- Summary: In Starlight Inception, players explore our star system a hundred years from tomorrow, where World War IV has erupted. And the future is a dangerous place. You are a young space pilot deep in the midst of a giant battle struggling to protect what remains of humanity.
Apr 25, 2014Sorry, in the current state I really can't recommend it.
Honestly, I wanted to, I supported this on Kickstarter for a pretty high amount as ISorry, in the current state I really can't recommend it.
Honestly, I wanted to, I supported this on Kickstarter for a pretty high amount as I love the genre, however, the execution simply leaves too much to be desired.
There is no such thing as a manual that even explains the most basic functions or displays.
The tutorial is bad and doesn't help much either. All menus are confusing and *extremely* clunky.
Total facepalms during the first few hours of gameplay: the bloody keys for rolling left and rolling right are interchanged and there is no way to reassign them; Missiles target acquisition either doesn't work or there's something about it that the tutorial or menus aren't telling me.
Moving around the carrier is ship is a nice idea, but so poorly done (the controls, ouch, the controls!) and pointless (there's nothing interactive as far as I've seen) it looks like there's something planned and never implemented here.
Mission design on some missions is extremely poor (waypoints keep pointing you through solid objects, pathfinding is extremely hard, waypoint triggers are like a built-in exploit) and unfair in some, when for instance a required, completely arbitrary waypoint, you need to reach, triggers enemies, that you are then too far away from to stop from destroying your mission goal in time. Just one example. Silly, pointless, frustrating.
The space combat itself is not very fun, you can play entire missions without ever seeing an enemy ship, as the enemies basically become large enough to see at 100 meters distance. That might be realistic, but it kills all dogfight feeling when you shoot almost exclusively at the center of a targeting rectangle.
Targeting itself is absolutely terrible and clunky (as are most controls), as there's no way to target the nearest enemy, the nearest friendly, the nearest mission objective or your nearest attacker - as has been pretty much standard in such games 15 years ago. No, here you have to click through 37 enemies, while an unseen missile turrets keeps pounding you...
Joystick support is terrible, i found no way to reasonably use my Saitek X52, but that's just a minor thing as mouse control is totally superior anyway. makes targeting so easy, it sometimes feels like a cheat in fact.
I'll shelve this for now and wait for a patch or three, and may give it another go then.
As it's now, extremely disappointing.… Expand
Aug 10, 2014I supported this on Kickstarter as I was sold on the story and the enthusiasm of the team behind it. I have given this game multiple triesI supported this on Kickstarter as I was sold on the story and the enthusiasm of the team behind it. I have given this game multiple tries with each iteration and each time, I am massively underwhelmed and more critically, frustrated at the clunky movement, the uninteresting gameplay and, well, I didn't get much further than that.… Expand
Aug 25, 2014Don't waste your money on this garbage. I made that mistake when this game was in early access, and frankly, I don't think this game comesDon't waste your money on this garbage. I made that mistake when this game was in early access, and frankly, I don't think this game comes anywhere close to full release standards, its more like alpha stage at best. Everything from the graphics and audio, to controls and HUD, is just awful.… Expand
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