Generally favorable reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 20 out of 30
  2. Negative: 0 out of 30
  1. Jul 3, 2012
    Platforms, puzzles and a unique style. Alright, Tiny & Big isn't an AAA game and has several errors, but it's funny.
  2. Jun 19, 2012
    Black Pants didn't only work on creative physics puzzles, but also implemented a well executed platformer. It's a little short though.
  3. CD-Action
    Jul 31, 2012
    It's a pity that the game ends after 3-4 hours. Maybe if it was twice as long its attractive concept would wear out, but I had so much fun I wished it would last longer. [September 2012, p.64]
  4. Jul 19, 2012
    All in all I loved Tiny and Big. Even though it is a fairly short game story wise, the secrets and sub-objectives add up to what I believe is a suitable asking price of £9.99.
  5. Jul 12, 2012
    Here's hoping that Black Studio is able to make an even more ambitious and outlandish project someday soon. They certainly have proven they are worth it with this charming debut.
  6. 80
    As a sandbox full of enormous building blocks, that you can cut and position at your own liking, Tiiny & Big leaves a very well-rounded impression.
  7. Jul 29, 2012
    Tiny & Big is all that an indie title should be. A game created without bringing out figures with an embarrassing number of zeros, which points to a more artistic direction rather than unmatched obsession for polygon counting.
  8. Jun 27, 2012
    Tiny & Big is short; most gamers should finish in under five hours. It's not terribly taxing of your brain or fingers, as the puzzles aren't tough to figure out and action segments have generous checkpoints. It is, however, an excellent way to fill an afternoon or two with a playfully absurd story and godlike power over a heavily physics-modeled world.
  9. Jun 30, 2012
    Tiny & Big is an action platforming game with a unique style and cool gameplay. The laser is fun to use and the levels are smartly crafted. Unfortunately it doesn't live up to the high standards of games of the same genre like Portal or Phychonauts, since it's just too short and the developers couldn't get the most out of their gimmick.
  10. Jul 14, 2012
    Tiny and Big: Grandpa's Leftovers is a fabulous, unique gaming experience powered by a fantastic gameplay hook.
  11. Aug 2, 2012
    Despite the game's short length, Tiny and Big: Grandpa's Leftovers captures the player's curiosity and doesn't let go till its thrilling conclusion.
  12. Jun 22, 2012
    It's the right length to keep from feeling too repetitive, though I'd still have enjoyed it a lot more if the types of tasks I had to do had evolved in ways beyond cut, push, pull, repeat, or if the story had been more heavily implemented.
  13. Jul 13, 2012
    Tiny & Big: Granpas Leftovers is a laser-centric mix of puzzle gaming and freedom. You can cut almost everything with a powerful laser and that's really funny. Oddly the game suffers from poor level design and is unable to fulfill its potential.
  14. Jul 10, 2012
    While it's not every day that emails about "underpant games" make it through my spam filters, I'm particularly glad this one did. It's indie gaming at its finest.
  15. Aug 12, 2012
    Delightfully drawn and packed with both personality and innovative game ideas, but more tiny than big. [Sept 2012, p.86]
  16. PC PowerPlay
    Sep 16, 2012
    Authentically strange, and effortlessly entertaining. [Sept 2012, p.56]
  17. Jul 18, 2012
    The cut, push pull mechanics of this platform work fine and it's a pleasure to stare at how much it is truly nice. Sadly Tiny & Big, if your not an achiviement hunter or secret unlocker, is really short.
  18. Jul 17, 2012
    We've loved Tiny and Big: Granpa's Leftover. It is one of those charming games that lets you smiling, and its mechanics feel fresh and different, as well as its atmosphere. It is a bit short, as it lasts around 3 or 4 hours, but to pick all the collectibles and achievements, it can last for some more hours.
  19. Oct 1, 2012
    Tiny and Big: Grandpa's Leftovers is a good, but not great, indie puzzle platformer.
  20. Jul 13, 2012
    Overall, I think Tiny and Big is a decent little experience. The game play never wears out its welcome, and the presentation is unique. There are some small quips with the game, but for ten dollars, you can get a fun experience with some replay value.

Awards & Rankings

User Score

Mixed or average reviews- based on 96 Ratings

User score distribution:
  1. Positive: 50 out of 96
  2. Negative: 9 out of 96
  1. Dec 14, 2012
    There is nothing on the market that delivers the kind of experience you get from this game. The art and music are memorable and enjoyable. TheThere is nothing on the market that delivers the kind of experience you get from this game. The art and music are memorable and enjoyable. The game play is innovative and unique and the story is, while a bit shallow, enjoyable. The comic style art was flawlessly executed. The game simply looks good. From the open areas bright areas to the enclosed dark ones, the art style never fails to deliver. Visually, the game is wonderful. The soundtracks fit in perfectly with the game. I enjoyed almost every track. The game play is what really grabs you. The slicing, pulling and rocketing is an incredible mechanic that gives you unrivaled flexibility in the game. Since almost everything can be manipulated, it gives new meaning to "the world is your playground". You can choose the paths the developers created for you and drag a block here and cut a block there or have some fun, explore and be creative. This is where the game shines. That being said, one big gripe i have about the game play is the controls. The movement feels very clunky and when you're trying to inch along a narrow beam, you'll frequently accidentally step too far and die. I'd say 80% of my deaths were these kinds. Luckily its no huge deal since the respawns are instant. No load times between deaths, no nothing. Just bam! There you are. And the checkpoints are frequent enough that dying is far from the end of the world. The game does get a little repetitive if you try to play it all in one sitting. If you take this game in pieces, you'll enjoy every bit of it. The story is incredibly simple but gains a surprising amount of depth. It is simply this: You are Tiny, your brother, Big, stole your grandpa's magical underwear (and has decided to wear it on his head) and has gone a bit nuts. You have to get to him and take your underwear back. In the last level, the game actually develops a bit of depth and all the stuff around you starts to have some meaning. It was a surprisingly pleasant discovery. The ending is pretty good too. Not the greatest I've ever seen but good. Overall, for delivering a fun and memorable experience, I give it an 8. 2 points were docked for the minor control issue and the occasional feeling of tedium. Full Review »
  2. Jul 9, 2013
    Bearing in mind I bought this for $2.49 from it blew me away.

    I enjoy physics puzzlers, especially when the terrain can be
    Bearing in mind I bought this for $2.49 from it blew me away.

    I enjoy physics puzzlers, especially when the terrain can be manipulated in a meaningful way.

    The game screams "INDIE!" but in a good way, from the Central American/Eastern European jazzy music to the graphic novel type graphics. It is irreverent and "different" without trying so hard that it's like watching your dad dance at a disco.

    It has that "one more go" dynamic down to a "T" especially as each block move or cut is unique and you can solve each puzzle in any way the engine allows you to.

    Ultimately the game is fun; the vibe is spot on and I hope the developers get to make a bigger game some time soon. Even at full price I will buy it.

    Oh, it's a kind of 3d 3rd person platformer where you have to make your own platforms and routes by pulling with a rope, pushing with rockets or slicing with a laser. If that doesn't sell it then I bet you wouldn't like sharks with lasers either.
    Full Review »
  3. Jul 15, 2012
    Fracking awesome game. One of the most inventive I've ever played. The pure fun you can have by just destroying the terrain is just.... OVERFracking awesome game. One of the most inventive I've ever played. The pure fun you can have by just destroying the terrain is just.... OVER 9000!

    The difficulty scales pretty well too :D

    Tiny and Big could use a sandbox mode where you just place WHATEVER you want. That would make the game 10x awesomer :D
    Full Review »