Feb 28, 2014"X-com's style of strategy" my arse. It's nothing but an unnecessary and overcomplicated mess taken after Mass Effect's formula. Instead of having all abilities conveniently conveyed to you via HOTKEYS, WHICH YOU HAVE OVER 20+ OF ON A KEYBOARD, you have to clumsily jump through character to character in order to take use of them and adapt to swapping viewpoints like an indecisive CCTV operator making the entire game scream "CONSOLE PORT" so badly, I cannot even begin to note it all. But what I can note is the painfully apparent rushing of this game. The character (whom is a skinny, malnourished and sleep-deprived 1960's human) pushes up 15+ ton vault doors like they're made out of styrofoam, REPEATEDLY as early as in the first 15 minutes of the game. Just cutscenes, right? Sadly, every other cutscene I've seen so far involving facial viewing has not only a downright wrong lipsynching but the developers also went that extra feet to feed every gamer uninspired dialoge through the "cake" system.
But enough graphical. How are the controls for steering your character besides the moronic order-giving? They're horrible as well sadly. You sprint (shift) to take cover. You sprint (shift) to vault over things. You sprint (shift) to sprint. And only forward. How dare you presume that controls will be suited for an actual keyboard mouse whereas you can hold down sprint with one hand and perhaps press something else than forward as you just bought the game for 50€ to have it on a PERSONAL COMPUTER? But the controls aren't even the worst part though.
The AI is the most rotten piece of this turd. I have lost count on how many times they flop behind you, dying repeatedly from not keeping up without your constant micromanagement (turning it into a put that foot infront of the other chore) just to keep them alive or how they are insanely eager to run into the middle of the battle-field at a moments notice when fighting breaks out. Even guys I have recruited with extra stamina (survival, more hp etc.) flops dead within split seconds of a mission if I don't pause every other second to give them non-braindead advice on where to be, run from grenades and not try to snipe enemies with shotguns and instead aim at the ones that are 2 feet to the left. Combine that with the extremely tedious combat of having to headshot most things 12 times, there's not much more that can be said about this embarassing flop of a title.
Needless to say, this game is a shame and a surprising one at that considering the previous, excellent X-com release that integrated just fine onto a PC from a console even when the launch had a few bugs so I would whole-heartedly recommend everyone to stay away from this game unless you can get it for 10$ or less.… Expand
Feb 23, 2014The problem this game has, it is trying to be all at once. It is trying to be an FPS (well in third person), but the guns feel so vanilla and unrealistic they feel like BB guns. Is is trying to be a tactical game, yet your teammates AI is so bad that it's a lottery whether they do what you want or do something silly to get them killed. It is trying to be an Xcom game it feels as such in the beginning but it lacks base building, researching technologies, basically everything that Xcom games are loved for.
The plot is very poorly written, I expected a cheesy plot but this was far worse than I expected combined with boring cardboard characters. Levels are designed terribly, CoD level of linear gameplay yet far less epic action filling the screen. The best comparison here is probably to Mass Effect series gameplay-wise, with much worse level design but more tactical options (when it works Everything is the world is static, there is no destruction of environment. Enemies are your standard FPS baddies nothing unusual here (ME had it better).
No multiplayer coop even though it would really fit.
Badly designed UI designed for consoles.
If this game was released 5-6 years ago it might stand a chance.
Right now I don't recommend getting it unless it's in a humble bundle or something. Sure there is some fun but overall not much.… Expand
Jan 29, 2014Critics are wrong. It has the most expensive polygons i've ever seen. It is wonderfully voiced. It's gorgeously tactical yet perfectly first ''persony''. Theres even a perk/upgrade system not unlike Mass Effects.
If i made this game i'd have expected better reviews.
I suspect the people reviewing this game were chosen by the editors for their expertise in reviewing tactical games. This game is half tactical ergo the half-hearted reviews.
This game failed to disappoint me and im saddened it took me so long to play it because of my respect for the average metacritic review score. Lesson learned… Expand
Jan 25, 2014A lot of people seem to think this is an attempt to remake X-Com from a third-person viewpoint. It's not, and if you come in thinking that it is, you will be sorely disappointed. Instead, this is an entirely different game, taking place in the X-Com Universe.
The game clearly took inspiration from Mass Effect - the fighting, the dialog choices, even many of the abilities are set up exactly the same. However, it's missing the RPG-elements and side-quests that made Mass Effect so great. It seems like a game made by Mass Effect fans, who didn't quite 'get' what made the game so great. Thus, if you haven't played Mass Effect before, you should be playing that instead: you'll have basically the same experience but 100x better. And if you have played it, you'll probably be disappointed by this poor clone.… Expand
Jan 24, 2014I picked this up on a Steam sale and all I can say is that the critics really got it wrong on this one when it first came out. It plays very much like Brothers in Arms, but with aliens and sic-fi tech. The look and feel of the game is really great, they nailed the early 60's esthetic. The main character is kind of cool, a WW2 vet, turned CIA agent whose seen a lot of **** and no he's got to take on aliens.
I feel kind of bad for the Devs of this game, to me it's obvious they put a ton of effort in here, and got nailed by critics because it happened to have XCOM in the title and didn't strictly stick to formula. But trust me this is a strategy game at it's heart.
The Bureau: XCOM Declassified is the most underrated game of 2013… Expand
Jan 24, 2014Really the hype made me do it buy it . but as i got deeper into this one i felt more and more frustrated about the slobby controls, and many things felt like amateurs built this, started to feel like a port. omg i checked , it was a port . no wonder it unrespects gamers so much. heres cool looking game sold for kids. that will disappoint most of the heavy gamers.
Dec 29, 2013This is XCOD really, nothing to do with XCOM. No way to do any proper tactics, with 10:1 enemy fights, as they overrun you and overpower you at all times. Boss fights is another stupid addition, which makes it like quake, with the exception that you're running out of ammo on every single occasion. Freedom of movement doesn't exist, as there's always only one way in/out and around. Your team is getting shot at all the times, because they have to be standing in order to shoot. There's no stand down order, so they will force you to keep moving them back, otherwise they will get killed quickly. Your healing power is useless, in those situations, as they get shot down again very quickly, and it only regenerates every minute or so. Enemy AI is always pushing forward, and you'll get 6 8 enemies shooting from around you in very short time.
Ammo limit seems the worst choice here, as who wouldn't want to be well stocked when fighting hordes of 10 enemies at every single time, which take minimum 4 headshots to get killed,
Some boss fights are ridiculous, i.e. against some flying crafts, where you have no choice of any heavy weaponry what happened to Heavy MG class, or grenadier? You fight flying crafts with hand guns instead how ridiculous is that! Conversations are boring and meaningless. Running around to find tapes with recordings or notes with general info, is also not needed, as there are no added benefits for doing that.
All in all, game feels like an arcade semi-shooter with Crysis like colors, and loads of BS put into it, which makes it a boring gameplay.… Expand
Dec 28, 2013Another console port. Graphics is fine, the gameplay itself is terrible. Storyline and maps are straightforward. Attempts to copy Mass Effect interaction style failed utterly: the interaction wheel provides no choices affecting the storyline, it's just a set of boring recorded conversations. The combat engine sucks: little ammo, incredibly hard to unstuck your character from a cover (it's critical when you try to avoid a grenade blast or just change your position under heavy flanking fire), checkpoint save system (there is even no quicksaves), your computer-controlled partners are idiots, and so on. On Veteran difficulty, first missions are hard (especially when you fight tougher enemies with bullet weapons), but after you've developed your character and acquired plasma weapons, a combat drone, a silicoid and a mind control ability, combats become too easy and boring. Even shielded mutons are not a real threat anymore. Following the storyline, when you need to select who of your comrades must die, you make this choice indifferently it doesn't affect anything, and this is not ME1 choice where the emotional choice between Kaidan and Ashly was really difficult. In addition, this is NOT X-COM. At least, not that X-COM as in strategic games.
And it's just 15 hours of gameplay.
In short, this is one shooters which I'll never play again. There's only one bright spot: it was a sale, so it cost me just ten bucks. It doesn't cost even a cent more.… Expand
Dec 28, 2013Fantastic game. Just finished it.
This is *NOT* a strategy game, but a spin-off loosely based on the classic X-Com series.
Most close definition would be a squad-based shooter.
This game was tremendous fun to play. The graphics are great. The gameplay was great. I loved the atmosphere, as well as the story.
This game is highly underrated. Don't miss this one!
Dec 16, 2013A third personal shooter strategic like Mass Effect. Which, at the beginning, it's fun, amusing and worth to play; but its lack of tools, develop and some game's limitations makes the gameplay rough after a while. I'll give you a better critic but it seems like the guy of 2K keep doing the same that in XCOM: Enemy Unknown... "I"A, because it is not Intelligent; they (your team mates) rush, leave positions and deform your orders pretty horrible and getting killed in the blink of an eye.
Anyway, it's funny, if you can deal with that or you don't want to play too much... Go ahead and buy it, if not, go with a friend and play a while, just enough to know it… Expand
Dec 14, 2013Quite brilliant story and dialogues here. (10/10) Unfortunately they are stuck in another clunky console port. Even at the supposed correct resolution it is impossible to access some menus on a wide screen monitor. The game suffers from tedious, slow and clunky gameplay. Too plot bound and linear, getting around your base is a royal pain in the rear-end. So while the set pieces, and plot lines, the voice acting and lighting are all FANTASTIC (Bravo) the GAME is terrible. This is a must buy for fans of UFO retro, not as a game but as a cultural artifact. Wait to get it on sale under $10. Play it to enjoy the story because you WILL NOT enjoy it as a 'game'.
Dec 8, 2013I was so excited when i first heard about this game. Then after the release and the first diassapointing reviews i refused to play it. When i finished playing XCOM Enemy Within i needed more so i decided to try it out. And i was suprised! It's an excellent game, state of the art graphics, sound, music. Great XCOM atmoshpere combined with the depressing era of 60's. A very good story explaining the origin of XCOM and the saga in general. Gameplay is basically a more tactical copy of Mass Effect but who cares.It fits pretty nicely.
I enjoyed the game for every minute. Truly listen to your instict when it comes to games. Don't rely on the reviewers only. Terrific game.… Expand
Dec 2, 2013I have bought the game three days ago during a sale on Steam. The only research I did was checking scores here and watching two videos from gameplay. I was fully aware of the turbulent history of this game and that it is a nearly a miracle it was released at all. Given all this I must say I was pleasantly surprised.
The game mostly resembles Mass Effect in a different universe but with very similar mechanics. So it is a TPS where you command two other squadmates fulfilling main and optional missions using one base of operations. And instead of figting across the galaxy, you are fighting aliens invading Earth in the year 1962.
The story itself is a typical science fiction alien invasion one using parts of the Xcom universe. So everyone familiar with Xcom will knwo what a Sectoid or Muton is. Between missions you can wander around your main base talking to people and making some optional missions for your colleagues. Talking about colleagues, the game has many interesting NPC like a german main scientist. Also during your wandering around you will encounter some funny dialogues and moments. All in all the base looks much more alive than the Normandy in ME.
And now to some negative parts. The main problem I am encountering is the AI of your squadmates. If you give them orders contantly, it not so bad. But if you leave them alone a little longer, they will make really stupid things. They really love to running from enemy grenades right in fron of enemy guns. They also seems incapable if using their special abilities by themselves so you must tell them all the time. The second problem is the length of the game. It took me 14 hours. It is not that short, however I would expect something about 20 hours. Other than that, I am really satisfied with the game. It has qute a good graphics using the Unreal 3 engine and even a DX11 support (which I have not tried eventhough I have a DX11 card).… Expand
Nov 17, 2013The first impression the game made was really good. The plot and the gameplay seemed interesting. But after some time this impression was ruined. It's just really boring to play this game. It's really repetitive and dull. And the worst part is kilometres you went in your secret base, just to launch another boring mission.
Nov 6, 2013This game isn't really X-com. It just doesn't fit the style, and the controls are just plain bad. It's half-finished and put together in a hurry. Remember the game just called XCOM? Well, it was first person shooter made by 2K and was scrapped and changed into this. The game is way to short for the heavy price tag of $80USD. I think everyone here wants classic Turn-Based Strategy back.
Nov 1, 2013Although mostly a generic thirdperson shooter, it adds some nice spice to the gameplay by having a strategic mode that allows you to command your squadmates. When you're in strategic mode, the gameplay is either paused or drastically slowed down, much like typical XCOM games. While in this mode you can command your squadmates to move about the map, set up flanking positions, and use multiple abilities that synergize very well with your own.
For example, your commander can use a telekinesis ability that lifts the enemy in the air, pulling them out of cover, then you can order a Sniper squadmate to snipe them out of the air. It's very satisfying and very fun.
Despite that, the game doesn't feel very loyal to the XCOM franchise. It has some nice things here and there and make you think, "Oh, this is from XCOM" but at the same time it lacks a lot of polish in other areas. The game feels as though it might have been a bit rushed to release. In my opinion this is worth checking out on a sale, you might have a bit of fun.… Expand
Oct 30, 2013Well the gameplay is amazing and it's the very main interest in that game. It's speed, hard and you pay your errors cash.
The main cons are the franchise and the story telling. This game is between two worlds: Action/aventure and RPG. I wish they had make a clearer choice. FOr now we feel stuck between fake freedom and a clumsy rithm. Second, the franchise. All the x-com fans must be pissed of. I understand that. Forget about the franchise and the game is even better.… Expand
Oct 26, 2013An enjoyable mix of 3rd person shooter and alternate history. Just like Resistance Fall of Man wrapped in the mystery of the world of X-Com.
Combat takes a little bit to get used to if you've played other x-com games or other similar 3rd person squad games like KOTOR as there is no actual pause, time is just slowed down rather than stopped so you have to be careful where your characters before issuing commands during combat as you coiuld be killed by shots or grenades… Expand
Oct 21, 2013My first review on Metacritic, but I just had to comment on this game as I find its score a bit unfair. The Bureau is not a perfect game, but the score of 6.4 is very unfair to it.
Had they NOT used the name XCOM then I think the score would be even higher, but fans of XCOM got angry because it is a different kind of game then the original et al. BUT BUT BUT you guys need to embrace ideas like this, as they try something new with a beautiful franscise.
We fans should embrace these attempts and allow games like this to develop and not slate and destroy them just because "it is not XCOM boohoo".
The Bureau is a fresh take and copies the Mass Effect combat system in many ways and IMPROVING it greatly. The combat system is actually unique and I personally don't know ANY game that is so good in its team AI tactics and gameplay. You have alot of choices and it would be nice if more games had these ideas.
The graphics are actually really pretty and the world is interesting. Yes it is linear. Yes it has hidden walls. These things are a negative, but the idea of what they tried should be embraced.
The story is amazing. Some may disagree, but I find myself enjoying the strange atmosphere and the alien base mission was just.....good. The main missions are good. Good. Good is enough. In the older XCOM games the story was....basic. Even in the newest version the story wasn't that great. IN the Bureau they try and flesh it out more and it is a nice attempt
I will stop here and conclude that this game is worth a go for 20 euros (on kinguin). It has so much potential and I think a sequel or a spin off of these ideas would be fantastic if they took this game and made it better, cutting out all the flaws. This is a gold mine for fresh ideas and it deserves at least some minor praise for attempting something new.… Expand
Oct 19, 2013Boring, unlogically created plot, boring main hero, boring missions. Boring, boring, boring, boring. And ending is also boring... I am really sad I've preordered this nonsense.
The only thing I relly liked fighting/leveling system, but this game is really mediocre and I am pretty not sure I will replay it soon enough...
Oct 17, 2013On paper this sounds like a winner. A game with a mechanism like Mass Effect with strong ties to the XCOM franchise but set in a stylized 50s. Shame its a massive bag of crap then, eh? That is, of course unless being trapped in constant revive loops sounds great. In fact there's more loops in here than the whole of the Venetian Snares backcatalogue, except of course that's actually good, whereas this is like having your eyes fried in urine and then having to drink the resulting soup.… Expand
Oct 10, 2013This game is underrated.
The characters are actually not bad, the story is good, the art desing and graphics are nice and the combat system is decent.
The game is not a masterpiece and certainly its kind of a mass effect wannabe with the overall control and combat of the game... but that doesn't make it a bad game, it just lacks a bit of identity when it comes to that.
Oct 9, 2013The Major issue most people have had with Xcom Declassified is that, in short, it was not Xcom. The developers attempted to create a different game set in a universe similar, but not the same as, the universe XCOM and its predecessor, UFO resided in. They then took this altered reality and said "we're going to try something different" and made The Bureau into a 3PS. In short, if you're looking for an expansion to XCOM Enemy Unknown, you're barking up the wrong tree.
So, how does this 3PS differ from other 3PS?
Well first of all, you're not alone in your fight. While you are a badass, if you run in guns blazing alone, you will get yourself killed. For this reason, the game gives you a pair of sidekicks that accompany you on missions (the characters themselves are unimportant) these two can do any range of jobs from pissing off giant alien quadrupeds so you can shoot them in their rear, to deploying laser cannons to cover your advance or do massive amounts of damage in a single shot.
Secondly, the game penalises you heavily if you aren't in cover. IT utilises a similar cover system to XCOM EU with a half and full cover, with damage being reduced based on where you stand. Also like XCOM EU, if an enemy is in a position where your cover is useless against him, he flanks you, that is, he will do a lot more damage as you aren't expecting the hit. These combined features make The Bureau one of the most cover-intensive modern games, and makes a good position the difference between life and death.
A good position is not everything, however, as your opponent's AI, a stunningly complex and intelligent system on heavier difficulties, is always on the move, always changing position and trying to get into places from which the most damage can be done. For this reason, constant movement, literal island hopping is needed to ensure the safety of your team. There is never a single map where you can't gain an advantage as the fight progresses, and there is not a map where you can be safe in any one place for long.
To top off a gripping, battlefield motivated gameplay, the game contains a novel plotline that you can truly get into, and offers many interesting plot twists. This along with adequate voice acting and enjoyable graphics makes for an inspired, if not what you expected game.
Voice acting and graphics: 6/10… Expand
Oct 2, 2013Great game, great story (with a twist). Wish there was more to the side missions where you send some agents to do them besides getting a (mostly) useless backpack (plenty of those in the game). I have to say I enjoyed it a lot. I wish there was more variety in weapons and upgrades and the fact your agents can only get up to lv5.
Sep 28, 2013The Bureau is a bad game. The levels are extremely linear, the controls are clunky, and the AI is subpar. The game has an interesting premise but is littered with an absurd amount of small mistakes which make the game unenjoyable. The story is hit and miss, with many cliches and plot holes but takes full advantage of being an XCOM game. This game isn't worth your time unless you're a big fan of the series.… Expand
Sep 28, 2013I enjoy the XCOM universe enough to despise this game. This is a team-based shooter, without an ounce of the strategy gameplay that I look forward to. The AI for your team mates and for the enemies is weak: you will have to constantly tell them what to do, while doing most of the killing yourself. You never get the feeling that time is not on your side...
Sep 27, 2013Being new to the XCOM series (Very unsure whether UFO series count in any way), I'm not confined within the box to what a "XCOM game" should be like. Yes, this game is buggy, the graphics are not top notch, the combat control is not that linear and yes there are gaps in the storyline/dialog/logic.
Despite all these flaws, the atmosphere it creates and the ambition to combine the turn base tactical roots with FPS is VERY new and enjoyable.
Just didn't think this game should be rated as low as it is now despite needing some refinements with some patches. For me, at least 7.5 without patches, and maybe 8.5 if all technical problems are smoothed out.… Expand
Sep 26, 2013The gameplay in a nut-shell:
-The stage starts, there are some introduction but nothing so special.
-Move to the first stage.
-Kill some or all enemies, and yes, it is one of those games that sometimes you are deadlock until you kill all enemies (such Painkiller).
-Move to the next stage, rinse and repeat.
Sep 21, 2013the worst game i have ever pre-ordered (i have over 300 on my steam library and have been gaming for A LONG time) what to say it runs with terrible fps drops (on a top of the range pc) the gameplay is old enough to be in the mid 2005 budget games, the gaphics can be somewhat okay but they didnt take the 40's look to heart. also the controls are clunky, the movement system is terrible and after 4 hours of trying to like this game i cant find one thing i enjoy in this sad state of a money grab (towards xcom fans). to date the worst game i have ever pre-ordered (and possibly that i own)… Expand
Sep 18, 2013The Bureau was a good try at something that should have never been attempted. I'll admit as far as rebooting old games goes, this wins any day against Syndicate. The Good: -Clint Eastwood like protagonist. -Fedora's. -Story is okay. The Bad: -Not that great of AI -Bugs -No Research and Development -No Control of base construction -Makes you wish you were playing Mass Effect
-It's time to say goodnight to the Mass Effect (Unreal) Engine… Expand
Sep 12, 2013It is really good tpp game. For every Xcom fans. Gameplay is enjoyable. Plot quite surprising at the end. Mix of 60 's and traditional Xcom is eatable. If You had good time with ME (especially 2 and 3) You will like this game also. It is not so long though, but worth of playing.
Sep 10, 2013I wanted to give this 4, but not a "red" review. 4 should be amber...but 4 is all it's worth really.
Ok the game is alright. The first couple of hours it seems like their is more depth, but that peters out pretty quickly to "not a lot". Gameplay is ok when you are on foot, and shallow when tactical (even more shallow than Firaxes..which itself was a helluva lot more shallow than the original games). So yes like all games made now, it's dumbed down for idiots. But in an idiot modd I sort of enjoyed it...just… Expand
Sep 9, 2013This game is terrible, it leaches off the name of XCOM, it could be named the bureau: aliens invade. But no, the devs wanted to make money off of xcom and their fans. It's a untactical, 3PS which is so dumb, even a six year old could complete it without breaking a sweat.
Sep 7, 2013I admit, I was expecting a first person version of XCOM: Enemy Unknown, one of the best games I've ever played. This game was not that. At first, I almost stopped playing because this game felt way more first person shooter than tactical. It could be because the battle never slows down enough for you to think out your decisions, or because the beginning battles are in such small rooms/areas, or because the battles barely lasted long enough to actually flank anybody, or because if you actually did try to flank somebody, you'd die on your way there. Additionally, none of the powers you start with are very tactical at all. At any rate, it didn't feel like I had much control over the battlefield. However, the story, characters, graphics, and voice acting were good enough to keep me trudging through. Eventually, though, the powers started getting better, the battles started getting larger scale, and it started to feel like what I ordered my team to do mattered a *little* more. Toward the end, you can still win a battle without leaving your starting spot, but at least it feels a little more like Mass Effect 1, now. And I'm enjoying myself.
I think the reason this game is getting such bad reviews is because of 1) the expectation of it to be similar to XCOM: Enemy Unknown and 2) for whatever reason, the beginning is pretty weak. But it does get better and the graphics, story, acting, etc. are great. I'd classify it as a slightly weaker copy of Mass Effect 1.
I also think the one thing they could have done to improve this game *tremendously* would be to actually pause the battle when you bring up your command screen, rather than just slowing it down. Just slowing it down makes things rushed and chaotic. You care less about making the "right" decisions and tend to just spray and pray, instead. You also have absolutely no time to "scan" the battlefield as you were meant to (it's a power) because if you actually spent time doing that, it would remove the small window of time you have to flank an enemy before they die.… Expand
Sep 7, 2013I liked it! Very similar to the films from the old days. The game has an atmosphere that is now rare. But shuternyh part of me seemed incomplete, shooting is not happy, but tactically it feels comfortable with. Overall impressions write if passing game, and while it's pretty good.
P.S. Finally there is a Russian voice, and I already forgot what it is, let it not a strong quality, but I do not care so pleasant.… Expand
Sep 6, 2013Hey, guys, you say that the game is very different from the series XCOM, but I can tell you that we should not be so conservative in this world is changing, and if you leave the same series of games, it all quickly get bored. But what about the game, the game I very much liked the first held on the second, then the third and last. All the complexity of the game is revealed at the last level of complexity. This difficulty I have not seen in any game. In general, ten points an excellent game.… Expand
Sep 2, 2013This is one of the worst games I have played this year and it all comes down to one thing: Controls. I pre-ordered this game on steam seeing the XCOM name and how they were going to make a strategic shooter that has had some great entries in its genre in the past (ie Republic Commando). The Bureau has a downright lazy control system that is more likely to get you killed. Pressing space may be fine, but since its a 10% real time speed strategic mode you MUST nail the control scheme or your squad will be slaughtered... something 2K Games failed to do. Issuing commands are only taken as vague suggestions by the engines, your squad constantly goes to illogical cover only to be shot up. So you overide and by the time you plot out a path and execute the order they are down to half health (about 20 of our seconds plotting the move, issuing cover, and then designating a target). By the time you have one position designated and in proper cover there is already a grenade hurled towards you that the broken cover system wont let you clear in the 5 seconds it takes to pop. Now your allies break cover trying to rez you resulting in a team wipe. Rinse and repeat for perhaps 13 hours of some otherwise good story telling and interesting back-story on how XCOM originally came to exist... though this seems to be quite alternative universe.
This game isn't to bad other then that, but it still is unplayable and 2K clearly designed this game to be unplayable despite otherwise decent to excellent content. So go ahead and get a game that has a better day 1 experience... like the new SimCity. :p… Expand
Sep 2, 2013Although by no means terrible, The Bureau does not feel like an XCOM game, and should not be considered as such. Extremely poor shooting mechanics, an excruciatingly boring storyline, vapid, uninteresting characters, truly terrible progression systems, and sub-par voice acting combine to create an uninteresting and lackluster game.
You will not be surprised, or engaged while playing this game. You cannot customize your troops in any real way. You form no genuine connection with them. There is no large unit tactics. And in turn, it falls into all the same pitfalls that ME2/3 fell into in terms of the cover system, and it falls into them even worse.
This game is clunky, frustrating, unforgiving, and boring. I would not advise anyone to purchase it under any circumstances. And I pity those who were foolish enough to pre-order it.… Expand
Sep 2, 2013One word Disappointing.
Squad based shooter with poor AI and even worse execution. The action is frantic and hectic, but lacks any of the XCOM charm or draw except for the possibility of the 'powers'.
Locking weapons to squad class sucks. The engineer is hampered throughout most of the game because they're bringing a shotgun to a sniper fight. Its somewhat demoralizing to run up close on an exposed and flanked enemy for a single digit damage projection.
Lack of vertical movement also sucks. The recon, a sniper class, seems like it would do best perched atop a high post so they can look down and lay some good fire. Instead, the squad AI gets antsy if you move too far and even if they have the perfect sniper's nest your squadie will run out of cover and straight to you across open ground because of fear they are being left behind. Your perfect sniper is now screaming for assistance in an open field within the perfect alien killzone because they didn't want to sit still. Directing things like mine and turret deployment is also a pain because it has to follow a footpath so you can't just throw a mine into an alien sniper nest simply because you can't walk there.
Aliens have grenades and your squad doesn't. This means the enemy always, and I mean ALWAYS, has something to flush your squad out of cover to be gunned down. On the flip side no one had the foresight to give your squad anything perhaps out of the fear that if explosives are not in your hands the AI would start chewing on them or something.
The entire 'research and build' aspect of XCOM has been gutted and thrown away. You unlock new weapons by finding them in the field and once you pick up your first new toy everyone can have one. The same can be said for backpacks and grenades and a lot of those upgrades are given far too late to make a difference. Oooh...laser backpack? Awesome! That'll help my plasma weapons a lot! Oh...wait...it won't.
Decisions? Pfft! Who needs to make decisions? The choices during conversations provide some neat flavor, but have no impact on the game whatsoever. Missions and dispatch? Send everyone on everything! No time limitations or choices in the side missions means you have ample time to do everything and you'll be going into the 2nd act of the game with a roster filled with 'senior' agents. The actual dialogue itself is somewhat stilted and disconnected. Several times you would get a response because the game was expecting you to say something different so the NPC would wax on about some story they haven't mentioned yet because it was part of the other decision dialogue.
A decent third person shooter with a load of 'XCOM juice' sprayed over it, but otherwise a very disappointing pickup. Lacks any hint of tactics or weight that a title with the XCOM brand should hold. Just you gunning down aliens while you escort tweedle dumb and tweedle dumber with you.… Expand
Sep 1, 2013I really did enjoy my time playing this game, but it did have its flaws which made this game not as good as it could have been. I'm alright on how the story went out since it was interesting and there are people that are complaining about it being confusing like are you suppose to understand everything early in the game? I don't think so. I don't mind that this is a 3rd person shooter since it had something unique to it which was the commands.
The score I'm giving it is a 7.5 because there isn't really a perm death to squad-mates with these checkpoints. Also the customization is weak (My opinion). The squad would still get shot down when in cover mostly.… Expand
Aug 31, 2013The Bureau: XCOM Declassified is a fun game that has some of the best over-the-shoulder squad based combat I have seen. The graphics are appealing, most of the game is enjoyable, and most of the game is new. However the main problems I feel with the game is the lack of variety in weapons, lack of variety in aliens, "investigations" often just break up the combat, you have less involvement with the The Bureau (you only go on missions compared to Enemy Unknown where you controlled the functions of the base or development of gear and tools), and the ending is poor. I'm not for one to leave spoilers but the game overall is very well well made.… Expand
Aug 31, 2013I have been watching this game since late 2009 waiting for its release. I have no prior exposure to any of the xcoms or anything from the series except for what I have read on the lore. Upon finally playing it what I will say is; it could have been so much more than it was. IT was a serious letdown in terms of the storyline. I could live with gameplay inconstancies which it has its fair share of. Such as voices not matching characters later on in the story or unexplained lapses in time. The storyline just doesn't deliver and that is why this game gets such a low rating from me. It felt as though had they brought in good writers it could have excelled even having very little to do with the other xcoms and original lore. Not everything is gameplay as seen by games like Telltales walking dead and The last of us, Both stellar games with central focus on story. Xcom at time also feels like it tries to steel from bioware's mass effect series, which is the right direction if you want to implement intuitive character dialog and progression, but its only a shadow of what it is in dragon age/mass effect. This game was an alright play and I completed it all the way through, meaning to me it wasn't horrible. However the whole time I couldn't wait to complete it to free up the SSD space to play the next game. Don't expect too highly with this game.… Expand
Aug 31, 2013This is probably one of the most generic games I've ever played. +Guns work +60's style is somewhat realized here. +When you shoot at enemies from the side or from behind, it does bonus damage. -Graphics are really outdated, plastic looking faces, hair, and washed out textures. Except for the 2 main characters. -It has audiologs... in giant movie reels... kind of retarded way to add audio. How do common people record their thoughts with giant movie reels? It makes no sense. They threw it in because most FPS/TPS have it now. Suffice to say it's really boring dialogue. Nobody has anything interesting to say.
-Characters are almost non-existent.
-Story is the same story as every single sci-fi movie out there. Aliens attack, they have a hive mind and must attack this central point.
-Reclaiming a nuclear missile silo is overtaken by aliens and it's listed as a "minor mission"?
-AI is downright lazy, not just bad, they run into walls, move right into incoming fire, they will ignore you if you shoot at them from the side/behind,
When ordering your squad mates to move to an area they either
A. stay there whatever happens.. even if they are ambushed, they don't tell you that they are and they die.
Or B. They move away from the position you told them to stay in for no apparent reason... even if that position is a good one.
Theres no hold position command, so when a squad mate gets shot down and cries for help.. all your men will run into enemy fire and die to try and save the man.. regardless of how insane that is.… Expand
Aug 29, 2013I have just finished the Game. There is no absolute need to replay it. I enjoyed it, not lets make some critics. I'm a great fan of many games that 'The Bureau' borrowed concepts: Mass Effect 3: Combat, Dialog Wheel, Base navigation, tactical pause to issue commands, ... Batman Arkham Museum/City: Tactical View with 'detective mode'. Assassin's Creed: Brotherhood: Dispatch Missions.
The Graphics Style is nice and detailed, very few flaws. Noir RetroFuturism. Maybe.
Sound is very good, and so is Voice Acting (regardless of the script).
History: The drama is present, but not really there. The characters are easy to forget. Your agents are very common and uninteresting.
Perhaps the most disturbing thing is that for the 90% of the Game, your dialogues and CHOICES are meaningless.
Dispatching Agents in missions only serves for leveling them. The rewards are not really useful.
There are many unexplained abilities of the characters, technology, how do they magically appear?
I found very disappointing in the fact that in the epilogue you see how they are trying to Cover Up everything (like was so widely advertised). The cover-up effort is barely visible in game.
It is sincerely not possible to cover up something like that.
You see the US map later in game full of RED (aliens, not commies).
No connection with the US Central Command? Possible, but not realistic in that time, when a crippling attack of Soviet forces was feared.
Customization: Is there, but is not enough. And when later in game they took my Fedora Hat, I cursed. Details, details.
Difficulty: For a setting of 'Veteran' (easy, normal, veteran, commander), I found it very easy and with a lot of ammunition. For an X-COM title, it had to be Harder.
Besides some usability, the tactical commands, combos and combat in general is good.
Some surprises on the history late game, a few decisions with some impact, well crafted scenarios.
The main character is likeable.
No real bridge (in history) with X-COM: Enemy Unknown. It was the perfect opportunity to explain how the Council was formed years ago.
More drama expected.
SideQuests with no real Impact or rewards, just more extra mini-history.
No weapon customization.
No connection with some of the secondary characters and my recruited agents.
Fedora Hat removed.
I do Recommend this game, you will have fun, but is only for one playthrough.… Expand
Aug 29, 2013I feel the critics have been overly harsh with this game. I just finished it, having put approximately 20 hours into the game. Granted that was doing every side mission, and taking my time to listen to conversations. Its definitely not Enemy Unknown, but I enjoyed it non the less.
The story was compelling, if a bit rushed in parts, and I wish they had incorporated some more of the research and building aspects of Unknown but in the end I was completely happy with my purchase. The end of the game feels very rushed, and I would have liked a bit more diversity among my squad as I tended to use the same two for every mission.
Definitely worth a buy though, as long as your expectations are right… Expand
Aug 28, 2013While the definitely tried to go a different route, the game itself wasn't badly executed. It has a good story and offers closure to said story unlike in xcom enemy unknown. Which I enjoyed for another reason all together. However the game was completed in 11 hours. This could have been greatly been improved if the game had more optional quests. The stifled skill trees of normal characters seemed to cap out way to quickly and you are left only leveling your main character. However its not totally unenjoyable experience I truly enjoyed the story though the game was short you still connected with the main character. Many thing they could of added like base construction and missions to get certain things to build up your base, and the option to switch between tactical between and FPS it would have been able to please ALL its fans but that would require a great deal of capital and effort. Overall it was a fascinating game which left you craving for more sadly there is nothing more it offers for the re-playability seems sparse at best.… Expand
Aug 28, 2013Its like a mass effect+xcom with a good story. I dont understand why review sites give 5-6 score to this game,
Its a tactical shooter game with a lot of strategy, you must lead your teammates to battle, give orders to use their skills or make them move another location.
Aug 28, 2013This review contains spoilers, click expand to view. Overall it is a pretty decent game, with an interesting atmosphere. This is a well done game, that shows nothing exceptional: I found the combat system too easy. The graphics are nice and the story is really great, but I don't think this game will be a classic. Sadly not too long (took me 12 hours on veteran), and the replayability is not too high (although there are a few endings which might be interesting to see).
The game is a simple TPS, copying the Mass Effect franchise in most aspects; the combat system is virtually the same (squad of 3, giving orders while time is practically stopped, TPS cover, etc) and it is not as well done as in ME2 or 3, nonetheless it is good; if you liked those, you won't have a bad time.
The game is set in the '60s of USA, which I found a bit cliche, but well done cliche; the aliens are nice, though not really different from eachother, and also not too original. There are hundreds of cannon fodder with some minibosses (giving shield, drones, support, etc), snipers, and some bosses which are only fun in the beginning, but after a while they get really repetitive.
The combat works well, I found that while you can choose from 4 types of squadmates (which you can customise further) you will end up with the same 2 after a while, simply because those are the best. This makes the imbalanced combat even easier: although you will die sometimes on Veteran (usually thanks to the sometimes stupid AI of the squadmates), the game gets gradually easier towards the end. The checkpoints are well placed, so even if you bite the dust, you won't loose much time.
There is an HQ where you can kill some time between missions (like the Normandy in ME), but it is not even close to the spaceship: the characters are just not as interesting.
The story is interesting: in the beginning you want answers about the aliens, but as it goes on, you will find a larger mystery, and it tells a unique and interesting tale, with a few really good turns!
Graphics are nice, polished but not too flashy, but the sounds are mediocre nothing too good, nothing too bad.… Expand
Aug 27, 2013A rating of 7 seems worthy of this edition to the Xcom series. For those who think it is low, it is just that for replay value.. complete the game on even the easiest mode and there is little need to play it again other than seeing other plot lines opened up by making different interaction choices. For those who think the rating is high- I am a Xcom fan. Many of the negative review's of the game take into account aspects I do not feel the game creator's intended to approach in the first place. It is not a first person shooter, rather a tactical 3rd person that actually places a player in a good position of how it might feel to be a Xcom agent in the field (in a very much real time gameplay rather than turned based). Those who expected a first person shooter may be disappointed at not being able to run around shooting things and dodging incoming fire like a DOOM or Wolfenstein type game. Do remember, a enemy in cover in the turn based takes a 40% chance to hit... it seems fitting that in this game... taking the time to aim for a certain hit at an enemy behind cover is no easy feat... and may actually get you shot to pieces trying to do so. The storyline was appealing and fun, the choices given to advance certain plot lines entertaining.
The real value of the game may well be in it's not yet applied applications. The Xcom series now has a lovely new turned based system reborn with XCOM-Enemy Unknown, as well as a boots on the ground tactical combat with The Bureau: XCOM Declassified. The mother of all XCOM games may still await... a combination of both games.. allowing users in the XCOM universe to choose between Turn Based missions, or Real time play along with all the base management/research applications of Enemy Unknown. As a avid fan of the series.. one can only hope.… Expand
Aug 27, 2013Pretty much everything I wanted from the canceled XCom Alliance game that we never got. Yes, it apes Mass Effect, in more than a few ways. It has the third person cover-based shooting and pause-and-command system of Mass Effect, along with the mechanic of storyline choice steering your experience.
While it lacks the overwhelming scope of the Mass Effect games, it does offer a deeper tactical system than found in Bioware's games.
The story is fun, even if you need to stretch your 'suspension of disbelief' a bit. Honestly, considering that you had to do the same for the previous X-com games, it's not a surprise. In the second half of the game, the stakes get raised and the plot twists in some interesting and unexpected ways.
The voice acting is pretty solid and the overall flavor of setting it in that weird time period of the space race, yet before the hippie cultural revolution was a jolting and interesting choice.
It is 3rd best X-com game, past the first and the recent tactical remake.
The game is not without it's flaws, of course. The lip syncing and actor motion capture lacks polish. Also, the graphics are stylized and simplistic, yet run horribly on the highest graphic settings. It's also rather brief, with very little in the way of fleshing out and side missions.
Also, it lacks the research, production, interception and base management of the previous games, so if that is what defines an Xcom game to you, you may be disappointed.
This game with has convinced me that this will be cult classic game, like Vampire: Bloodlines or Alpha Protocol (though not as broken as either of those) and that not everyone is meant to 'get it'.… Expand
Aug 27, 2013If the developers had not called XCOM then critics had been benevolent. Maybe they expected a common shooter like BF or COD, but They were surprised because it was a tactical action game. The AI is high quality, because the enemies react as they should, although sometimes surprising reactions from teammates.
I totally recommend it.
Aug 27, 2013If you ignore this being an XCOM game it is a very good game. The combat is crisp and interesting with good progression for your characters, the weapons and powers are satisfying to use and the enemies work well together to make the combat interesting ensuring you have to prioritize targets.
It operates in a very similar way to mass effect during combat and this is no bad thing. However though it does leave a lot to be desired outside of combat. The time in the base is usually dull with the information (books, voice recordings etc) not being very interesting and adding little to the story itself. Most of the characters also seem to be on steroids as they are all very angry all the time.
An XCOM game though? Not really. There is no research to be done, little use or development of your team apart from on mission and very little control of what missions to do and the impact they have. It also seems to leave some rather large plot holes if you view it as a prequel to XCOM:EU.
So essentially a good combat game with good mechanics and ideas, but nothing ground breaking, nothing new and most certainly not XCOM… Expand
Aug 27, 2013Having to regroup after the rather surprising XCOM Enemy Unknown is a blessing in disguise and a touch of poison both at the same time. I gather from the behind-the-scenes that they're going for the third iteration of the Bureau's gameplay when the surprise hit...well, hit which sounds rather believable when you watch the video. I just can't grasp the ignorance that they totally copy Mass Effect 3's gameplay and would not admit it....granted that it is not as smooth as and not as polished. It is not fair to compare the two games but the developer puts themselves in this position and the success of the turn based strategy rebirth certainly affects them the most, positively and negatively. The traces of Enemy Unknown can be seen throughout the game, as a true homage and also straight copycat. This review is written as I played only a few hours of the game and does not represents my final verdict of the Bureau. That is still to come but I will give my score nonetheless.… Expand
Aug 27, 2013I love the game so far. It is a really well done TBS, I really enjoy this mix of tactical planning with TBS, I like the scanning tactical layer, agent management and side missions(sending agents is fun too) and squaddies AI is solid as well i play on Veteran. Setting and level detailing is awesome, abilities feel diverse and fun to use.
On the negative, the narrative is patchy, the beginning lacks suspense and magnitude of you know, alien invasion, aliens feel not so alien. Laser turrets on level one? yes I know it has a somewhat plausible explanation and what not, but the could at least show Carter's shock at seeing these techs? And even then, it looks really strange all these all style computers and laser turrets projecting from nothing.. Carter throwing alien blobes and no one asking questions? Wierd..
Overall, I'd give this game a solid 8 for uniqueness and gameplay.
To elaborate a bit more on my impression:
Things I Love:
1. The setting is just awesome. Authentic 60s feel, all the decorations and dialogues are just full of 60's feel
2. The graphics are very nice to look at, like someone else have said, well done on those alien animations, every enemy is really different and unique. Some environments look fantastic. Artstyle is unique
3. Music is awesome, really spooky and thought-provoking.
4. Mostly decent voiceovers.
5. Gameplay is a blast. tactical mode is awesome. How do you use your valuable time in battle focus? Give orders straight away or firstly analyze the environment and enemies via scanning? Mix of different abilities really open up strategies and tactics. The gameplay is really awesome.
6. I love the narrative overall. The storyline is solid so far with some twists, all little voice recording and notes found on the mission add to the experience, as do investigations in between the missions.
7. Agent disposal missions add some depth to the game.
Things I don't really like:
1. Lack of build up and anticipation opening missions are lackluster.
2. Technologies are not properly explained.
3. Bonuses from backpacks are not properly explained.
4. Usage of new weapons in mission straight after picking them up.
5. Lack of real desicions early and in mid game.
6. Classes are not clearly defined: why do commandos give protective shields to others?
7. Narrative is somewhat patchy: some illogical decisions and dialogues in the game.
8. Outsiders feel not alien enough.
9. Sound effects are disappointing.
10. Level designs are too linear, ME3-esque.
Overall, the game is solid 8. However I gave it '10' here due to too negative unfair reviews here.… Expand
Aug 27, 2013Better than Mass Effect, which I never play again after a few hours. Tactic is everything not a run and gun game. I gave 8 because of squad edit menu can be done in a better way and a little graphic hungry. I was hoping they include research management and such. I'm playing this more than Enemy Unknown for now.
Aug 26, 2013Had hoped this would be another great game in the Xcom-series, but alas... Poor steering and confusing combat... Story-telling ok and graphics are nice, but many questions to be answered and the intro to combat lags explanation... Can't bother completing the game because of the bad controls... Would recommend Mass Effect-series anytime...
Aug 26, 2013The Bureau: XCOM Declassified is one of those games that oozes with potential but fails to quite get the most out of it. It's far from great but still has managed to hook me enough to keep me coming back to it
The setting will feel instantly familiar to XCOM veterans with opponents are terrain features that appaer in earlier XCOM titles as well. As far as 3rd person shooters go it's fairly ok. The game feels somewhat sluggish but offers enough tactical options to make combat interesting. It never evolves past interesting though since the AI leaves much to be desired making combat feel slowpaced and kinda dumbed down. Opponents are hardhitting and tough making combat challenging enough, although perhaps not in the way I would've hoped.
The 1950's backdrop is cool, not something you see a whole lot, but as with the gameplay (and pretty much everything else in The Bureau) the full potential hasn't been unlocked. The towns and vehicles are 50's but never does the game feel convincingly set in the USA of the 50's. Walking around on linear maps from combat area to combat area there's the occasional vista which manages to impress but it's too little really.
I could go on and on but the gist is clear. This game could've been great, instead it's just ok. Barely.… Expand
Aug 26, 2013I don't understand the bad reviews this game has got, it's excellent. There might be few techncial glitches but the story and gameplay is pure solid gold! If you're into games like Mass Effect this one is just for you, It's tactical 3rd person shooter with a lot of story elements. Some people might play it without doing additional investigation quests and without reading notes and audio logs, then I understand why they don't like this. This is for patient players who like to read a good story while playing. Recommended!… Expand
Aug 26, 2013Let me be perfectly clear: The Bureau is a third person alien shooter with sort-of turn based gameplay thrown in, some classes, and some XCOM lore thrown in. It's more of an X-COM: Enforcer than Enemy Unknown. It's very important for you to know this, and I'll discuss why later. For the time being, allow me to give you my impressions on it:
This game is far from perfect.
First off, and despite the messages suggesting you to flank your enemies and remaining mobile, the Bureau is a pretty punishing game with aggressive tactics, and the player soon has to learn to to turtle up and play it safe unless he wants to risk two droids suddenly popping out of nowhere and pummeling your squad into dust. In some cases, your squadmates will continually get hit despite being behind cover. It doesn't help the fact that the AI will act up sometimes, exposing your allies to fire for no good reason.
And it's not just the fact that your squadmates seem to have quite a bit of trouble aiming, but the aliens are able to take quite a lot of hits while able to dish out considerable amounts of damage in the process, especially if a Commander is on the field, which will shield allies and make them even hardier. The problem with this is not only the fact that you neeed to be constantly watching out for insta-outflanks, but having to spend almost an entire magazine per alien, you run the risk of running out of bullets pretty fast, and then you will be exposed to both enemy fire and maybe an even bigger hindrance: the controls.
The Bureau's controls are one of the most indecisive and weird I've seen in some time. It seems a game designed with a controller in mind (you move markers along the ground to signal orders to your allies with WASD, as opposed to the mouse, for instance), but it really takes advantage of the keyboard and mouse layout for quick and efficient shootout control, and as a result you are constantly wondering if it wouldn't be better to switch from keyboard to gamepad and vice versa. Add to that a couple of bafflingly impractical actions (you do THE EXACT SAME THING -tapping "R"- to reload than to pick up ammo than to pick up weapons, which frequently can lead you to switch your empty sniper rifle for a shotgun and grab the ammo the shotgun instead for the rifle in just two presses of "R", leaving you utterly rifleless in a long-range battle, for instance), and a honestly weird menu layout, and you'll end up wondering how could 2K Marin seriously mess up such basic features so hard.
Graphics are OK. For the most part, and for the scenario that the developers thought we would be looking at. Turn around somewhere you aren't expected to look at, though, and you might find some of the worst scenario filler I've seen in a while, and that's counting sandbox games such as Prototype 2: blank, ginormous sheets of metal, blank walls, lifeless environments; and the game needs a nice computer to run it all at a decent speed, too: my i7 3770 8GB DDR3 RAM Nvidia GTX650 2GB DDR5 couldn't handle it at max detail, having to turn off some of the subtler options.
Characters are pretty unique, and in some cases they remind me a bit of L.A. Noire's cast. While not award-winning, one can be really entertained by the Dirty Harry-esque dialogue from the main character. There is a dialogue tree that really doesn't do much aside from giving you some extra info, there are a bunch of collectibles strewn about, and there are a couple of side missions that usually need you to go from point A to point B and then to point A again. Serviceable, if a bit lackluster. Soundtrack can be pretty inmersive, and voicework is pretty good too.
All in all, The Bureau is not a perfect game, but it is not a BAD one: every aspect of it is unpolished and even weird sometimes, but it does its job without really failing at anything. It is a Rogue Trooper, or a Stubbs the Zombie, or any Red Faction game: bad enough to not be a classic, good enough to play, complete and forget about, and I think it deserves love despite its faults.
A lot of people seem to hate the "XCOM" in the title, and it's probably the most main point of many people's about it. It's quite tragic, in my opinion, that someone would pre-order, buy and then complain about "their" turn-based strategy franchise being ruined by a Third Person Shooter when there's already been X-COM games that have deviated from the original formula (basically all of them between "terror of the deep" and "enemy unknown"), but then again, that shows you when people in the internet feel entitled to with franchises that are older than themselves.
The game came with its DLC, plus all the X-COM collection and Spec Ops: The Line as pre-order bonuses for about 40€, which is an awesome deal. If you didn't get it then, you'd probably do better to wait for it to go on sale for Halloween or Christmas. If you like third person shooters get it, but maybe not at full price.
Aug 26, 2013This game isn't a carbon copy of X-COM as most seemed to be expecting, but it does have elements of X-COM. This game is enjoyable, although a little frustrating at times... The squad AI is atrocious, and the fact that you have to babysit them every step of the way takes away from the overall feel of the game. With that being said, there's an immense amount of satisfaction when you complete a mission. I still enjoy the game, even with its short-comings.… Expand
Aug 26, 2013I'm a big XCOM fan and have been since i was a kid. I knew what i was getting into and i'm really happy with what i got. An OTS with strong tactical elements. It's not a turn based game, it's fast and intense and sometimes frustrating, but overall i am enjoying the hell out of it.
Aug 26, 2013the "series" has 20 years behind it creating good games with good stories, good interfaces, stretching from stragety to fightsimulators, and then this pops up...
i feel robbed, this game suffers from console-syndrome, i don't believe i'm ever going to play this through
Aug 26, 2013First of all, this game is a genuine spin-off of the X-COM series.
Gameplay: 9 The shooting is amazing, the controls is fast to respond, and the hitbox is precise. The character walk is great, all the controls is great. Only some times you dont know if pass a door you cant acess the previous area, this is bad, you must know if can re-open a door.
Graphics: 8 The game starts as a cold game, not so many explosions, some times the sincronism of the speech and the lips of the characters is ridiculous wrong and ugly. But after 40% of the game, the game engage on a great time, real great graphics like alien bridge, alien doors, alien space ship, smoke everywhere, directx 11 made a great improviment.
Sound: 7 The worse score in this game, because dont have a GREAT impactant theme sound, all the same music in the headquarter, the combate have same music, and the some sound effects is the same archive of other games. Its not worse because the final ending mission is AWSOME, great music and all.
History: 9 Good plot, but lack of real decisions, u only have a real choise in the final mission, and its not a huge impact in the ending. The main character could have a better focus and narrative, with cut cenes. And the enemys could have a better explanation of their acts, some times u must make a effort to let some plot holes not interfer in the logic.
System: 7 Here your have an area to improve, The game could have the areas as functional, like, on the laboratory u can research upgrades for weapons/itens ate some cost. On the radio tower u could have to build and acess to new missions. Engineering could have to biuld/maintain the avengers. And the soldiers could have better development, maybe some stats, u can use point to distribute, but the soldiers are all like the same with minor changes.… Expand
Aug 26, 2013To be fair, I think if The Bureau was the first XCOM game out there it would be perceived very differently.
Graphics were pretty decent and the gameplay wasn't all that bad for a port. By the end of it I was actually enjoying the command menu. Even the story, while a bit shallow and not very original, could be forgiven had it not been an almost exact copy of previous XCOM titles.
If I had to describe with one word what was wrong with this game is that it felt Recycled.
And that goes for pretty much every aspect of the game. Storyline, environments, enemies, NPC's and even the gameplay. There was really nothing original about this game and unfortunately that realization comes pretty early in the game. Also what bothered me is that there seemed to be no logical connection from one even to another, which is most evident with the sleepwalkers.
So to sum it up:
- not enough story
- not enough action missions
- not enough unique mission objectives
- not enough unique environments and/or enemies
- too much pointless running around the base
Again, not a terrible game in it's own, but definitely not worth full price.… Expand
Aug 26, 2013I was apprehensive about buying XCOM, but I just had to in the end because well... it's XCOM. The strongest aspect about the game is the combat itself even with the annoying controls (mouse keyboard). You quickly get past this (learn to adapt people). The downfall of the game itself is two things: 1. Running about the base is boring as hell. 2 .It's far too short. Considering you are in story dialogue and running around the base for a large part of time (about a 3rd) and combat the rest it took under 12 hours total to complete on veteran. This is reading every item, listening to every recording and doing all side missions. I actually thought, "nah, this can't be it..." and was really disappointed when it ended. I feel i HAVE to go back and complete on Commander difficulty to make this purchase worth it.
If this is another attempt at developers to cash in on DLC for more content at a later date I'll be quite pissed. It does feel like half a game.
Overall it kept me playing to the end in a short space of time and that says a lot, as I rarely complete games these days.
n.b. A note on character perma-death. It's a meaningless mechanic as I lost troops twice, but quickly died myself and just re spawned with them.… Expand
Aug 26, 2013I have been playing this for a day or so now and despite the meta-critic score it has been an enjoyable experience! The game kind of reminds me of playing Mass Effect but with the XCOM squad command features thrown in. A different take on the XCOM universe and playing from a first person perspective is different but good.
Aug 26, 2013This review contains spoilers, click expand to view. Well, when i first heard about this "shooter with XCOM in it" i thought about another quick cash grab game like "X-COM: Enforcer".
First of all as most of us (i hope so) thought this game has nothing to do with XCOM. Just some shooter with some mutons and sectoids in it.
First of all i'm going to talk about plot. I don't like it. At all. At first it's ok: despair of losing war, some tension building with this sleepwalker disease. But around the mid game all that goes to hell and 2K start to feed you something that makes no sense at all as a plot. First mistake is that they tried to do some emotional things like agent Weaver's brother and agent DaSilva turning into sleepwalker. But they forgot to do anything to get you attached to any character in game. So you literally don't give a single f*ck. So then Carter let Weaver kill Axis after millions of warnings that everyone and their mothers want him ALIVE i was sitting in my chair with one thought "WTF??! Why?!" After that things goes completely nuts along with Carter himself. And suddenly scientists who's job before was primary to set silacoids inside the base on rampage or blow you up with new weapon prototype invented and constructed some flying sausage that (despite major advantage of aliens in technology) completely undetectable (even if it's clearly visible visually) by Outsiders. So all their military might doesn't matter any more, because XCOM can strike anywhere (for example at main ship surrounded my massive defensive fleet). 'Merica, f*ck yeah! Oh, btw, i wonder why "ruassians" in modern games mostly speak the same awful pseudo russian language as in old movies? Don't think it that hard to find decent russian voice actor now in America. So only thing i can say about plot is that they bite more than they can chew. In my opinion game should focus only on the earliest incursion, defeating expedition force at best and leaving main force for "Enemy Unknown".
As for strategy TPS a have a mixed feallings. On one side this is the best incarnation of it so far. I found it much more interesting and tense than in Mass Effect. Only thing i wish is slow time effect while you targeting with grenade. At the same time this tactical combat became boring too quickly. Mostly because you doing same thing over and over again. You meet all aliens and all agents hit max level (except Carter) in about first third of the game. So there is nothing new to bring in, just variations for the same enemies but more bullet spongy. Add awful console controls to it. Just imagine sprint, stick to cover and jump over cover all this actions are on one button. And that not the worst thing. The worst is that you can't move cursor in tactical pause mode over obstacles. So you have to move it around but that's not always possible (because of placement radius limitation). To make thing even more frustrating there is an AI for you. You think about enemy AI that cheats or something? Nope, it's about your mates AI. They act like they know better what to do. So if you gave command to friendly agent to take cover behind this crate don't be surprised to find him somewhere on the other part of the map just some 20 seconds later.
While graphics are good and probably the best part of this game it still have it share of problems. First of all lip sync. It doesn't sync at all. Also there are flame rate drops. There is nothing in this game that modern PC can't handle but from time to time frame rate drops under 20 fps.
So there was a chance to make Bureau a good game. Despite technical problems first half of this game really trying to be decent while everything else have a "oh crap, lets quickly finish and sell it already" taste. But 2k wasted that chance. So if you want a XCOM go buy Xenonauts or Enemy Unknown at least. If you want a good TPS go buy new Splinter Cell. Or Saint Row IV if you want TPS with totally nuts story ("'Merica, f*ck yeah!" included).… Expand
Aug 25, 2013Having not played the series I'll rate this as a stand alone game and tbh it's really pretty good.
This is a solid 8/10 game though it does feel like a console to PC port which means it feels better played with the controller as the keyboard/mouse feels a little clunky
Aug 25, 2013Stylization is nice, btw it is a pure console port 720p-ish, bloom is everywhere, poor tactics interface designed for gamepad, not for mouse. While storyline is quiet classic, there is still some spirit you felt so many times I know what can I expect next corner. It is not about tactics, because it has very limited usage, believe me. It is not about FPS, aiming system is so bad, like you hold your gun while being on some ship in the middle of ocean during storm. It is not about RPG, because your decisions are not taking you different ways and level system is just, erm, pathetic. And this is not about your base building, one of aspect X-COM series loved for. This is... I don't know. This is mediocre mix of genres, but nothing special in none of them. Really, nothing special. I know creating this game took a lot of time, nice ideas and money, but on the end it doesn't fit cost you pay for. Will you get your fun here? Sure, you will get a bit. Will this fun be enough to stay impressed? No. No. No.… Expand
Aug 25, 2013I know it's not a strategy X-Com game and I know the other X-Com games weren't all strategy either, but this one really just missed the mark. From the start it just feels lack luster and uninspired as if the developers didn't even care about their own game. The combat feels clunky and unrealistic, for example you would think blasting away at an alien with a shotgun would make them duck back into cover, but instead they shoot back and often times do far more damage in less time. The problems with the weapons is that they do so little compared to the alien's weapons which would be fine since they have better technology but even using their own makes little difference. Most of the story is a drawn out sob story about an emo CIA agent seeking redemption and every turn and twist can be seen from a mile away. The side-quest system is a pain, the deployment system is atrocious, and the tactical game play is a joke. Stay away from this one.… Expand
Aug 25, 2013It's like a mass effect with XCOM story. They should increase the team number up to 5 same as XCOM:Enemy. and more base strategy. many aspect of the game are too simple. for example only two item a squad can equip. The strategy focus is funny but should add more command. for example hide, hold you ground. The technical item should be have more function. not just increase some kind of damage.This is not a really XCOM game should be.
but whatever I play this game over 10 hours. and I enjoy the time. it's a good game but should be better… Expand
Aug 25, 2013Played the game to near completion and I must say this game does not deserve those low scores. Story is interesting, the shooter mechanic is fun and the premise of the game is amazing. Don't let the reviewers discourage you from getting this game. If you enjoy Mass Effect you'll enjoy this game tremendously.
AI is dumb at the beginning and needs a lot of micro management but as you go up in level they grow smarter as well, as it should be. Fiddle with the customizable control if you find the PC settings to be a bit challenging. It will grow on you after awhile. If you are used to playing ME then you'd know how to play this game, you have to keep using your Battle Focus to be effective, always go for the recon NPC as they have the critical strike which is a very powerful attack.
PC is still the way to go I guess. Turn off the PhysX and Screen Decal settings if you experience slowdown, just some tip for PC users who finds this game to be a resource hog. This is my first time in metacritic but I really have to write because of all those negative reviews out there have to put in something positive. There are tons of good game releases this week but I find it that this is the game I'm putting my time on. Love this game!… Expand
Aug 25, 2013When I first launched this game, I expected an xcom game reimagined as a third person shooter and also somewhat of a prequel.
What I got was a horribly designed Mass Effect 3 combat game with cheesy but somewhat interesting storyline, horrible AI and even more horrible UI.
The game clearly lacks polish as a lot of sounds appear to be missing. You can see that during some of the cutscenes. Sloppy sound design.
Controls are horrible and unresponsive. This game is a horrible, half-assed console port. At least there are some graphics options to be had. Sadly, the game still looks really horrible, graphically.
You can't configure it SHIFT is used to sprint, take cover and run out of cover. Not to mention that shooting from cover is a pain in the ass in certain positions.
The UI is unresponsive and horribly designed. You can clearly experience the 'amazing' loading times when customizing your agents. When in-game in combat, you can see the console port. There are no use of hotkeys during combat.
Luckily, the combat in this game is somewhat pleasant. The guns feel powerful enough and the enemies feel real and dangerous enough for a thrill while fighting.
I have to admit, the plot twist caught me off guard. It's certainly interesting and makes your brain twist at times. Although the characters felt very shallow and boring, the story was solid enough to keep me going until the end.
Don't drop the game if you get bored at the start play for a few hours. The story gets more interesting midway in the game. There are even some choices towards the end of the game that will give you an extra hour or two if you replay the game.
The fact that the character animations and lipsync were half-assed made the whole experience worse.
Overall, I honestly think the game would have been a lot better with more development time. The story was definitely unique and original, to say the least. However, the game lacks polish.
This game is probably one of the main of examples of sloppy, underdone and mediocre developer work.
Under the horrible graphics, AI, UI, design choices and character development lies an interesting, compelling and thought provoking story. Sadly, that 'interesting' part (the plot twist) is by the end of the game.… Expand
Aug 25, 2013First thing is to accept, YES its a console port, if you are not "Ok" with that, don't bother. Second, not worth without a controller, playing with keyboard and mouse is too painful. Took me about 25h to finish the game with all side quests (Must say I'm not a hardcore gamer) The bads, the first missions (tutorials) felt too long and the learning curve was too high, characters are stereotyped and there are some ridiculous bugs, friendly AI teleporting, physics and camera issues, and some objects and textures popping.
Besides that I like the game, was sceptical about the game play, not being able to build and manage my base, investigate new tech and so on, but after playing few missions I stop caring about that and focus on squad skills and perks, story and character customization, still got the feeling of "what next" that I love form the xcom games, even if was in lesser degree.
The encounters are nicely done, the variety of enemies is good, I found myself asking, "what are they going to throw at me next" multiple times, still has a lot of room for improvement but I enjoyed the experience.
Will rated a 70-75 but will give it a 8 for trying to do something different from the typical Xcom games (nothing against them) maybe someday we see a more dynamic combat in XCom: Enemy… Expand
Aug 25, 2013As for me, I expected XCOM-like tactical shooter, where you can take part in action like one of your soldier in Enemy Unknown. Well, it is tactical and it is shooter. But not XCOM-like. There is no more feeling, like the whole Earth unites and rises against aliens. Now it's just another story where american soldiers save the world. Only weapon and aliens's names remind about original XCOM. What about gameplay? Well, nothing special. It is ordinary tactical TPS, where in most cases you will fight against AI of your stupid allies. All missions are the same. Also, there are problems with optimization.
So, I will not repeat what was written before me many times, but the game is quite poor for such a big project. It is okay for a couple evenings, but no more. It'is not that bad, but do not expect much of it.
P.S. There is a little hope, that developers will fix bugs and optimization problems with patches.… Expand
Aug 25, 2013tl;dr; Poor, shallow, tedious, rather boring game. My advice is not to buy unless it's in a very good sale deal. Regardless of whether other players defend it or slate it I can only say that I simply did not enjoy this game. I "get" that it's not XCOM: Enemy Unknown however that doesn't excuse the many bad points this game has. First, the good-ish news. Graphically, it's not bad. No real complaints there.
Game mechanic-wise The Bureau involves little more than story-telling cut-scenes, a lot of running around to get from point A to B to C and finally to some actual game play the "tactical" combat. Did I mention a lot of running from point A to point B?
The combat is the best part of the game. In itself reasonably enjoyable. A hybrid shooter/strategy system but not enough to carry the entire game I'm afraid and certainly far from perfect.
In The Bureau, your agents can level-up after gaining experience but this just doesn't seem to have the same relevance as it does for your squad in, say XCOM: Enemy Unknown where having a levelled-up squad seems to make a real difference and you strive to keep them alive. In The Bureau, it's like "he's leveled up meh."
Equipping team members with new equipment is laborious and clunky; using a controller because the keyboard controls are just too much trouble involves lots of right button, right button, down, down, click, down, down, click, right trigger, repeat for each team member. Yawn.
I've seen reviews here stating this game has high replay value. Seriously, I'm wondering if I can stomach playing it through to the end ONCE, let alone returning to it. There are far better games out there deserving of my time.
It's awkward that The Bureau pre-order perk on Steam; receiving the other XCOM titles including Enemy Unknown are actually better games than The Bureau itself.… Expand
Aug 25, 2013The plot of the story is not as bad as the reviews shows. What is annoying and boring is the management of the headquarters. I am not an expert on X-com games but I am quite experienced in shooters. I did not quite get the combat, and you should care for your partners every second before they need to be revived. I think the IA of the partner isn't enough for a game meant to be partially played as a shooter.… Expand
Aug 24, 2013Okay if you have never played an XCOM before then this game will be interesting and possibly fun, The game has a decent story and even though the firefights are repetitive they are still a little fun.....But if you have played XCOM before then this game is not what you want. It has ABSOLUTELY no relation to the events of the other games, the gameplay is different the story is completely different and the only thing that this game and the others share is the XCOM… Expand
Aug 24, 2013This game is very decent. People complain and ALWAYS want to compare to ME. When this game is its own. This game is no different than Xcom: EU, other than you move about "realtime", you aim-n-shoot "real-time", and the obvious its in 3d person. You unlock parts of the base and new technology (same as before). The cover system is there (full, lite), give your agents orders to attack, depending on the enemies position and type of cover affects damage (same as before), flanking, expose, etc..
You build your team skills by picking paths of perks (same as before)....I swear I don't see how some are complaining, if you like waiting 4 turns before your turn come around to shoot then turn base is for you and maybe you might be disappointed. But if you like the best of both worlds Xcom has to offer, tactical strategy and realtime combat, then get this game, I like this game… Expand
Aug 24, 2013It's a shame this game was published by 2K Games. I have to take points off for this simply because they have decided to price gouge the Australian market yet again, pricing the game way above the worth of the title.
The game itself feels uninspired with so many other squad based 3rd person shooters on the market already, I was hoping that they would create something a little more unique than they did with this one. It just doesn't come across as a true X-COM title.. sure, it has that theme.. but so do other titles that have no affiliation with the X-COM series.
I'm not a fanboi of the series.. I just would have preferred it to be more in-line with what X-COM has been about for generations. This would have been a great mod of the latest X-COM game.. or some indie spin-off.. but I can't endorse something like that this that comes off as feeling like a money grab and attention seeking from those who prefer 3rd person shooters rather than the core X-COM franchise.… Expand
Aug 24, 2013This Game is very disappointing! Forget the X-Com Label. Its not X-com anyway and not even close to it.
Basically its a 3rd Person shooter vs Aliens. Beeing no X-Com at all doesnt mean it has to be Bad. What Bad about this is that everyone expecting at least "some X-Com flavor". And you wont get anything... no research, no mission-planing, completly NON-interaktiv base..... and so on.
So how is the shooter? Well Graphics are BAD as well as the Controls. Its a simple Console-Port. From a shooter i dont expect a deep strategic gameplay! But i expect good graphics and Animations on the PC.
The AI is Horrible! Your guys are hoping out of cover for no reason dying in the Bulletstorm. Or even worse staying in cover but standing up while all enemys firing on them.
But you can work around this if you permanently micro them.
But the enemys....... "invasion my arse".... they would have trouble invading a theme park cause the Kids would slaughter them. They are ALWAYS standing behind a cover but showing their head permanently over the cover. Headshot-Time! NONSTOP! EVERY shooter-fan will more likely die of laughing at them.
So its a "Tactic shooter"?! Well you give your guys commands where they should go and where they should die.... ehh fight i mean. Using their abilitys is fun for like 2 minutes then you realize that skills are either completly OVERPOWERD killing all enemys with 1 Mousklick (Artilery barrage) or entirely useless and your better off using that second to kill 3 Aliens with Headshots.
I preordered on steam and got the free copy of "Spec Ops The Line". Actualy THIS was a awesome shooter! I played it through in 1 Day! Realy Take your money and buy SPEC OPS instead! WAAAAAYYYY better!… Expand
Aug 24, 2013Let me get this out of the way: The Bureau is not XCOM:EU or any other previous XCOM game; if you expected it to be then just leave. The Bureau is an interesting concept with some interesting mechanics, it's difficult but not overly. It feels a little clunky at times and has a HUGE learning curve: you're looking at about 2-3 hours before you even get close to the actual game. But none the less it is worth the money.… Expand
Aug 24, 2013As many others I don't get all the negative reviews.
I'm an old fan of XCOM, I had my objections to latest XCOM Enemy Unknown, but Bureau is what I think it was supposed to be.
Graphics look good, missions play nice, story is ok and basically it's what I expected, a TPP game in XCOM universe, that is something more than a shooter.
So yeah, thanks 2K Marin, I hope you'll keep working on this branch of XCOM games.… Expand
Aug 24, 2013"XCOM Declassified: Wearing smart casual to alien firefights since 1963"
In all seriousness, the game was alright; managing to create a genuine sense of scope and gravitas midway throughout, after stumbling over itself in the opening missions.
However, It did feel a bit bland, and the storyline comes across as forcibly emotive and hard to take seriously in some instances. In XCOM: Enemy Unknown, the situation of an alien invasion felt plausible. The aliens never "talked" or interacted with the player, serving to pull you into the games atmosphere as you attempted to deal with what could very well have been a real and "unknown" threat to the earth and humanity, as you slowly discover clues and scraps of information regarding the alien's agenda.
In the XCOM Declassified however, this feeling is gone, replaced by a slightly generic, Hollywood esque scifi narrative that instead creates its own alternate human history, rather than attempt to play along with the events of the cold war in the 60's as cover ups for alien activity (A premise that could have been brilliantly developed and executed, but alas...).
But if there's one thing I should say, it's kudos to the developers for the SHEER amount of dialogue and brilliant character interactions throughout your time spent in the underground XCOM base. (I swear I've almost had the impulse to use one of Carter's signature hand gestures in conversation :P)
All in all, it's a decent, slightly clunky third person cover based shooter, with a commendably executed, yet somewhat bland and predictable plot.
Aug 23, 2013I believe this game is a lot better than people give it credit for. Fans may be angry at the change from turn based strategy to an 3rd person shooter, but it definitely is not just run and gun, it requires careful positioning and strategy. looking at this game as a separate entity from the other games in the series is important. yes it is different but a solid game.
Aug 23, 2013.Este es el segundo review que hago de este juego. Decidí darle la oportunidad después de haber gastado 45 dólares y este es el resultado. En mi primer review le di 3 de puntuación pero ahora lo voy a cambiar por un 6. Le he dedicado unas 6 horas al juego en este momento. Admito que mi me decepcione porque soy un Fan de Xcom-Enemy Unknow y esperaba más de ese tipo de juego de estrategia. El juego empieza a ponerse interesante una vez subes a tus personajes a nivel 4 ya que para entonces puedes tener mejores habilidades y armas. Creo que el juego es un buen comienzo para un próximo juego que vayan a hacer en el futuro pero realmente aun no está pulido del todo. Las graficas le doy un 7-10. El gameplay es bastante entretenido. A nivel de estrategia el juego se queda un poco corto, aunque algunas de las habilidades son interesantes y divertidas. El juego es una mezcla de Wanted, Red Faction y algo de Xcom. Ósea si nunca has jugado un juego de Xcom este sera un juego bueno, pero si esperas el gameplay y estrategias de los pasados Xcom quedaras decepcionado. En resumen un buen juego pero no excelente. Y básicamente el Juego es un Beta de lo que se espera se convierta la serie de Xcom. A veces lo viejo resulta ser mejor para los Gamers. En este caso se esperaba lo viejo y nos encontramos con nuevos elementos interesantes pero que aun no sobrepasan el éxito de los juegos anteriores.… Expand
Aug 23, 2013This isn't an XCOM game per se, but that' ok. Still, even for a game in its own right it definitely has shortcomings. It feels bland, stiff, and cliche. Much alike most games of late, it's all style and explosions, but has no substance to speak of. The story is somewhat nice and engaging at times, yet I can't help but feel that this is a largely missed opportunity. With its setting and overall atmosphere it has the potential to make an awesome tactical strategy. It's saddening that it's become just a failed attempt to cater to a wider audience of gamers. Honestly, i can't see who wouldn't feel lost in this game.… Expand
Aug 23, 2013Considering the Bureau's long and painful production cycle (wonderfully explained on polygon.com), it turned out to be a surprisingly good game. Certainly it has its flaws, like the inconsistent plot (for a while it seems like the game is a parody on B-movies, but it's not, stuff's presented seriously) with cliche characters, out-of-place moral decisions, the dialogues, sometimes reaching unprecedented degrees of stupidity (Alien interrogation. It's VERY dumb.), the cheesy voice acting and moderately clunky controls. But it's the gameplay that still manages to pull the game out of depths of awfulness. While using Mass Effect's combat system as a foundation, The Bureau expands on it, providing some interesting tactical situations. Here, especially on the harder difficulties, the Rambo style won't work, you'll have to manage your squad's actions. (The squadmates on their own are pretty dumb, can't use their powers and tend to run out into the open and get incapacitated.) The Bureau's path to being released was long and winding, but the developers managed to make the game quite enjoyable. It's one of the games I clearly see a sequel to: so many mistakes await to be fixed and with that done, we'll get a great game instead of a good one.… Expand
Aug 23, 2013I enjoy this game very much. I like the grafic-style, the details in the xcom-base, the ironman-gamemode while in action/battle and i like the mix of shooter and tactic (tactic-shooter). The only thing which annoys me a little bit is the console-port-hotkey-stuff. A suitable interface for the PC-version would be much better.
Aug 23, 2013Although not perfect I don't understand why the game is getting bad reviews. A few negatives are that only one key can be bind to each action and some agent abilities can be fiddly moving with the camera. Over all though this game is enjoyable and much better than some reviewers would have you believe.
I especially like the XCOM 60's theme and the GFX is good too. I probably would not pay £30 for it but considering I got it for £20 with all the pre-order bonuses I'm quite happy and will have fun playing it through once. I don't see this game having the replay ability of XCOM Enemy Unknown, but these are 2 fundamentally different games, so would be unfair to compare them. They share the same theme and that's where it ends.
Don't expect Battlefield 3 or Mass Effect 3 and look at this game as something unique.… Expand
Aug 23, 2013Mediocre Mass Effect clone. I am not a fan of Mass Effect combat system to begin with; in this game I liked it even less. They claimed the game is supposed to be as tactical as XCOM series. That is not so, it's a pretty standard squad shooter. Most tactics you will implement will be centered on keeping your idiot AI comrades alive, while your main guy shoots things. In many situations I felt that I'd much rather leave other agents on the base and just do the operation myself.… Expand
Aug 23, 2013The Bureau IS worth the 50$! I have been an avid x-com fan since day one and have owned it on every system. The controls could use a little fine tuning however, the story and flow of the game are both great!
If you haven't played the game. Imagine a typical action adventure game except with a twist whenever you encounter the enemy you can press space bar and slow the combat down extremely and issue orders to your guys just like a typical battle in x-com. Okay, so it's not exactly like that but it feels similar. This game is unique! Anyone who says otherwise is more than likely quick to judge or a pubescent little girl! Remember a 9 nine year old can post on Metacritic! Judge for yourself!… Expand
Nov 6, 2013For all that The Bureau get’s wrong, it is at least a passable tactical shooter with a novel, well-realised setting. If you love the golden age of science-fiction, there’s something here for you. Just don’t expect it to ever get truly interesting, because XCOM Declassified never captures what XCOM is all about.