  14. Spank!
    There's strong overtones of strategic gameplay but sadly, they're never properly realised. As Roy Walker from TV's Catchphrase might say, Away Team is good (ish), but it's not right.
  15. 60
    An interesting blend of genres that never really delivers a full-featured strategy game.
  16. The game lacks any of the extra touches that make something special, especially a Trek game. The game does succeed in the basics. Its playable, the graphics are adequate.
  17. Isn't going to blow anybody away with its relatively uninspired, non-strategic gameplay, but its package of solid graphics, sound, and timing puzzles is a passable one that most gamers will spurn, but die-hard franchise fanatics will enjoy.
  18. Linear, repetitive, tedious.
  19. This one's okay, if you just get into the excellent mood, the environmental detail and the strategic puzzle-solving of it all. If you try to get too rogue or off the beaten path, however, you'll end up phasering yourself in the foot.
  20. PC Gamer
    Given the material, Away Team fails to reach its potential - or even come close. [June 2001, p.69]
  21. A potentially good tactical strategy game marred by a lack of inspiration.
  22. More of the same uninspiring gameplay that makes the license unappealing to game developers. Its failure to adhere to simple precedents or develop surprising action involving interesting characters empties yet another promise of a quality title.
User Score

Generally favorable reviews- based on 5 Ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. AndrewJ.
    Feb 5, 2004
    This game isn't brilliant or anything, but I still had fun with it.