Metascore
61

Mixed or average reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 1 out of 13
  2. Negative: 1 out of 13
  1. Despite being plunged once again into the dizzying swirl of an interface-whipping adventure game, I enjoyed my sometimes-perilous trip through Lord Montcalfe's mansion.
  2. The visuals are nice, but the majority of the puzzles are lightweight, and you’ll probably spend more time endlessly searching rooms for inventory objects than you will using your brain.
  3. If you like solving mysteries you should really enjoy The Mystery of the Mummy. It blends old-fashioned analytical detective work with state-of-the-art computer-based puzzles while maintaining the atmosphere of a period piece.
  4. What it lacks in refinement it makes up for in its enthusiasm for its subject. It's a good length game with lots to do and the puzzles are generally satisfying and befitting Holmes' powers of deduction.
  5. Other than the “save” issue, I found this to be a very professionally produced and enjoyable game. If you enjoy puzzles, this game is for you, and given the relatively low MSRP, there’s a lot of bang for the buck.
  6. 65
    A few of the puzzles were fun to solve, but the story was almost non-existent. I didn't care about any of the characters.
  7. The Adventure Company's latest mystery has some good ideas, but is often poorly executed and frustrating to play.
  8. The game falls on its face where it counts the most: gameplay.
  9. You've seen these types of puzzles before, but they are decently difficult and varied enough to please most adventure gamers.
  10. Though the puzzles are usually more frustrating than challenging, the game art is quite creative and the voice-acting pretty solid. [May 2003, p.94]
  11. The game's blurry graphics, sparse sound, and unimaginative puzzles probably won't impress anyone, though true-blue adventure-game fans will at least appreciate the fact that Mystery of the Mummy is a fairly lengthy game that sells for a budget price of just $20 at retail.
  12. This game is a quick snack, clocking in for me at about 15 hours. Though rough in a few spots, it has some very interesting puzzles and challenges that I really enjoyed.
  13. Far from being a cranium-stretching taut and suspenseful Sherlock Holmes mystery, this release falls flat in almost every dimension of its design and execution.
User Score
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No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. StanW.
    Apr 30, 2003
    4
    This game involves more pixel hunting than logical deduction, forcing you to pass up obvious tools to solve problems in favor of obscure or Rube Goldberg solutions. Many of the inventory objects can only be seen by the hotspot indicator, even after turning the monitor brightness up and examining the screen closely. The hotspot indicators are often touchy, imprecise, or just wrong. The game is extremely linear. Few of the puzzles are natural consequences of the plot - in fact, you will spend much of the time looking for a puzzle to solve, rather than pursuing a goal. I found Sherlock's comments to vary from off the wall to annoying - he seems to like to hear himself talk, but seldom provides any information. The background music is okay, but there are only a few short pieces that are repeated incessantly. There are a number of ways to die in the game, and often they are so obscure that you can't tell why you are dead. The 'death' cutscene is canned and doesn't explain anything - we had to 'die' three times before figuring out that we had been bitten by a scorpion! All in all, a very weak game. Full Review »