• Publisher: THQ
  • Release Date: Nov 6, 2007
  • Summary: Supreme Commander: Forged Alliance is the next chapter in the critically acclaimed Supreme Commander franchise. The game continues the epic story following the Infinite War, featuring an all-new single-player campaign, a new faction and a myriad of innovative multiplayer features. More than one hundred new units will give players access to cutting-edge strategic options, including fully realized navies, orbital weaponry and advanced counter intelligence technologies. [THQ] Expand
Score distribution:
  1. Positive: 31 out of 35
  2. Negative: 0 out of 35
  1. I did have a working knowledge from having played the original, but I needed more than just a refresher. Fans of the series are definitely going to get more than they bargained for with this expansion pack.
  2. For SupCom owners, Forged Alliance is a must-have expansion. [Holiday 2007, p.70]
  3. If you were a fan of Supreme Commander, you've probably already purchased this expansion and will surely be pleased with it. For everyone else, check out the original first or nothing at all; this is not the beginner's RTS game you're looking for.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 23 out of 25
  2. Negative: 1 out of 25
  1. Supreme Commander is supreme real time strategy game. One of the best RTS games ever created. More than worthy successor of Total Annihilation. With this expansion Forged Alliance,they only further improved the original game. So many units, strategies , tactics, buildings, advance economy, land,air and naval warfare. One word sums it up, epic. Expand
    • 5 of 5 users said yes
  2. A rather sad expansion to a great RTS. FA is to Homeworld 2 as Supreme commander is to the original Homeworld, in that you will spend most of your game time repelling invasions and rebuilding, and not actually playing the bloody game. Only until you build experimentals do you actually stand a chance at pushing forward... and at this point, the campaign missions are over in a hurry. Speaking of experimentals, there is not one mission where you don't fight an experimental, or have to repel an experimentals early in the game. Resource management is just as stupid to manage in FA as it was in SupCom; however, it is even more so in FA as the enemy loves to rush, and without adequate resources in the first place, you will be unable to defend yourself. Being able to choose a campaign and go through that faction's unique story and struggle has disappeared in favor of a single, similar story (and missions for all three factions) with the option to be different factions during said mission. The only difference in these missions might be one objective. The Dev's have unlocked the tech tree for you (no progressing as you complete the campaign anymore) and have given free rein on how the player approaches the mission. But given the amount of rushing that the A.I. does, the only choice is to spam units of your own, turtle, or build experimentals. Tactics have gone the way of the Dodo, and brute force has taken it's place. In regards to the story, it's worse than the original. Unlike the original, battle plans on how to defeat the enemy are not discussed; it's just "go here, turtle up, steamroll the enemy, and gate off planet". Other story elements are weak and predictable and don't convey much of a story, let alone a unique FA universe. Just "oh no! we're losing! hold the line!" like many other sci-fi stories that have come before FA. The A.I. is horrible, often targeting the same three defenses over and over again. Often, it will take 20 failed raids before the A.I. realizes the strategy isn't working, and will spam new units against another section of defenses until it slowly realizes once again that said strategy isn't working. Because the A.I. is too stupid to target wall sections, all one has to do is build a wall surrounding your base and laugh as they sit there like hungry puppies at a door. Once tech 2 turrets are up, you can snipe said puppies. And don't get me started on performance. The damn game requires modifications to run properly on multi-core systems; otherwise you get massive slow down. Modifications help to alleviate this problem and turn an average game into a good one; however, i must judge the game on what the Dev's did, and not what modders can do. Expand
    • 0 of 9 users said yes
  3. 3
    An interesting attempt to rebalance the great original game in this expansion pack ultimately killed it - Forged alliance multiplayer features tech 1 (out of 4 tech levels), and nothing else. Game ruined by a crying community. Real shame. Expand
    • 0 of 5 users said yes

See all 25 User Reviews