Metascore
58

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 1 out of 12
  2. Negative: 3 out of 12

There are no positive critic reviews yet.

User Score
6.8

Mixed or average reviews- based on 18 Ratings

User score distribution:
  1. Positive: 7 out of 10
  2. Negative: 0 out of 10
  1. Feb 1, 2014
    9
    Extremely well tested (for playability) and thought out. Very satisfying when you experience success, devastating when you fail. Very unforgiving so its not for the weak or faint of heart or those who cant bounce back from failure.

    Bear in mind that it is very hard to protect this kind of game from the player who (being the extremely intelligent little game breakers/exploiters we can be) can end up ruining the game. This game prevents that but at the cost of requiring careful, intelligent and methodical performance by its players. If you aren't smart or at least persistent then I'd advise against you playing "The Castle Doctrine".

    If you aren't prepared to rise to the challenge or don't get satisfaction from doing so, then this game is definitely not for you.

    For everyone else, its very entertaining and VERY rewarding!

    My best advice? Play the game without mercy, don't hold back for fear you might end up breaking it or discovering a fun killing exploit. Learn from your mistakes, don't begrudge them.

    Have a lot of respect for the developer, we need more like him.
    Full Review »
  2. Feb 4, 2014
    10
    I bought this game because of the contest, and boy was I hooked on this game for the past few days. I started out playing this game, trying to figure out what was the best defence. Turns out the best way was to go on the offense and just copy others. After that, it was game time. I robbed the easier targets to build up my empire. This process went on and on, until I forgot to place one block, and killed myself in my house.

    I was devastated. But I kept playing. It never stopped being fun. People who complain about this game being too punishing are probably the same people who play games on easy-mode. It's part of the game. Permadeath is a huge component in this game. Why would you even bring tools to anybody's house if you couldn't die? Why would you be careful in your own house if you were immune? It rewards the aware with an advantage and punishes the sloppy with a disadvantage, just as all games should be. It's way more satisfying to complete a house with such high antes than complete a house with no risk.

    If you like high risk, high reward type of games, this is it.
    Full Review »
  3. Feb 16, 2014
    10
    Quite possibly the most twisted game ever made. It has simple graphics, and a simple concept: but don't be fooled by its simplicity. It is not for the feint of heart or the casual puzzle gamer. This game requires a high level of thinking, and is absolutely unforgiving. You will die. Many times. You will die in others' houses, you will die in your own house, and sometimes you will want to break your keyboard. But for the twisted few, who will brave into others' vaults, and set truly rage inducing traps of their own, it is extremely rewarding and unlike any other game you will ever play. Full Review »