Metascore
76 out of 100

Generally favorable reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 5 out of 7
  2. Negative: 0 out of 7
  1. May 1, 2012
    86
    The best-yet marriage of third-person gunning and MOBA spellcasting.
  2. Jun 25, 2012
    85
    In a nutshell, Uber Entertainment clearly figured out what their first game needed and they brought it. The shortcomings from the first game have been dealt with, and even now they're still piling on constant updates with a Valve-like intensity. With a very dedicated and growing community of players, Super Monday Night Combat has blossomed into a legitimate heavyweight among its peers.
  3. May 8, 2012
    85
    The game is really fun with some buddies that want to play the game strategically against another team with the same skill level. If you're into third person shooters or MOBA style games with a twist, you should really check this game out. You have nothing to lose. It's free, and fun.
  4. May 4, 2012
    78
    Super Monday Night Combat is a peculiar and colored freemium that melts third person shooter and DotA mechanics. The result is entertaining and interesting but far from perfect.
  5. Jun 13, 2012
    75
    Grumbles about the frustrating matchmaker aside, Super Monday Night Combat is a free-to-play game that would have been a perfectly legitimate retail release with a few more maps and available Pros.
  6. May 14, 2012
    65
    Super Monday Night Combat feels like a toned down Monday Night Combat. It's free but in-game items are really expensive and gameplay is monotous and boring. Simply put: don't waste your time here.
  7. 60
    Catchy multiplayer action with tactical elements is free to play but suffers from a few launch-related problems. Once those are solved Super MNC will be a straight hit. [Sept 2012]
User Score

Mixed or average reviews- based on 103 Ratings

User score distribution:
  1. Positive: 27 out of 51
  2. Negative: 15 out of 51
  1. Alright. Imagine the original MNC: A nice, casual blend of third person shooting and tower defense mechanics. Now imagine they lowered the amount of damage you do, increased the health of everything, and made turret positioning and upgrading preset. No tower defense for us. So, do you like shooting at predictable, slow moving targets with an endless rain of no damage "bullets"? I'm proud of you. But wait, there are more characters to play as! Too bad you have to unlock them with thousands of in-game coins. How many coins do you get per game? Very little. If that doesn't suit you, just spend real money on the classes (no thanks). Want to customize your favorite character with a skin? $20.00 please. The announcers just aren't as well written, spewing generic loading screen tips instead of clever jokes. Trying this game for yourself may be a smart idea, I might be a minority here. It's "Free", so all you have to waste is your time. Full Review »
  2. 8
    First off, do not get this game if you expect MNC 2. SMNC has little to do with the original game in how it runs as there is significantly more focus on the MOBA/DOTA element. Basic gameplay for all the maps available if that you push your lanes (either left or right) that have bots spawning on them. These bots are used to strip the shield off turrets (allowing you to damage them), and for knocking down the moneyball (so you can damage it). These bots spawn at fixed intervals or you can pay to spawn in some right away. The game also tweaks the annihilator, a button in the middle of the map that can be activated every 5 minutes to destroy all of the enemy bots on the map (obviously giving your team significantly greater pushing power).

    There are no tutorials yet, though they are in the making. And at the moment the game's matchmaking system is a little rough at times. Overall though the game is not overly difficult to get into, as there are plenty of the veteran beta players who are willing to help if a newbie actually attempts to learn.

    The game is free to play, and it does not allow you to buy power. With the in game currency you can buy pro's (player characters), endorsements (passive stat changes), and products (passive abilities). You get roughly 100 CC (combat credits) for a win, and the most expensive champs are 9000 though most are cheaper. You can also pay actual money for pro's, outfits, taunts, or weapon skins. Pro's are priced based on their difficulty, allowing new players to pick up the easier to understand characters faster while reserving the more complex champs for later down the line.

    And intersting take on the Free to Play formula is that every game you play you have a chance to win anything that can be bought (aside from the Pro's). You will get one prize generally every three games or so, though you do not get a prize if you leave a match. Giving players incentives for sticking through matches, and giving new players a chance to get some high tier endorsements before they can afford them.
    Full Review »
  3. One of my favorite games now. It's brand new and does need some development time but that is the nature of a new MOBA.

    That actual game play
    is incredibly fun but the learning curve is steep. I highly recommend trying out SMNC for yourself. It is free to play after all. Full Review »