- Summary: Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
Jan 20, 2014Banner Saga is a fascinating trip to Norse mythology. Half leg deep in snow, you will enjoy your wars, dilemmas and also emotions, all in its graceful audiovisuals. Several of its flaws and ambiguities are not worth mentioning. You should not miss this visual novel.
Feb 5, 2014With an inspiring art direction, a relentless but interesting game design and a good combat system, The Banner Saga only suffers from a lack of variety in its fighting scenarios and its slow caravan sequences. This solid Kickstarter game shows its pedigree but some players might not get charmed by its particular setting.
Jan 14, 2014The Banner Saga is such an incredible tactic game. It´s by far the best game i have backed on Kickstarter. It a must have if you like tacticThe Banner Saga is such an incredible tactic game. It´s by far the best game i have backed on Kickstarter. It a must have if you like tactic combat game. And it´s a real choose - consequence game (not like TWD)… Collapse
Jan 27, 2014pro:
+ beautiful art and music
+ well-designed combat system + your choices DO have consequences + immersive story + not post-apocalypse,pro:
+ beautiful art and music
+ well-designed combat system
+ your choices DO have consequences
+ immersive story
+ not post-apocalypse, but the beginning of the end
- lack of voice acting
- very hardcore (some might consider it a pro)… Expand
Jan 16, 2014I enjoyed the game quite a bit. To start off one playthough takes about 10 hours.
Since the game is fairly different than most games on theI enjoyed the game quite a bit. To start off one playthough takes about 10 hours.
Since the game is fairly different than most games on the whole, I figured it'd be easier to point out the similarities it may have with some established games. The game's a little bit like:
Fire Emblem - grid based combat, but individual unit turn-based with a strength as hp mechanic and armor -- you can try out The Banner Saga: Factions, the corresponding free multiplayer game to try the combat,
Oregon Trail - you travel along a fairly linear path making decisions as you go with a caravan nonetheless,
Dragon Age - unlike Fire Emblem series where if you lose a character in combat, you lose him/her in the campaign, in TBS you can only lose characters through decisions you make out of combat -- falling in combat will only injure a unit for the next fight, unless you rest at camp or have enough time pass to heal the injuries,
King of Dragon Pass - the decision system is similar and you will be given chances to wage war, however you only control the army by choosing one command, such as Charge, Formation, Defend, etc. which then prompts a regular combat scenario,
The campaign affects combat in several main ways. Probably most importantly, it affects who you will be able to play as in combat and which encounters will be combat encounters or bypassed through resolution or avoidance. You can add new characters to your party or even accidentally, or purposefully, kill off members of your team.
Next, your caravan morale affects how much willpower your team has starting the match. Willpower allows characters to use their special abilities, deal extra armor break or damage, and to move further in a single turn. If your caravan morale is low, your team will start fights with less than normal willpower, but if they start with high morale, they will receive bonus morale.
Lastly, from making some decisions, you can gain renown (the currency used to level up units and to buy equipment and supplies -- supplies are used to feed your whole caravan and maintain morale).
If you are not familiar with The Banner Saga's combat, I could see it being a fairly difficult game, as common strategic thought is to kill off units rather than leave them maimed and on the board. With TBS's turn-based system, one character takes a turn then control passes to the opponent to move one character. The order of character movement is established before combat and can be changed only by a few special characters once in combat. Although it might seem odd at first, this system requires much more strategy than just going from one side of the board to the other wiping out all enemy units. Each time you kill off an enemy unit, you are giving the opponent an advantage, slight or large dependent on the difference between both sides' total units.
Personally, I now prefer TBS's combat system over other turn-based strategy games.
As you'll see stated in most any other review, TBS is a gorgeous game. The combat is equally good and quite strategic.
The vast and detailed world map shows the scope of the game's world in the classic Tolkien fashion.
The characters and decisions are very impactful. You can lose or gain key characters (and their equipment) based on your decisions. Some decisions will have immediate results, while others may show up long after you've made them.
The biggest issue I had with the game is that it felt lopsided on the decision system. If you made a series of a few bad decisions, you wound up always struggling to get supplies, and on the flipside, if you make a series of good decisions, you have a fairly easy time. This is because all of the systems seem to compound on eachother. I preferred to be struggling, because it kept the tension of survival prominent.
I enjoyed the overall structure of the story and the many decisions I had to make along the way, however the dialogue sometimes was poorly phrased, such as by using modern colloquial slurs. Some characters would use lore-based expressions, while others frequently sounded like they were from the current era.
This was an odd issue. Some character and city names I did not know how to pronounce, and so I didn't commit many characters and places to memory.
Lastly, you're always moving forward, from point A to point B. Once you leave camp or town you continue back on your journey. Instead of directly choosing your destination, you're sent in the general direction the story tells you to go, able to take detours or backtrack only when an event decision occurs.… Expand
Feb 3, 2014I'm about four hours into the game and I am loving it. The art style is beautiful (and I'm running this on a low end pc), the story is prettyI'm about four hours into the game and I am loving it. The art style is beautiful (and I'm running this on a low end pc), the story is pretty solid, though I find the lore and history of the world more interesting, but that kind of adds to it. This is a very, very well thought out game. I find myself sometimes wanting to go back and do something over because someone may die, or I lose a lot of followers as a result of my actions. My only real complaints are the lack of options in the options menu. I would like to be able to do more than just change the resolution and the audio. My other complaint is the lack of an ability to save whenever I want, thereby forcing me to continue when I have messed something up. Overall amazing game so far.… Expand
Feb 15, 2014Liked the story but even on normal difficulty the dredge were taking huge mechanical **** all over my guys and killing them in 1-2 hitsLiked the story but even on normal difficulty the dredge were taking huge mechanical **** all over my guys and killing them in 1-2 hits constantly. Not sure what I was doing wrong as I am an RPG veteran and skilled player (Silver in LoL and beat Skyrim on medium hard difficulty) so I usually do quite well at this sort of thing.… Expand
Mar 13, 2014The artwork of the game is not only unique but lovely. The problem with the game is the actual game play itself, as far as that is concernedThe artwork of the game is not only unique but lovely. The problem with the game is the actual game play itself, as far as that is concerned it falls on its face pretty hard. Plane, lackluster and quite honestly just bad is how I would describe the game play of this turn based RPG. There is so little to it and managing your units along with your travels almost seem like an afterthought to the artwork, there are also multiple problems with the food and currency system that make it seem not well thought out. The story also ends rather abruptly too. So to recap, the art is good the rest is bad.… Expand