Generally favorable reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 8 out of 11
  2. Negative: 0 out of 11
  1. Dec 5, 2013
    There’s a lot of good mining in the depths of SteamWorld Dig, and it stays fun from the basic beginnings to its chaotic ending. It’s not a bad little journey for a steambot that didn’t have a pickaxe to call his own when he showed up in town.
User Score

Mixed or average reviews- based on 50 Ratings

User score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. Dec 8, 2013
    We've had a renaissance of amazing platformers in recent years: Spelunky, Terraria, Braid, Cave Story, and so on. Steamworld: Dig is nowhere near these games. While it borrows mechanics from many other platformers, the whole is far less than the sum of its parts. The game is cluttered with unnecessary abilities, a very repetitive environment (it's just one big mineshaft...), and frustrating inconsistent mechanics (TNT barrels!) As if the digging didn't feel repetitive enough, the game limits your supply of "light", a resource that serves no other purpose than to make you walk all the way back to town periodically.

    It's really unfair to compare this to the pantheon of top-notch platformers, as so many reviewers have. It's nowhere near that level. It's a passable game on its own, but man, there's way better games out there. If you're looking to waste a few hours, you could do worse than Steamworld: Dig. But you could do a lot better, too.
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  2. Dec 9, 2013
    Great game! My first playthrough lasted for over 7 hours and I loved it all the way through. There's a real feel of progression in this game as you start just under the surface with a simple mining pick and end up way down with some cool abilities.

    While the game remains challenging all the way through, I would have appreciated some hard boss encounters.
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  3. Jan 23, 2014
    I enjoyed this game, honestly, but 10$ for 3 hours ! And most of these 3 hours are really repetitive. Yeah, you unlock many different upgrades, but the game design is always the same, dig dig dig, find 3 different challenge rooms in the level, plus some optional extra challenge rooms, and go to the next level.
    This game will get maybe an 8 if it was at least 5/6 hours long, but 3 hours is really too short. Starting a game and finishing it in one try is not good enough for me, mostly when mechanics are that repetitive.
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