Generally favorable reviews - based on 54 Critics What's this?

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Mixed or average reviews- based on 783 Ratings

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  • Summary: Experience brutal battles on a massive scale! In Supreme Commander 2, players wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie? [Square Enix] Expand
Score distribution:
  1. Positive: 37 out of 54
  2. Negative: 1 out of 54
  1. Challenging, refined and exciting, this is the new RTS benchmark. Just don't expect to tank rush your way through it. [Apr 2010, p.90]
  2. Supreme Commander 2 is the result of how, through prudent choices it's possible to convert a title suited almost exclusively to a niche of fans of the genre into a game for everyone. With the recent release of strategic games such as Napoleon: Total War and the imminent arrival of Starcraft II and Command & Conquer 4, all the fans of strategy games have something to have fun with and we are confident that the new creation from Chris Taylor can succeed in carve out its space, thanks to this new dynamic and intuitive formula .
  3. Supreme Commander 2 is more accessible than the original game, that’s good for those new to the series but veterans might be a bit disappointed. The scale however, manages to impress and in the end that’s what it is all about in a RTS.
  4. 80
    SC2 improves upon its predecessor by taking the franchise formula and upgrading it in a very tangible way.
  5. Supreme Commander 2 is the best game GPG has released in the last couple of years, but for us fans of Chris Taylor's best releases, it's just not quite enough.
  6. It's fun, addictive, accessible and easy to play, ideal for players less knowledgeable, but also good enough for the real-time strategy veterans.
  7. All of this is not to say that Supreme Commander 2 is an awful game. But the things that have changed simply won’t win over new fans; if you didn’t like Supreme Commander, then you won’t like Supreme Commander 2.

See all 54 Critic Reviews

Score distribution:
  1. Positive: 45 out of 100
  2. Negative: 45 out of 100
  1. Jan 5, 2011
    I am mid 30's, married with 2 kids, I don't have near the time to game that I used to, so when I find a game I like, it usually lasts me a year or 2. (Supcom & Supcom:FA lasted me 4-5 years). I bought this game shortly after it came out. I was a big fan of TA, Supcom, & Supcom:FA before it.

    What made Supcom (Supreme Commander) one of the few games that I've played over the last 3-4 years is that I could jump into the que for 1v1 without having to arrange my schedule to meet up with friends etc. (It was also a great game and improved on Total Annihilation)

    After I bought Supreme Commander 2, I played it once or twice but it was different than Supcom:FA and there was no skirmish ladder when it was released. Therefore it was a lot more work to get into games. So, I went back to playing Supcom:FA. However, one of the last Supcom:FA 1v1's that I played, the guy I kept getting matched up wtih complained that Supcom:FA didn't have as diverse strategy as Supcom 2.

    This stuck in my head for a number of months until I decided to give Supcom 2 another chance. First of all, the 1v1 ladder has been initialized although it has been simplified somewhat. The main thing is that it allows relatively quick matchups for games. Second of all, (and most importantly), I have been pleasantly surprised to find that it actually does have more diverse strategy than Supcom & Supcom:FA and this is a good thing! Supcom and Supcom:FA give more weight to unit spamming and aggressive tactics. I'm not a unit spammer by nature and one of my main frustrations with Supcom/FA was losing on small maps to players who were simply more aggressive with unit spamming and/or always used a race that was suited to small map unit spamming.

    I started playing Supreme Commander 2 in earnest last weekend. Nobody can deny that there are less units and the game does not have the depth that Supreme Commander / FA had. However, I think I would have a hard time going back to FA now that I have been playing Supcom 2 for a week. I can't speak for it when it first came out, but at this point in time, it may be the best multiplayer rts out there. I never would have believed that simpler is better in RTS games, but in this case it is. Somehow the developers have managed to shed dead weight fromt he first Supcom. Games feel faster. There is more back and forth in a game. Some games in Supcom were back and forth, but a lot end up with one player steamrolling the other and once it starts to happen, there is little that can be done stop it. In this game, there is more variety of ways to win.

    For example, I just played a game, where I lost everything but my commander. I ended up losing, but I have my opponent a good run for his money and managed to last about an hour after I had lost everything. That would never have happened in Supcom or Supcom:FA!

    I can't speak for the single player part of this game. I haven't played any. I only ever played a handful of missions for supcom and supcomFA over 5 years. If you want to know about that, you'll have to ask someone else.
  2. Jun 9, 2014
    I've been playing this game for a year now and i still am not bored of it, it like hmmm will my nuke hit there base or be blasted out of the sky or is there a army of planes hiding in that area i can't see always makes me want to play again Expand
  3. Feb 24, 2013
    other than the campaign, I honestly think this is the best strategy 'futuristic' game besides XCOM, and the multiplayer is great!
  4. KoshN
    Mar 2, 2010
    Disappointing, take all that was awesome about SupCom and delete it. It may speed up the system, but the U.I. is TA Level, especially after SupCom and then F.A. give me flip out panels, the ability to zoom in so far I can almost see the dudes in the buildings. I could forgive if the map was the whole world, as I was expecting after the initial SupCom hype. But I'm a Fan Boy, so Yeah, I have Pre-Ordered and sit, awaiting the unlock. Dammit. Expand
  5. eds
    Mar 3, 2010
    Was looking forward to a great PC RTS, but got one that seems overly simplified for either non strategy vets and/or consoles. Extremely limited number of units and base defenses make no sense for a game series that prided itself on an interesting variety of weapons choices. New economy requires the presence of the resources in order to even queue up units and structures. This actually creates more production micromanagement issues as factories pause and builder units cannot be tasked with building out a whole base at one time. I found myself constantly having to deal with stalled engineers in the middle of a hole in my defenses or a screen of fighters that has dwindled down to nothing from a paused factory. This means less time thinking strategically about combat! Smaller map size and lower unit cap removes that epic feel of the first two games. The relative lack of defensive power also renders many of the experimental units less useful as a tool to wreak havoc among your enemies and a reason for them to focus significant firepower to stop them. This trend to dumb down content to please a broader audience/more markets is something we have seen all too often: Deus Ex I => II, F.E.A.R. (first trilogy) => F.E.A.R. II, and much of the missing character development options and story in games like Mass Effect 2. Broadcast media seems to slowly be learning their lesson as more creative, interesting and "no apologies" programming does well on cable channels while the networks struggle to keep a shrinking audience with fare designed to draw the most eyeballs in the shortest time. Rarely are shows that are even slightly outside the box given the chance to develop their characters and grow an audience. The game publishing industry should take a hint and give players who are sticking to their PCs an interesting, and creative experience that stimulates more than the adrenaline gland and actually makes us use our brain. Leave the rest to the consoles. Expand
  6. BobE
    Mar 2, 2010
    This is very disappointing. They could have done so much more. It's a few innovations on top of a stripped down version of Supreme Commander. It looks okay, but I feel it's not as impressive as the Original. This sequel takes the 100+ units from the first game a reduces it to about 12. They took the 3 Tech tiers and reduced it to 2 (Standard or Advanced). There is no more formation, ability to control which way your unit point or any of that tactical type stuff in this game. The 4th faction from the expansion is gone. There are few differences between the remaining 3 factions. This is a Supreme Disappointment. It should have been a unique game, not affiliated with Supreme Commander. Reminds me of when they took base building out of Dawn of War. Expand
  7. Jul 10, 2011
    It´s a console-port and that pretty much tells you every thing you need to know.
    To fit the brainless masses it´s
    dummed down and all the features that made SC 1 great are gone.
    And to fit the game on the outdated consoles it´s uglier and smaller than the original.
    It was at the top of my list of games to buy, luckily I tried the demo so I didnt waste 70 dollars on this piece of ****

See all 100 User Reviews