Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Aug 13, 2012
    Dawnguard is a good first DLC for Skyrim, but it's hard to say if it's worth the $20. There's some large places to explore, but some lack content and there's no really good loot it seems. The story's fun though and I do like the new follower in Serana. Fans of the game will enjoy the extra quests. Turning into a vampire is OK, but I didn't feel I missed much by not utilizing the power but for a few times.
  2. Aug 28, 2012
    It's been months since I last sat down with this absolute classic of a game; if it takes a bit of DLC to rekindle my enthusiasm for this wild and wondrous title, then regardless of the frustrations, it's still a winner in my books.
  3. Jul 23, 2012
    The idea of combining vampire and werewolves with own skilltrees sounds great. However, the realization is imperfect. The quests are exciting and the landscape is in most parts great, but there are still some boring parts. It seems like Bethesda's B-team was at work.
  4. 74
    Dawnguard basically adds a storyline/side quest of roughly ten hours, that introduces the Vampire Hunters regime of Skyrim, the notorious Dawnguards and a royal fraction of Vampires that could care less about this whole fuss. More of what we like, but hardly worth the 20 euros. [November 2012]
  5. Sep 16, 2012
    Hardly essential, but worth it if you loved Skyrim's Daedric quests. [Sept 2012, p.52]
  6. Aug 12, 2012
    The PC version of Dawnguard is only slightly better than the console one, and deserves the attention of Elder Scroll's most rabid fans: if with Skyrim you had enough of bugs and glitches, then it's better to consider this DLC after the patch that Bethesda will provide to all PC players. Hopefully, sooner than later.
  7. Aug 9, 2012
    Is Dawnguard worth your money? Yes because it's more Skyrim, no because it's really only that: a bit more Skyrim. For twenty bucks, I was expecting more.
  8. Sep 23, 2012
    A bunch of fun new abilities and cool places but Dawnguard is far too glitchy to justify its steep price.
  9. Aug 30, 2012
    No vampire abilities, new dragon shouts or, let alone, crossbows will ever substitute for a well-told story. Unfortunately, Bethesda Softworks sucks at storytelling.
  10. Dec 10, 2012
    For the consumers of The Elder Scrolls universe this is a very good excuse to come back. For the Twilight fans this is a vivid experience of the vampirish soul. For the rest of you the game is offering the content that is not going to change your leave it or love it relationship with the original title.
User Score

Mixed or average reviews- based on 219 Ratings

User score distribution:
  1. Positive: 31 out of 56
  2. Negative: 12 out of 56
  1. Aug 3, 2012
    Dawnguard is a decent DLC, but I was expecting a little more. It adds a fairly lengthy questline (which ties in to the main quest, requiring you to have progressed to a certain point), some new weapons and armor, a couple of 'zones', a handful of new enemies and an expanded werewolf/vampire skillset. The low point is probably the new zones which are hit and miss - Soul Cairn plays out like Blackreach (the underground, wide open Falmer area), however it lacks any real sense of visual awe, is largely unexplained, and there is not much incentive to explore it. Fortunately, Forgotten Vale makes up for Soul Cairn. The questline itself can be a little aggravating at times due to its tendency to send you to objectives on the other edge of the map, only to return and do it all over again. Occasionally, you also may be sent to areas you have already been through once before and cleared, though with different/respawned enemies (probably Radiant AI at work). The new dungeons it does add, however, have slightly better puzzles and better design, though they are still fairly linear. Anyway, Dawnguard was an enjoyable experience overall, but I wouldn't place it on par with Oblivion's Shivering Isles, or Morrowind's Bloodmoon. Full Review »
  2. Aug 19, 2012
    Honestly, compared to older expansions such as Knights of the Nine or Shivering Isles for Oblivion, this is absolute **** Some of the new weapons and armor are nice but other than that, the DLC is lacking in content. When I was playing through it, I became bored roaming through the generic caves and dungeons and began to care less and less about what would happen next as I just wanted it to end. Overall it's not worth $20, wait for a sale... Full Review »
  3. Aug 22, 2012
    This DLC had a fun and interesting story which kept me playing just to find out what would happen next. Other than the story being interesting the rest of the DLC seemed very lack luster. The main story line takes 6-7 hours to complete at max, the dungeons are a bit dry, the new areas that it does give you have boring objectives or relatively pointless side quests within them. The biggest disappointment for me, was the fact that whether you choose the Dawnguard storyline or Vampire story line the main quests are pretty much identical and bring about the same end. I would recommend that Elder Scrolls fans buy this DLC but definitely wait for it to go on sale. Full Review »