Tom Clancy's Splinter Cell: Conviction PC

Metascore
83

Generally favorable reviews - based on 20 Critics What's this?

User Score
5.0

Mixed or average reviews- based on 617 Ratings

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  • Summary: Improvise. Adapt. Overcome. You are a fugitive, ruthlessly hunted by the very government you used to serve. Your only choice is to improvise to survive. Experience original gameplay based on improvisation in which your environment is your top weapon. Always on your toes, you need to react onImprovise. Adapt. Overcome. You are a fugitive, ruthlessly hunted by the very government you used to serve. Your only choice is to improvise to survive. Experience original gameplay based on improvisation in which your environment is your top weapon. Always on your toes, you need to react on the fly to any changing situations and use the environment and the crowds around you to create diversions and deter your enemies. As a fugitive, quick thinking and adaptation are essential to turn the situation to your advantage. A gameplay experience delivering 100% adrenaline includes close combat and shooting sequences. To survive, build an underground network of allies who will help you obtain high-tech gadgets and stay one step ahead of your pursuers as you struggle to unmask the forces that frame you. [Ubisoft] Expand
Score distribution:
  1. Positive: 16 out of 20
  2. Negative: 0 out of 20
  1. 100
    Why Sam has stepped out of the shadows and is on full out attack makes complete sense in context with the story, so if you can accept it for what it is and not dwell on the fact that it isn't what you've come to expect in a Splinter Cell title, you'll no doubt agree that Conviction rivals Chaos Theory as the best title in the franchise's history. [Jun 2010, p.78]
  2. Arguably the best in the series. Better sneaking mechanic, one of the best cover systems ever, and pacing on a level unlike anything you've experienced in a stealth game, all while keeping it accessible to new players.
  3. Sam Fisher is back. Conviction is faster, harder and offers more action than the predecessors, but it’s still a Splinter Cell game at heart. And for the first time, Sam Fisher is a real human character.
  4. Sam might not be sticking to the shadows as much as he once did, but Splinter Cell's never been this classy. [July 2010, p.78]
  5. Conviction appeals to a whole new crowd that grew up on creating distractions, using every single gadget in their inventory and dragging bodies into shadows. If Conviction is evidence of where Ubisoft is taking the series, they are about to win over a lot of new fans and potentially upset a portion of those already loyal.
  6. New, different and excellent – this is an all new Splinter Cell. Is it good because of changes or despite the changes, that is the question. [Issue#191]
  7. In trading substance for style, Conviction winds up hollow and unsatisfying. Co-op is the only saving grace. [July 2010, p.52]

See all 20 Critic Reviews

Score distribution:
  1. Positive: 38 out of 91
  2. Negative: 30 out of 91
  1. ProphetofDoom
    May 5, 2010
    10
    Where are all your comments you whinning bitches? This game looks great plays great with keyboard and mouse and feels great, a worthy follow Where are all your comments you whinning bitches? This game looks great plays great with keyboard and mouse and feels great, a worthy follow up to Double Agent. Much better use of the unreal engine than bioware's effort in Mass Effect 2, which is not unexpected... Sam Fisher is one of the truly great characters of gameing, in no small part thanks to Micheal Ironside, whose rasping irony sets the mood right from the first sentence. The people who voted this game so low are probably the same pack of wankers we voted Dragon Age Origins RPG of the year. When it should have been voted biggest "..from the makers of KOTOR...", media hype, let down pile of bullshit of the year. Expand
  2. Feb 4, 2014
    10
    Its a goodIts a good gamefffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff Expand
  3. Jul 6, 2012
    9
    What's everyone complaining about? Yeah, so they sped the game up with the changes, they had to, the other's were snooze fests. I love theWhat's everyone complaining about? Yeah, so they sped the game up with the changes, they had to, the other's were snooze fests. I love the changes, accept the mark and execute - it's cheating, plain and simple, should be an option to turn it off. DRM is also a turn off. Logging into ubisoft to play?, REALLY? DRM and the cheating - mark and execute feature are the only thing stopping me from giving it a 10. Expand
  4. Apr 16, 2013
    7
    Splinter Cell Conviction is definately not a stealth game but it's no doubt a fun action game with a stealth mechanic. Here's hoping it'sSplinter Cell Conviction is definately not a stealth game but it's no doubt a fun action game with a stealth mechanic. Here's hoping it's sequel will be more like Chaos Theory Expand
  5. Mar 25, 2013
    5
    its good but yes but to short just to short you where finisht so soon.
    not much gadgets and not even good wons.
    the graphics are retarded
    its good but yes but to short just to short you where finisht so soon.
    not much gadgets and not even good wons.
    the graphics are retarded bad.
    bad strory line.
    and to the multiplayer is short and bad not fun and just boring.
    than you gat some outher mode and that is just 1-2 hours fun and than its over.
    Expand
  6. Aug 15, 2012
    3
    This review contains spoilers, click expand to view. In general a good but generic game if you weren't coming in with any expectations. However Splinter Cell has built a reputation as being an excellent stealth shooter and its hard to even put this one in that category. Some of the core mechanics of the game were updated and improved but others were diminished or left out entirely and the writing was utterly unconvincing.
    On the mechanics side they added one of the better cover systems where you can pinpoint exactly where you want Sam to dart to and in what direction. They also removed the light meter in favor of fading the screen to black and white when you are concealed. Another nice touch which was added is a a circle with a broad arrow which appears on the screen when you catch an enemies attention. The arrow points in the direction of the enemy and narrows as their attention focuses on you. Once they realize it is a hostile the arrow changes from white to red. Finally when you take out an enemy with your hands you enable one use of the execution mechanic. This allows you to mark 2-4 enemies (depending on the weapon you are welding) and hit one button to take them all out in rapid succession. The cover system worked very well for the most part except for the minor annoyance created by the fact that roll and cover are the same button. Sometimes in a tense situation you right click to roll away from someone when too close to a wall and Sam will take cover instead. Both the light and attention system changes are useful and intuitive. The execution system was entertaining but diminished the need for stealth.
    Unfortunately, that is not the only way in which stealth suffered in this game. Ubisoft may have thought the mechanics above were enough to give players the ability to play the game using stealth and guile but for the most part they were mistaken due to the fact other more critical stealth mechanics were removed. The first omission is the lack of a save function, quick or otherwise. It is replaced with checkpoints. I'm an older gamer who remembers a time when this was the norm but it was still a shock to not have it here especially in what should have been a stealth shooter. You get used to it however the checkpoint system strongly favors quick aggressive action so that when you fail to reach the next checkpoint you only wasted 1 or 2 minutes instead of 10 or 20. Next your pistol now has unlimited ammo which means there is no reason not to spray fire with it if you can't get close enough to stealth kill or if someone notices you. This also places a strong bias on aggressive action. Who is going to take 2 minutes sneaking up on or around a guy when you can just go straight at him and empty 5 rounds into his chest in 10 seconds. Next picking up anything is completely removed. That means no bricks or cans for distraction but more importantly it means no moving bodies to cover your tracks. This makes some sense though because a dead body is simply a trap for any enemies who see it. They run straight up and stand there for 10 to 15 seconds begging you to shoot them from cover 5 ft away at which point they are added to the body trap. Removing the body would just be a waste of time once again. Finally they removed all of Sams non-lethal skills. There are no locks to pick and no gun terminals to hack. Not only does this remove stealth options forcing the player into run and gun tactics but it also removes some variety and the potential to enrich the story through reading emails as Splinter Cell normally allows.
    This leads me to the story and the writing. I'm not saying the writing and plot of the other Splinter Cells were literature of the highest order but they were entertaining and coherent. In this one 3rd Echelon somehow becomes a terrorist organization in the 3 year period since the last game ended. The writers try to patch that massive plot hole by saying that a mole in the organization became leader of it upon Lambert's death and that the president was going to shut the program down and they thought that made America too vulnerable. So basically they are saying the highly trained, highly selective organization Fisher was in turned into a cult of personality in 3 yrs after a sudden change of leadership. That or the entire staff somehow felt the US was so threatened by 3rd Echelon potentially closing that they felt the means of EMPing all of DC and killing the president were justified by the end of keeping 3rd Echelon open.....for the safety of America. The writers pretty much just ran the entire Splinter Cell story line off the rails with this one.
    After everything is said and done this game on its own is around average. The mechanics they had were polished and entertaining which balances out the poor writing. However, when you put it into the context of the stealth shooter Splinter Cell series is as a very disappointing turn for the franchise. The neutering of the stealth element is really disappointing.
    Expand
  7. Dec 5, 2014
    0
    I'm not a sneaky-purist so action games are welcome by me. I liked most of this game, in every way. This could have been a great game for me,I'm not a sneaky-purist so action games are welcome by me. I liked most of this game, in every way. This could have been a great game for me, BUT all is scre.ed up by the checkpoint system. Why on earth lazy devs or psycho money men are forcing it on us. I leave most games because I don't want to see the same bl..dy 20 secs or 2 mins of footage and starting the whole thing again. It makes me angry and I sooner or later leave the game.
    UPDATE: and it happened. After going throug the same sh.t for 20 times, listening the same stupid conversation that can't be skipped, I uninstalled this piece of crap from my computer and I won't install any other from the series till I know that there is a savegame feature. In this form this is just utter waste of time.
    As a game it is a 0.
    Expand

See all 91 User Reviews

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