Silence is a beautiful game that combines emotional themes with breath-taking art and music. It works fantastically as a cinematic experience and takes its players on a concise yet fun adventure, integrating puzzles along the way. Daedelic have done an excellent job exploring the space between life and death, touching on dark and abstract feelings in a delicate and thoughtful way.
Beautiful graphics, charming story, frustration-free gameplay.
I dislike point & click adventure games that make you hunt for a pixel or combine everything in your inventory with everything else. In Silence, the game gives you plenty of environmental clues, textual clues, as well as pointing out which objects in the environment are interactable. I'm sure the point & click purists will complain about 'dumbing it down', but there's a reason that kind of gameplay is not popular anymore. Overall, highly enjoyable few hours!
Whats to say about this game the art is just breathtaking.
The characters are wonderful and the story holds my attention!
I loved playing through this wonderful experience
A risky gamble of simplification and modernization from Daedelic, Silence might be a bit too simple, too easy and short to impress hardcore fans, but it is an excellent stepping stone into the genre for new gamers and one of the most incredibly looking games of all time.
Breathtaking graphics, beautiful soundtrack, poignant ending—unfortunately these are not enough to carry a game through to the end. Silence feels like an ambitious project that got cut short, and it's unfortunate considering the exponential room for growth in the game.
Successor to The Whispered World didn’t make it to the developer’s Hall of Fame. The game abandons the principles of a classic adventure game and tries to push on more action playing style like are games from Telltale Games studio – not very successfully to be honest.
Only a few hours into the game and I'm already in love with it. The bigges feature in TWW2 is its artstyle: the way Daedalic blends 2D and 3D is something I've never seen before. It definitely feels like the future of 2D, and I'm sure many other titles in the future will use that awesome technique.
So far, I'm loving the story and the characters are charming, despite the general dark tone. Everything's amazing!
A visually stunning adventure with top-of-the-line animation, adorablity and a pleasantly smooth gameplay experience that encourages you to broaden your mind. I was disappointed though in a few precious plot holes.
I like the overall visual of this game, even though I find some part of the game to be a bit too weird. The story, which is the main feature of the game, is not bad, but it has not much charm to hook me into it. Maybe it is just me and my girlfriend who do not enjoy this kind of story that much. I do like the humour of this game by the way. Get it if you like the art and, I don't know,... maybe .... Alice.
I'll start stating that I really liked The Whispered World.
And I really wanted to love this. I really, really, did. I tried to close both my eyes in front of its shortcomings.
But at some point, I couldn't anymore.
Gameplay is bad. There's no way around it. There's no inventory, just clicks on the scenes and move the mouse. It's super easy. Just click, no brain required. No "classic" puzzles. Dumbed down interface designed for gamepads. Why the hell are we **** up potentially amazing adventure games so much just to accomodate them to consoles? Really pisses me off.
Every time you move from a location to another (and sometimes you have to do it quite often, repeatedly) there's a loading screen... and loading times are ATROCIOUS. They're WAY too long and happen WAY too often. It's exhausting. It's intolerable.
Game is quite slow. Like, annoyingly slow. You can't skip animations, and some of them (like the insect that flies on the mushroom at the beginning, or Spot that does an action that you may have to repeat many times to solve the puzzle) are kinda long and take control away from you for TOO MUCH TIME, it's extremely annoying. Which leaded to an exponential increase of the game's duration because I alt-tabbed A LOT out of sheer boredom... which only makes things worse because the game autopauses when you do it (I absolutely hate when games do this: *I* should decide when to pause).
The good things... I love the setting. I'm really intrigued by the story. The characters are interesting. It's well written. Artistically, I am really impressed by it. It's absolutely beautiful: the scenery is really amazing, the 3D models are well designed and - astoningshly - don't feel out of place in the 2D backgrounds (as a general rule, I still prefer 2D characters and animations, though), the animations are smooth. It's truly a beauty to behold and it has a poetic, heartwarming quality on itself. Some characters (like Kyra and her bizarre head) do have some weird proportions, though.
The musics are also good. Voice acting can be extremely dull and toneless, though.
I love it for the story and the characters. I hate it for the gameplay.
SummaryIn Silence, players accompany lead character Noah, who struggles to find his little sister Renie in the turmoil of war. Against all odds, he manages to follow her, only to find himself alone in Silence, the world he once traveled as Sadwick the clown. There seems to be no way back and Renie is lost in a war-ravaged Silence.