Episode 5 delivers a stellar conclusion to the adventures of Bigby Wolf. There are great conflicts in terms of dialog and combat, so players will be solicited in all sorts of ways. It also displays Bigby in all his big bad wolf glory and leaves a fair amount of possibilities for a likely second season of series.
Jesus Christ this is amazing.
Jesus Christ this is amazing.
Jesus Christ this is amazing.
Jesus Christ this is amazing.
Jesus Christ this is amazing.
Jesus Christ this is amazing.
Jesus Christ this is amazing.
Jesus Christ this is amazing.
Telltale games does it again! amazing game full of twists and turns, the decisions sadly make minimal impact on the game, however every decision will change a fables view on you. Feels almost like Infamous, you can go 2 roads good or the big bad wolf. Needless to say i was a pretty good guy
The Wolf Among Us has been able to stand the difficult comparison against The Walking Dead. The entire game might not be as good, but I've found its world to be much more immersive and its characters more interesting.
The Wolf Among Us is a noir stemmed in fantasy and (actual) glamour that blurs the lines of right and wrong. I wasn’t able to appreciate the mystery of The Wolf Among Us until the last chapter, but what a gratifying experience it turns out to be.
Regardless, the storytelling of any Telltale series is captivating and leaves you wanting more. The Wolf Among Us is literally a visual story, and we are just its puppet masters.
Some scenes are conveniently placed to remind us our past choices, and all the emotional burdens from the last episode doesn't automatically translate into the beginning of the last one. Nevertheless, Cry Wolf is a solid and satisfying conclusion that echoes long after the credits roll.
I was wrong about The Wolf Among Us – twice. The first time is when I hoped that, having practiced drama skills writing an on-rails zombie adventure, Telltale Games would be able to build something more complex and spectacular. The second time is when I thought that there would be some twist in the case of dead hookers. My failed prediction is not what vexes me; it’s the fact that Telltale just skipped the climax of the story altogether.
...i was ashamed... since i've waited that much to play The Wolf Among Us. That final episode was maybe the best one. It's a damn proof about Telltale talent, making an incredibile deep game.
Ep. 5 starts in a way that i'll never forget, keeping you playing it till the end. And about that, the end of this chapter, and the game, is something that i'll remember for many years.
Simply put, this game is a triumph.
Thank you Telltale. Keep it up that way
This is more of a review of the entire season, than specifically about this episode. Firstly, the game's artwork and visuals are exceptional, and some of the voice-acting is top-notch. And, in comparison to The Walking Dead's first season, it is something completely different, so well done developers for bringing to life a comic book I had no idea existed.
However, as lovely as it is to watch and follow, the level of interaction is pitiful. It's basically QTEs mixed with dialogue selections, nothing else. Ok, you can move Bigby around a room a little bit, and sometimes when you're in a fight sequence you might need to thumb a control stick in a particular direction, but overall the level of interactivity is lacking. I know huge fans of the game will say that it's all about how you respond to conversational dialogue and situations, but it never really feels like anything you do or choose to say will make any kind of difference to the on-rails script. Ok, in this episode there is one choice you need to make that impacts which way a certain character is dealt with, and I really enjoyed being asked to make such a moral decision. However, when I play a game, I want to feel like I'm not just a spectator. I really hope that the player gets to do more in the environment and to alter the course of the narrative in future games. Probably a tall order, I know.
This is a short episode, and it does not offer much content. The final chapter is, for better or worse, dedicated exclusively to put everything together in the most obvious ways. The big reveal felt rushed and left me a little underwhelmed. I would have appreciated a few more argumentative resources and a little less "action" scenes, but I guess you cant always get what you want.
I guess I expected a little more from this season when I played its superb first episode, but by now, I knew what the game was going for. Im somewhat thankful for being gradually let down by episodes 2 though 4; episodes 1 and 5 would feel like a completely different game written by completely different people otherwise.
If it wasnt for episode 1, I wouldnt feel dissapointed, but as it is, I think this thing had a lot of potential, and didnt live up for it. This episode is an ok ending for an ok game, nothing more, nothing less.
This episode is a big improvement from episode 4 that being said it had some really slow parts. And if the parts weren't slow it was nearly impossible fighting scenes. But for the most part I liked it; I liked the Crooked Man, Nerissa and Vivian but season 2 isn't confirmed and may not happen. So why the ending? It felt like Telltale was playing with us a bit.
I don't like this game; no where does it compare to twd s1. All these users are saying "it's better than twd" no it's not, for several reasons. This episode had the murderer reveled and the way they did it was incredibly boring I was expecting you to find the murderer through clues but you don't. Any deaths are honestly too easy. I recommend twau to those who like Noir games but to anyone else.... Its kind of a hit and miss for me.
SummaryFollowing a bloody trail of murder and corruption, Bigby Wolf faces a powerful enemy: a dark force that has been feeding on the desperation of Fabletown’s seedy underbelly. But when hidden truths are revealed, you must decide exactly what justice means in the gripping season finale of The Wolf Among Us.