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Generally favorable reviews - based on 15 Critics What's this?

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Generally favorable reviews- based on 35 Ratings

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  • Summary: Take the role of ARID, the artificial intelligence within a high-tech combat suit. The Fall is a unique combination of adventure-game puzzle solving and side-scroller action, all set within a dark and atmospheric story. Get ready for a disturbing journey as you explore the world of The Fall.
Score distribution:
  1. Positive: 10 out of 15
  2. Negative: 0 out of 15
  1. Jun 11, 2014
    The Fall is a great story, well told, and it's thoroughly enjoyable from start to finish.
  2. Jun 5, 2014
    An absolute must-buy for fans of Philip K. Dick and Arthur Clarke, The Fall is a prime example of a perfect storm of a game. Coming out of left field with zero hype, it banks on rock solid game mechanics and incredible art direction/voice overs, to carry a poignant story that will stay with players long after the end credits have rolled.
  3. Jul 2, 2014
    The Fall is one of the best science fiction games around. This first episode talks about artificial intelligence and difficult choices. Its mix of action and puzzle solving moves the intriguing narrative, which is sustained by beautiful writing and unique atmosphere.
  4. May 30, 2014
    Over the Moon have begun something very special with The Fall and you’ll be looking out for ARID again even months after you finish this intriguing opening act.
  5. Aug 5, 2014
    The game is a throwback to the old-style point-and-click adventure game, requiring you to solve puzzles with limited assets within a constantly shifting scaffold of constraints that limits what is and is not possible. For the most part, the game avoids the exasperating opacity that once plagued adventure games—flush the pickle down the toilet in order to get the car keys—but there is nevertheless little room for variation in how one solves the puzzles, and little room for choice within the story.
  6. Aug 4, 2014
    While mechanically this action-adventure is mediocre, it shines with its story approach and its characters.
  7. Jul 29, 2014
    The puzzles are poorly thought out. [Sept 2014, p.81]

See all 15 Critic Reviews

Score distribution:
  1. Positive: 8 out of 13
  2. Negative: 2 out of 13
  1. Jun 10, 2014
    From the protagonist's initial fall to this planet, the story captured me and drew me in. The art and sound created a world beautiful and eerie. Shortly after the story began to unfold, I felt that I was getting a window into a much larger, intriguing world; complete, very real and deeply dark. The dialogue and voice acting created characters that I became so emotionally invested in that I have thought of them for days since, wondering about their histories and motivations. The puzzles, for me, were a reason to further explore the depths of this bizarre world. As a filmmaker, this game left more of a mark than many films I have watched. There was a haunting beauty about this world, and I laughed out loud many times, thoroughly enjoying the wit of characters, and morbid absurdity of certain tasks throughout the game. I was left feeling so invested that I am eager to experience the next installment. This is a brilliant game. Expand
  2. Sep 2, 2014
    That is truely art.
    There actually are some faults that may have taken place due to the size size of the development team like glitches,
    pretty horribe combat mechanics, stiff controls and stuff like that.
    BUT it's somehow still 10 out of 10. It's a game which you can forgive for pretty much anything it does wrong because the feeling you get from playing it is far more superior.
  3. Jun 23, 2014
    Metroid meets Limbo meets Monkey Island with a twist. I started this game expecting a dark and gritty metroidvania but I found myself pleasantly surprised that it wasn't the combat mechanics (which btw are very simplistic, but capable enough as it is not this game focus) that kept me playing, it was the story.
    I don't want to spoil much, but while you basically control a robot away from any conscious human being for , there is a lot of character development in a short period of time (which is even weirder if you consider the main premise of this game is very similar to "Metroid Other M").
    Enviromentally, this game is beautifully weird: I found it a lot less scary than Limbo, but at the same time its a lot more unpleasant and realistic without being too graphic.
    Now, the puzzle solving is represents this game partial strength but also its main weakness: the puzzles are little and pretty straightforward by themselves, but then you're bombarded with too many of them at the same time, it can become a heavy to follow, even more if you consider that there's no place for experimentation (no combination-in-menu mechanic, no more comments than "i cannot do that" at random uses), you can't really fail any of them and the first playthrough could take you hours to complete just because of this, also crippling part of its replay value.
    But don't be fooled, it's very unlikely to get all this game narrative has to offer the first time, and if you're a completionist you will be repeating it just to check the different conversation outcomes.
    In the end, this game is an excellent example of story-driven exploration gameplay, but not as fast-paced as many people would expect.

    TL;DR version: Exploration-platformer fans: don't expect a fully developed Metroidvania (at least not in this first chapter, maybe for the next one). Point-n-click adventure fans: give it a try, you might like it. Indie enthusiast: this definitely worth a $10 price!
  4. Jun 29, 2014
    The Fall is an engaging thoughtful game. It plays like part point/click adventure and part 2D shooter. The game has a heavy atmospheric element and interesting visual style in it's apocalyptic setting, and has some keenly insightful moments around artificial intelligence, choice, human interaction with AI, and even insight into how AI might cognitively interact w/ humans. I give the game a solid 7.5 and rounded up to 8 as this is a fun game worth playing and stands out vs. some others I've played. The only negatives I encountered were a) that the controls were a little difficult for me to work with - nothing bad, but a tad awkward - b) a small gameplay bug (devs were making patches as I was playing and fixed this), and c) a couple of the point/click solutions were a little odd. Nothing to detract from the game too much, but like in many adventure games there's a couple times where you have to do some odd things to make the story progress. But overall this was a thoughtful game w/ strong story and some good moments where you will wish there was another way.... Many times I wouldn't do what the game was wanting me to do because I was trying to find another way to proceed, but there simply is no other way. This forced action perspective helped highlight the difference between real choice, and constraint based artificial intelligence. I knew what my character had to do, even though I didn't want it to happen in some cases. In summary: Engaging game, with strong atmosphere and artistic approach, with a thoughtful story. If you have interest give this a try. Expand
  5. Aug 15, 2014
    I bought this game for the atmosphere and to support indie adventure game development. It was enjoyable, but there were a few things that distracted me. First, the action sequences felt very out of place. While the game is mostly a LucasArts-style point and click adventure, you'll be occasionally thrown into a gun battle. These sequences don't really add anything to the game and they aren't challenging. Your health regenerates and there's very little chance of dying.

    The keyboard-mouse controls were also a little questionable. You don't get a mouse cursor on screen, so all your clicking needs to be navigated with your flashlight and this can feel very strange at first.

    There were a few neat elements that I liked, but weren't fully explored in this game. Your character has the ability to "network" with various objects in game. This element is used so rarely in the game, that it's almost an afterthought and I was disappointed that there aren't more puzzles that use it.

    The atmosphere of the game and the overall look and feel is nicely done. I particularly like how certain parts of the game force your user interface to pseudo-glitch. I was expecting a lot of jump-scares, but thankfully, there were only a few jumpy moments; the majority of the game's tension was built up by the environment and interaction between the (very few) main characters.
  6. Aug 26, 2014

    It is not written in the description, but this looks like an 'Episode 1' (there even is the achievement
    of finishing 'episode 1')....and the game ends on TO BE CONTINUED.

    Although the ending can still be an ending (no cliffhanger trick, not too big at least), looks like the story is not really finished, but if this is an episode, they should have written. It is very short (less than 4 hours with everything explored). 10 euros is a lot, and the game is not that rich in content anyway.

    Controls are VERY bulky (mouse and keyboard, didn't try controller), graphics are not very characteristic, animations are sticky and design in general is not very descriptive. Atmosphere though is there. The Swapper is a similar game that was able to achieve more in terms of graphics, animations and design (and, for my taste, plot and atmosphere).

    The Fall looks a bit flat, boring, although it is still a good game, it just doesn't look polished enough. Voice acting was the best thing of the game. 60/100
  7. Jul 9, 2014
    Really enjoyed the little that was in it. Way too short to be any price at all. I feel completely cheated. Despite having a nice atmosphere, I'm left with a bad taste in my mouth. They should have marketed it as an episodic adventure series, as opposed to cheating people out of their money for what, in all rights, should have been a teaser or demo. So so short, really not worth it. Expand

See all 13 User Reviews