The Elder Scrolls: Chapter II - Daggerfall Image
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8.6

Generally favorable reviews- based on 57 Ratings

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  • Summary: The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role playing. TES: Daggerfall is the most ambitious CRPG everThe Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role playing. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

    Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.
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  1. Aug 13, 2012
    10
    Daggerfall is one of the greatest RPG's ever made. The amount of content, things to do, quality of content, and story were all overwhelmingDaggerfall is one of the greatest RPG's ever made. The amount of content, things to do, quality of content, and story were all overwhelming and memorable. The game's explorable land is actually twice the size of Great Britain, making it the largest, non-generated, landmass of any game of all time. It takes two real world weeks to walk form one side of the map to the other. That is pretty damn big. With multiple way to go through the main story, Daggerfall was truly built around the players wishes. As a roleplaying game, this was when PC gaming was at its greatest, with Daggerfall as a flagship game for this genre. Class creation and role playing as a character is amazing in the game. In my opinion, in comparison to modern games, the combat is pretty bad. But This is one of the most influential and amazing games of all time. Expand
  2. Aug 31, 2012
    10
    Elder Scrolls II: Daggerfall: This game was released in 1996 and deservingly won a Game of the Year Award. This game was my favourite game ofElder Scrolls II: Daggerfall: This game was released in 1996 and deservingly won a Game of the Year Award. This game was my favourite game of all time until Elder Scrolls V: Skyrim came out and replaced it as my favourite. This game was a very ambitious attempt to create a massive interactive realistic RPG world where your actions would have consequences in the game. How you chose to talk to someone would change how they respond to you. Talk rude to a noble person they would not like you, talk noble to a rogue like character they wouldn't like you either, get it right and they would like you. If you went around murdering every innocent NPC you came across then the assassin's guild would try to recruit you. Pick pocket a lot of people then the thieves guild would try to recruit you, etc. You had to be careful what you did. If you joined the mages guild you were not supposed to kill or steal so if they found out you also joined the thives guild and/or assassin's guild you could get kicked out so your actions had real consequences. Also, if you murdered a lot of people in a town you could be arrested or if the town really didn't like you the guards would just try to kill you as soon as they saw you. If you got bit by a werewolf or a vampire you might turn into one permanently. The dungeons were so huge that you could get lost in them for days. The direction your rolled your computer mouse determined how you slashed your sword against your enemy. The questing in the game was pretty much free form, you talked to people in towns and they asked you to do stuff for them. many quests were exciting, you would do stuff like get and item out of the end of a dungeons, rescue hostages, do an assassination, etc. This was the days before MMOs and there lame go here and pick 10 flowers kinds of quests lol. You got better at the skills you used. If you swam a lot you became a good swimmer. If you used a sword a lot you became an expert at using a sword, etc. You could create your own spells and enchantments. When creating a character you could 1) pick a class, 2) answer a bunch of questions and have the game pick the class that matched your personality best or 3) create a completely custom character where you choose all of the stats and abilities yourself. Now this game has really bad graphics by today's standards (it was written for DOS since it was released prior to Windows 95) and it was the buggyist game I have ever played (you had to cheat with the console to complete some of the quests sometimes), but for its time this game was so ambitious and ahead of its time I have to give it a 10/10. Expand
  3. May 1, 2013
    10
    It is like god of RPG went down to the developers and gave them the knowledge of a perfect RPG. Leveling, lots of awesome characters skills,It is like god of RPG went down to the developers and gave them the knowledge of a perfect RPG. Leveling, lots of awesome characters skills, deep lore, ability to buy any building, naked women, great story and so on. All this things, that recently appeared in modern games. And then developers tried to put all this knowledge into one big game... That were are all the problems started. You can't make a perfect RPG with mortal hands. :)
    Still, 10 out of 10, because its great and worth every hour of playing.
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  4. Jun 20, 2014
    9
    This game is ridiculously fun and immersive except for ONE big flaw: the dungeons are HUGE and there's no in-game guidance to help you exploreThis game is ridiculously fun and immersive except for ONE big flaw: the dungeons are HUGE and there's no in-game guidance to help you explore them. If they were a bit smaller, or had less arbitrary paths that led to nothing, or had some help that pointed you toward your objective, then this game is easily a 10. It's just a drag when you want to do a small side-quest that involves going into a dungeon, and it ends up taking an hour because there are so many pathways and you have to wander aimlessly until you find what you're looking for. Expand
  5. Dec 28, 2014
    9
    An unbelievable achievement in game making in its time. No one had ever made anything that even comes close to resembling this game and it putAn unbelievable achievement in game making in its time. No one had ever made anything that even comes close to resembling this game and it put almost any RPG to shame for many years until Morrowind. Huge open world, tons to do and almost no limits to the imagination and all in full 3D in a time when Zelda: Ocarina of Time & Final Fantasy VII were considered the greatest 3D game ever made... Daggerfall came out 2 years before Zelda OoT!!!! Yes 2 year BEFORE. It came out 1 year before FFVII which many consider the best 3D RPG of all time. Daggerfall made Zelda and FFVII look like baby toys in comparison but alas, very few knew about this gem until years laters when they were introduced to Morrowind.

    Daggerfall had the largest landmass of all ES games to date. In fact, it was probably bigger than all of them put together. As great as that sounds, there are a few hiccups. First, a lot of reused graphics made the world look repetitive. Dungeons were randomly generated and huge too compared to other ES games but they did get boring after 40 hours of similar looking dungeons. So although there was a lot of stuff to explore, much of it was repetitive but you have to remember when this was made. it still had 10x more unique content than Zelda or FFVII so despite repetitiousness, it was still 10x bigger than both those games. You just need to keep some perspective when we look at this game objectively. It did not have the budget of todays games but no game did back then yet they achieved something incredible anyway.

    Daggerfall was easily the greatest game made to date. A year later we got Baldurs Gate and FFVII and after that there was Zelda, and a year later Planescape Torment followed by BGII and Morrowind. These were the golden years of gaming and produced some of the greatest games of all time.... if only we updated the graphics they would still be great today.
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  6. Oct 7, 2014
    9
    Closest experience I've had that's between reading and playing... Get this game, it's free, what can you lose? Never seen a game so huge andClosest experience I've had that's between reading and playing... Get this game, it's free, what can you lose? Never seen a game so huge and immersive... Bugs can kill your saves though, therefor ruining the entire game, but it's something we are willing to take for the experience of living in another world, that's literally the size of Great Britain. Expand
  7. Oct 2, 2014
    7
    Pros: Biggest and most realistic in scale fantasy game world I've ever seen; fun first-person combat; great roleplaying mechanics; keepsPros: Biggest and most realistic in scale fantasy game world I've ever seen; fun first-person combat; great roleplaying mechanics; keeps things unpredictable and fresh; the dungeons were always terrifying and ominous to go into; very deep gameplay, mechanics and story.

    Cons: Bad graphics by modern standards; some of the music is annoying; hard to figure out controls; steep learning curve.

    Score Breakdown: Horror 10/10, Loading Screens and Frame Rate 9/10, Plot Development 9/10, Gameplay 8/10, Replay Value 8/10, Background Story 8/10, Voice Acting 8/10, Game Stability 7/10, Realism 7/10, Sound Effects and Music 3/10, Graphics 3/10, Total Score 7.3/10

    Conclusion: A good game if you can get past the obsolete graphics, sometimes annoying music, the controls and the steep learning curve. This is a much better game than Bethesda's modern offerings, despite the bad graphics in this old game. Bethesda should take notes of what they've forgotten from here instead of trying to disguise worse games in fancy graphics.
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