Each play through is going to be different and it’s simple enough that it makes for a good pick up and play title. It also has one of the nicest notes I’ve seen on a game recently, when you go to quite it tells you “your game will be saved”… to often these days (especially with console ports etc) you can’t be too sure if you’re at a point that will be saved or if when you return you will find yourself some way back in your journey… so it’s a small but nice element.
The Long Journey Home is a roguelike sci-fi survival simulator fueled on hope and hopelessness. Bring them home, commander. But be ready to die a hundred deaths before that ever happens.
After spending 26 hours now, I have to say that I never played a game with more Easter Eggs or good jokes.. Many people say that it's to hard, but with a bit more competence than a Mizzurani you can easy handle that, even in normal mode, after a few hours. The Soundtrack is beautiful and the artworks to..
For me it's a great game and I had a lot of fun in-game and in livestreams. 10/10
I've just started the game and I'm lost already. Stranded 50.000 Parsecs away from earth, with low fuel, a burning ship and an injured crew. Just 5 minutes in the game, pirates came and tried to kill me, an alien race infected my whole ship with a deadly disease and my planetary lander was destroyed by too high planetary gravity while the pilot slowly suffocated to death.
10/10, would buy again. Seriously. This game is genius.
The Long Journey Home regurgitates ideas from Out There and FTL. If you mastered those two games and desperately want more of the same, here's your fix.
I appreciate Daedalic’s ambition, but I prefer FTL, which is smaller, simpler and offers gameplay condensed to most interesting interactions. [07/2017, p.59]
The Long Journey Home had so much promise but Daedalic forgot to make it playable. They focused on the big picture, on the huge epic universe, without realizing that it’s the small stuff that’s important.
After spending 9 hours into the game I can definitely recommend this gem. Prepare for some struggle in the beginning because you are playing a roguelike and you are expected to die. But once you learned the basic you will explore a rich universe full of freaky, funny and interesting characters and a lot of stuff to do. I don’t recall the last time a played a game till 4 in the morning without realizing it at all.
There are much to love and much to hate about this game. The bad things sometime overshadow the good: UI that favours the use of controllers, movements that favour the use of controllers, artificial difficulty from implementation of randomness due to some sub-optimal design decision. The good thing is that the devs are actively polishing it up so that the greatness of this game can show through: great narrative, the great feeling you get when your plans worked and the great hilarity when they don't because of some silliness of your part, the truly wonderful music and many more. Give this game a chance, or many chances and you might end up loving it.
If you're looking for a sci-fi point 'n' click adventure because that's what you'd expect from a company like Daedalic, then I'm sorry to say that The Long Journey Home isn't it. It's in fact a difficult and frustrating mix of space survival sim and roguelike with mini-games that are infuriating instead of fun; Star Control II, a game that is 26 years old, does just about everything better. However, if you're in the market for a challenging, sci-fi roguelike that bears some similarities to the aforementioned classic game then by all means, give this game a shot.
Maybe interesting story and universe. 1 good point
controls are hard to master but doable. evade harsh planets etc.
some flight vector corridor in solarsystem you can aim at would be nice cause watching an arrow slowly moving across isnt that entertaining cause when you accelerate too much you bypass the planets like sonic the hedgehog on speed. most of the time you have to do things slow and steady because of controls,physics and that just **** and is boring.
the point where i said screw this was when i did a landing direct on resource marker on an arctic planet with moderate winds. so i stand there with lander on ground watching it sliding on ground gettin blown away by wind. sure. losing would be fun if gameplay was fun. nice characters and story cant compensate the lack of good gameplay
It just a simulator of falling shuttle, drived by paralized astronaut, who never previsiously flight anywhere in his life. He teach landing in process, but his arms dont moving. He has only a mouse cursor, following to him gaze and one engines activating button, pressing by him tongue. Too sad.
SummaryExplore an endlessly shifting universe. Forge alliances with powerful alien races. Harness your crew’s skills, from research to archaeology to space combat. Do whatever it takes to get Home.